Jon Del Arroz, writing at AI Central, wrote this on Monday this past week.
Therein he posted a video of himself demonstrating his use of Agentic AI. He showed the vibe-coded agent that lets him do solo play of Official D&D.
Sit with that.
This is exactly what Wizards of the Coast is pivoting towards. All of the signs, for over a year now, point this way. As WOTC is Big Corpo, this takes time to execute and not just because they have Danger-Haired Dipshits on staff. The rest of the company's operations need to be brought inline, and then the Narrative massaged to make acceptance of these changes a fait accompli.
Jon showed--not told, SHOWED--how WOTC is going to kill the Cargo Cult.
The reason? Frictionless convenience. That agent is available 24 hours a day, 7 days a week, 52 weeks a year. It never says "No". It can add additional AI-controlled party members, run sessions wherever on the map and (once mobile-deployed) wherever you get reception, run for as long as you want, all the time.
Cargo Cult Dexters have no leverage anymore. "Not at my table" gets you kicked to the curb; the bot is always there, doesn't cheat, doesn't fuck with the rules Because Reasons, and doesn't play favorites. As Cargo Cultists deal with attrition on the regular, recruiting replacements is required; agents like this kill that deader than disco because you will NOT convince the Casuals, Tourists, and Normies that WOTC targets to put up with friction of any kind once they are aware that agents like this exist.
The Cargo Cult model dies whimpering due to this.
Only the Clubhouse, rooted on Braunstein, can compete because it doesn't try to fight WOTC on its own terms.