Over at Substack you'll find more people posting their receipts.
As I said before, the action is now at Substack.
The place where I collect myself online.
Over at Substack you'll find more people posting their receipts.
As I said before, the action is now at Substack.
It is good to see that the Tribal Chief sees his significance correctly.
More people have hosted Braunstein events as a result of my efforts than they have due to David Wesely’s. If not for me, Braunstein would be nothing but a curiosity of the distant past, a novelty to be reenacted from time to time, an intermediary form in the transition from wargame to rpg. But I showed how the Braunstein concept was applicable to a wide range of problems that tabletop gamers face TODAY. I showed them how to incorporate session Braunsteins into their continuing rpg campaigns. I showed them how to conceive of their continuing campaigns as being a variety of Braunstein in their own right. And I showed them that roleplaying games are in fact broken without the play dynamics that derive from Braunsteins. Nobody among the “Blackmoor Bunch” ever anticipated any of these developments. No scholar digging through the pages of old fanzines ever conceived of anything remotely like any of this. And no one ever did more to help more people to pay off the promise of the early D&D rule sets than yours truly. Indeed, no one had the audacity or the social resources to even attempt to play the sort of game described by those rulesets until after I and my friends publicly demonstrated that it was not only possible to play such games, but also that it was more fun and more engaging than the derivative nongame that people call “D&D” today. Astonishing. If you have an abiding love of vintage rpgs, not for how they have been traditionally understood but because of what they could be and what they ought to be… then you simply cannot thank me enough. And to all of you that are enjoying a fundamentally different rpg hobby culture today than has ever existed before, I can only say, “you’re welcome.” You’re welcome.
- Jeffro Johnson
Read on SubstackHis haters justified his claims.
The hobby will endure because of his efforts.
The Pundit can't even.
They don't play. They're Theater Kid pretending to be gamers.
This is not at all surprising, and yet Wizards of the Coast keeps trying to pander to these broke-assed poseurs despite their revenue coming from actual hobbyist gamers because the company is captured by Death Cultists for whom pushing the poz trumps producing playable product.
This isn't working in Vidya, Comics, Novels, or another commercial entertainment media and there isn't an infinite amount of money to prop it all up anymore--yes, it's drying up, but those resevoirs got filled before the cutoff so this is a long draining process; the aim being to outlast the pressure--which (so far) only C-Suite (due to pressure from Hasbro) is at all aware of.
In short, Home Office needs to do some Tard Wrangling in Seattle.
This has to stop, for the cold-as-ICE reason that it's damaging the Brand and with it the Network Effect- and as it goes, the entire hobby goes.
Which means retarded shit like what the LOLcow pulled has to be openly, brutally, and ruthlessly mocked and derided--bullycided--into a ditch.
You can see how badly the Muh Narative brainrot hollowed out his skull.
He doesn't play, by the way. He's a Gamma's Gamma, so no one will play with him; this why all he does is ramble in his car. That's why other OSR guys farm him for content while they bully him for being a retarded megafaggot.
Burn the faggots. Save the hobby.
Roll For Combat on the narrative attack.
Predictable blather is predictable.
But it does open up a massive line of attack: If, as you say, "Folk D&D" doesn't care about rules then why are you selling yours? LOLCow Garipay gets it. Dancey got it. Cargo Cultists pretend not to get it, but they do as their behavior reveals.
The reason is simple: there is no reason to buy anything but Official Game if the rules don't matter. This is another reason to Just Play D&D.
The reality is that Only D&D Matters. Nothing else does. Not even Cthulhu (most don't know COC exists), Traveller, HERO, or RIFTS.
In reality, what matters is D&D, Warhammer, Star Wars, and BattleTech. Not even Cyberpunk and Shadowrun (despite videogame tieins) matter anymore, while both BT and SW hang on by threads.
Bob The Tourist Soyfag said something.
Since he's not worth an embed, I'll let the bot summarize.
Bob World Builder examines how tabletop RPG publishers use nostalgia as a product strategy. By contrasting recent releases from Dungeons and Dragons with successful independent games like Shadow Dark and Neon Odyssey, this analysis explores the balance between honoring classic influences and delivering original, modernized experiences in an age dominated by corporate reboots.
He pushes the same shit GriftingBoi, The Professor, and other Cargo Cult cunts do.
Being a Tourist, he's married (despite his fronting otherwise) to Wizards of the Coast and to Current Edition because that's all he knows or cares about as shown by actions.
He won't do what actually works: playing older editions. That doesn't keep him in the graces of the Cargo Cult, or with WOTC, so he won't go there.
Fuck that poseur Tourist twigfag soyboi.
Time to get wise, and harden up.
The future depends on your ability to remain indifferent to this pic.twitter.com/EIDSGyFTY9
— Logan Hall (@loganclarkhall) June 10, 2026
In the little and the large, how you are in the small is how it goes over all.
Good Order is not just for the macro issues.