Monday, April 27, 2026

The Business: Stupid Is As It Does

Jon Del Arroz at Fandom Pulse reports on Tabletop news.

TLDR: Current Edition is for wankers, Daggerheart is for bigger wankers, and Acquisitions decided to side with the biggest loser.

Wizards of the Coast continues their pivot of the company into a Lifestyle Brand company, and all of these retards think they can do the same thing so they do it faker and gayer.

It's all going to fail for the same reason that everyone that isn't The Only Game That Matters fails: there can be only one!

The same that happens to the vast majority of Tabletop product has already happened to Daggerheart: sold more than played. Why? Because the friction increase from defecting from the dominant Network Effect means YOU DON'T GET PLAYED!

"If they just-">

THEY! WILL! NEVER! JUST!

They want to play the game- the one they already know. They will not waste time not playing when they could be playing; that is what Network Effect dominance looks like, and it is why everyone loses to D&D and has lost for 50+ years.

Revealed Preferences are Revealed; whenever they run into that friction, after having learned D&D, they bounce EVERY SINGLE TIME!

This is why Daggerheart is a Fantasy Heartbreaker. This is why the only serious "competition" has been clones of The Only Game That Matters and those few who got lucky with a First Mover advantage (that turned out to be irrelevant).

These people are narcissists, and narcissism leads to stupidity.

No one will play Not-D&D because some retards on screen pretend to do so anymore than they play D&D now.

They may enjoy the fake show, and collect books, but they will never play. They are not us; they are not gamers- and they never will be.

WOTC gets this, which is why the counter is as soft as it is; they only need to be as good as to beat them.

Meanwhile, the Clubhouse carries on doing the real game because Jon is right: this is a hobby where being a commercial pursuit is stupid.

Sunday, April 26, 2026

The Culture: Remember To Not Give Money To People Who Hate You.

You don't have to give money to people that hate you. You have options.

PDFs are free. I have 432 PDFs at home. POD, on the other hand, well for that you need to ask around and be prepared to pay- especially if you want a high-quality hardcover.

Remember that Captain Harlock is the friend of all free people.

Because, for the users, Piracy is nothing more than a calculation between convenience and cost.

Saturday, April 25, 2026

The Culture: They Keep Doing It Because You Let Them

Commie Propagandist gets roasted.

This libel, slander, and defamation will confinue until pain gets inflicited upon them. Take their assets, their revenue, their credit- everything. Leave them in a ditch for stepping out of line. Do it repeatedly. Ensure that they connect Cause to Effect. They will stop when they are forced to stop. No sooner.

Thursday, April 23, 2026

The Culture: You Ought To Know How It Shook Out Elsewhere Too

File this under "History of the Hobby (Japan)".

There will be more, of course.

This is all in support of the upcoming release of the official English translation, a preview of which is at DriveThru.

This is going to matter in the years ahead as Auto-Translate functionality becomes native and default-enabled across the Internet, allowing cross-cultural communication that we see now on Twitter to go on everywhere without Google screwing things up.

Why?

If there was ever a place where Braunstein need to be seen and heard, it's Japan. So many of the solutions that the Bros found would be embraced as the Real Game does far more for the busy lives they have than the Soup Aisle's Cult Non-Game model that's easily beaten by videogames.

Wednesday, April 22, 2026

Tuesday, April 21, 2026

The Culture: Ain't Nothing Like The Real Thing, Baby

They keep trying to keep the grift going.

The correct answer is "None."

You can find the Real Game's rulebooks (and other shit you don't need) here, for free, for as long as the Internet Archive stays up.

Are you a retard? No? Then READ THE FUCKING MANUAL! DO WHAT IT SAYS! That's all you need to do because the game works when used as instructed. You don't need shit almost-clones that don't fix problems that do not exist; being incompetent at grammar and reading comprehension is a PEBAKC error, not a Tech Writing error.

You don't need Endless Product Slop shilled by PDF Merchants, especially clones of a game that isn't broken and thus needed no fixing. Fuck these grifters; give them no money.

Monday, April 20, 2026

The Culture: Yet More Proof That The Time Of The Cargo Cult Is Over

This is the opening post in a thread. It's also bait; he's talking about Forgotten Ruin.

The rest of the thread is here.

This is a worthy and necessary pursuit.

Yes, reconnecting with the culture that birthed The Only Game That Matters is necessary. That takes time to achieve at scale. This? This is a stop-gap measure to get folks playing the Real Game now by presenting it in terms they understand, which buys times for the cultural reconnection to complete itself.

Also, Forgotten Ruin is a lot of fun.

Just as there is, at last, acknowledgement on the disastrous damage of Lester Del Ray's diktat on what "Fantasy" is we have arrived at acknowledgement that The Only Game That Matters is not Le LOTR Game, or Muh Medievalismsmsms but instead a Fantastic Adventure Braunstein game where one comprehensive ruleset is more than capable of achieving the incredible objective of fulfilling the fantasy of being Someone That Matters in such a milieu. Swords, sorcery, six-guns, starships, Solar Rayguns, Psionics- The Only Game That Matters not only can do it all, it has.

Which is why, in the end, you only need one game to do it all- you just need to Read The Fucking Manuals and apply what's written.