You can find the Real Game's rulebooks (and other shit you don't need) here, for free, for as long as the Internet Archive stays up.
Are you a retard? No? Then READ THE FUCKING MANUAL! DO WHAT IT SAYS! That's all you need to do because the game works when used as instructed. You don't need shit almost-clones that don't fix problems that do not exist; being incompetent at grammar and reading comprehension is a PEBAKC error, not a Tech Writing error.
You don't need Endless Product Slop shilled by PDF Merchants, especially clones of a game that isn't broken and thus needed no fixing. Fuck these grifters; give them no money.
This is the opening post in a thread. It's also bait; he's talking about Forgotten Ruin.
Ruining Braunstein
I'm here to Ruin your Braunstein. By which I mean that I am going to attempt to connect the newest old thing in D&D with my favorite contemporary fantasy series. pic.twitter.com/JLKpjVhFVT
Yes, reconnecting with the culture that birthed The Only Game That Matters is necessary. That takes time to achieve at scale. This? This is a stop-gap measure to get folks playing the Real Game now by presenting it in terms they understand, which buys times for the cultural reconnection to complete itself.
Just as there is, at last, acknowledgement on the disastrous damage of Lester Del Ray's diktat on what "Fantasy" is we have arrived at acknowledgement that The Only Game That Matters is not Le LOTR Game, or Muh Medievalismsmsms but instead a Fantastic Adventure Braunstein game where one comprehensive ruleset is more than capable of achieving the incredible objective of fulfilling the fantasy of being Someone That Matters in such a milieu. Swords, sorcery, six-guns, starships, Solar Rayguns, Psionics- The Only Game That Matters not only can do it all, it has.
Which is why, in the end, you only need one game to do it all- you just need to Read The Fucking Manuals and apply what's written.
Roll For Combat offers its own explanation for D&DTube's collapse.
"We grift on Patreon and Kickstarter, LOL!"
Yeah, that won't last. Just ask The Butterface That Fucked Five Guys And Ended Globohomo.
What is barely touched upon is the confirmation that LOLCow Garipay said: they have nothing useful or interesting to say.
Instead they pivoted towards the insulting proposition that simps on Patreon, Subscribestar, Kickstarter, etc. are so locked in and down that they can ignore YouTube. That is the talk of a cult leader (or wannabee) and not a honest hobbyist, or even an honest merchant and once it becomes clear that the cult leader isn't even Jared Leto levels of charismatic that means they need to deliver and they have nothing.
All the same issues that the #BROSR has had about The Only Game That Matters In Tabletop, but for a game that Normies know.
Notice that the solution is the same: READ THE FUCKING MANUAL! DO WHAT IT SAYS AS IT SAYS!
This is not controversial in boardgaming or cardgaming. Only with Tabletop does anyone freak the fuck out, and that's why it's (a) weird and (b) in dire need of a beat-down that it is at last getting.
Good. Fuck those freaky fuckwits and their Just So Cargo Cult crap non-game.
None of these graybeard oldfags would even broach the subject if weren't for the #BROSR reviving the Real Game and with it the Real Social Institution that makes it viable, playing the game good and hard for extended periods of time, posting the receipts early and often where people can easily find them, and talking about it loudly and proudly where everyone can hear it.
Fuck these wankers and their Basement Boys cult cells where they do the Get-Along Gang chasing the ruby while putting up with Calvinball bullshit while shilling for Endless Product Slop from PDF Merchants. I look forward to all of them cutting their own "I Quit" videos as the gravy train dries up- all of them. You know who you are.
How useless is this twat? So bad that another D&DTube LOLcow had his number.
Don't tell me that the Cargo Cult ain't feeling the pain when their YT mouthpieces are falling off, having to either pivot away or quit entirely.
What did our LOLcow say about him that nailed it? "He had nothing unique or valueable to say about Dungeons & Dragons."
When a LOLcow has you dead to rights, give up and walk away in shame. That's why his rants get any attention at all, despite being himself being a total shill for Current Edition and the Cult Non-Game of the Cargo Cult as preferred by Wizards of the Coast, because he's got the Stopped Clock thing going for him: he hits just often enough to maintain an audience, who otherwise laugh at his way off base bad takes (as we see with him being positive about FD "I'm a Resentful Spiteful Mutant Commie Traitor Screaming About Muh Oppresshusns And Muh Reparationisms" Signifier).
This is what opens the noetic space for the Bros to take over, and they are taking over because these desperate dingbats are going to keep stealing from the Bros to stave off their own demise while WOTC crushes them from the corporate level by freezing them out.
You think I joke about the corporate stuff. Nope.
This is on top of the digital-primary pivot. They are seizing full control of the Network Effect. You either get in line or get cut out to wither and die.
Most people in this scene aren't even Kevin Siembieda; they won't be able to stand on their own, so they will wither and die, so they will bend the knee and get in line so as to stay in WOTC's good graces.
Meanwhile the Bros, eschewing the idea that this is a commercially viable hobby at all, cuts off the Cargo Cult's line of retreat by freezing them out of the Clubhouse.
Hammer, meet Anvil, with the Cargo Cult and their shit-tastic takes on what this hobby is and how it works as the sad sacks stuck between them to be struck repeatedly until they either get hammered into shape or get broken into bits. Count on the latter. Why?
This guy didn't realize it, but he proved that "Fantasy" and "Science Fiction" ARE FAKE GENRES!
TLDR: All that changes are the trappings and the setting. The narrative structure is IDENTICAL so they play out EXACTLY THE SAME WAY!
This is why Andre Norton and Leigh Brackett can write "science fiction" that is really "fantasy" with a bare whiff of justification for the tale's telling: they are both doing Fantastic Adventure fiction, same as Burroughs, Meritt, Moorcock, Howard, Smith, and everyone else in Appendix N.
It's also why Shadowrun is just D&D With Chrome & Guns; changing the trappings and the setting didn't change the substance of gameplay one damned bit.
Dune (and its knockoffs, 40K and Fading Suns) is just a resetting of The Sabers of Paradise (go look that one up).
Star Wars (the original) is The Hidden Fortress plus The Dambusters.
Never, ever mistake a Product Category for a Genre; the former is a Brand Name thing, while the latter is all about narrative structure- seeming vs. substance.
"Fantasy" does not exist. "Science Fiction" does not exist. There are other fake genres; they also do not exist.