Friday, October 29, 2021

The Business: There Are Never Enough Giant Robot Games

Super Robot Wars 30 is now available on Steam. A friend of mine pre-ordered it and streamed it over the week. My reaction?

(Art by Isiyumi, posted to Twitter here.)

It's not going to suddenly convince you to play if you didn't like the last three releases--V, X, T--but man does it deliver on its promise to be a celebration of mecha anime and manga.

And the scary thing is that the core of this style of game is not that complicated to make; it's the animations and legal permissions that drive the game's production costs up.

There are a handful of all-original characters/units games--the Original Generation series--that demonstrate this in action. There is no reason that a small team of indie developers couldn't make their own game in this style.

Hell, if you can figure out how to drive the costs of animations down to nearly nil, you can even have those as part of your not-SRW game.

Go ahead, ask around how much it would cost to make a game like this without the animations.

If you're looking for a videogame to break into the indie world with, this style of game should be on your list to consider, especially as Metroid-style games--"Metroidvainia"--are saturated right now.

1 comment:

  1. I do wonder with the popularity of retrographics, if someone could get away with emulating the animation of earlier SRW games, like SRW 3 style of using static sprites, and just animating beams, bits, sword swipes etc.

    https://www.youtube.com/watch?v=FeYHpRCBHmY

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