Roll For Combat talks Hobby As Brand Identity.
First, Muh CONSOOM PRODUCT!
Second: MERCHANTS DESERVE LESS!
It took a while, but they did hit on the core of the "problem": Wizards of the Coast, and TSR before them, used Economies of Scale to artificially set the price below what would otherwise be profitable specifically to get prospects into the Acquisition Funnel and thus link them into the User Network.
This means that everyone else has to get into that level or get dumped, and that's before "Who will play this with me?" comes in to derail the purchase.
The reality is this: Dead Tree--something you can hold in hand--has value, and intangible digits does not. Secure locations you can gather and play in have value. Useless widgets that exists only to Spread The Brand like you're appropriating religion to shill cheap crap to suckers does not. The entire "industry" is in the Upside Down and needs to be brought upright again.
This is why not only do I not fear the collapse, I welcome it; this should never have become a Consumerist pursuit of Pop Cult Idolatry, but here we are and it's long past time to smash all the idols- and, so doing, restore the hobby back to its roots as a hobbyist avocational pursuit as it was back when this got started. We need the Clubhouse and the Real Game, not whatever that is.
