On the subject of channels talking videogame history, specialized in the depiction of firearms, no one does it better than Ahoy.
As the title of this post says, the thing I want you to pay attention to is the format.
Ahoy's format is a strong visual aesthetic, especially with title cards (intro and outro), a just-long-enough run time per video and a deep male voice to lend a seeming of authority and expertise to the presentation. This is easily appropriated and replicated as Republic Armory (a Star Wars channel) shows. This is a faceless format; no one knows what Ahoy looks like and yet look at that man's success.
Take a look at Ahoy's channel. His videos vary in duration, some going an hour or more, but when I say "just long enough" I mean it. That's him focusing on the facts, while the video shown and the audio used do a lot of the work that otherwise gets used by dialog to transition from point to point in his essays. This is why Ahoy, despite making videos on a niche subject within a niche subject, is one of the best video essayist on any platform. He comprehends what this medium is and how it works to best effect.
Why am I telling you this>
Because, if you are an author or publisher, you have been handed one of the best formats around for marketing your works.
You don't need to show your face. Your prospective audience wants the thing, not your face. They also don't need to hear your voice. Find a suitable voice, or voices, and let those do the talking. All you need to do is to provide the material, probably the script, and you can gin up visuals easily now. Look at what Jon Del Arroz has done recently and you'll see where I'm going.
You don't need to see anyone's face. You need a voiceover, a script, and matching visuals. All of this is well within agentic capacity to handle now, and the cost is low enough that any serious independent operating should add this as a business expense at the first opportunity. Don't think so? Then consider that people doing faceless videos about existing Brand IP already do plenty in terms of traffic and thus ad revenue- revenue you can use to defray expenses, if not become a significant income stream in itself.
That last one being a Traveller channel is the proof of concept, and they don't even do voiceover or offer substantive information.
Like it or not, marketing is necessary business activity for any indie author or game designer. Ahoy's format makes it painless to do video marketing for your books or games, as it puts the attention where you want it--on what you're selling--and away from you. The tools are now available for you to do this yourself cheaply, and then upload videos to the sites that matters--YouTube, Tiktok, Instragram (the latter two being vertical short-form clips, which you can derive from the long-form YT videos)--and redirect them to your site.
Oh, and there's been a good video dropped about that too. Aimed at authors, applicable to gamedevs, here's Novel Marketing's latest critiques of authors pages.
Oh, and while you're there, watch this one and learn why Palladium is justified in never deviating far from its core aesthetic.
