Recently the devs for Final Fantasy XIV announced what the new Beastmaster Job will be.
Since most of you don't play this MMO, allow me to define what "Limited Job" means: a Limited Job is a type of character class that is intentionally unbalanced on the understanding that it cannot engage with playable content as the non-limited Jobs do; how these restrictions manifest, and what exclusive content they access, varies by the Limited Job.
So no, Beastmaster (BSM) cannot join parties with the other Limited Job (Blue Mage) or the full Jobs (Dragoon, Machinist, White Mage, Red Mage, Warrior, Black Mage, Ninja, Dancer, Viper, Reaper, Paladin, Gunbreaker, Sage, Scholar, Summoner, Samurai, Monk, Bard). It cannot go the current level cap (100), or even access any expansion content due to being capped at level 50 and thus only to the base game of A Realm Reborn- which would be acceptable if it was open to Free Trials, but it's not (unlike Blue Mage) as you need to have Dawntrail (the current expansion as of this post) on your service account to do so.
Put this in Tabletop terms.
You're Wizards of the Coast. You announce a new Class or Subclass for Current Edition, but it's paywalled behind a specific tier on Beyond and not in any digital or print product; you can't use it in Organized Play unless you're rolling alone or in a single (sub)Class party, and you're capped at 10th level while everyone else can go to 20th or more. (N.B.: Roll For Combat has a Third Party take, which is Please Don't Sue Me Nintendo: The Class.)
Does this sound like good product design--nevermind game design--to you? It does if you're a Mammon Mobster. Those folks occupy WOTC's C-Suite as well as Hasbro's.
"This can't work."
Bullshit. It already has. The majority of Current Edition players and Referees are already hopelessly yoked to Beyond; they damn well will go along with being milked in this fashion if the value proposition for microsubscription is good enough and WOTC is smart enough to deliberately release new stuff under this model in an overpowered state (as is further incentivized with the adoption of a Seasonal content release schedule; make the new Season's new widgets overpowered and players will pay to win every single time because if they don't they lose, hard).
The only thing needed to finish this pivot is to yank Referee discretion on what players can access to use, meaning that the same optimize-your-fun dynamics we see in MMOs, Battle Royales, and Extraction Shooters will come to Corpo-Approved Tabletop because theirs is a model that maps closely to Blizzard's World First Raid Clear race model and the parallel Mythic Plus Tournament race model (and will incorporate a lot from the more PVP sort of competitive play). Racing to see who can clear modules fastest, mapping out routes, optmizing parties, all of that stuff- this is what WOTC wants for Current Edition because it's proven to make people pay, pay more, and pay more often.
Normies want this. Casuals want this. Tourists want this. They say they don't, but Revealed Preferences prove that they do.
WOTC wants Normiebux. This is how you get it. Cargo Cultists can't even grasp what's going to happen, but they're going to find out sooner than later and they'll be forced to either conform to stay in the Network or get left behind.
This is as radical a change in their Just So Cargo Cult paradigm as the Clubhouse model is, and like the Clubhouse it's far more social and Normie-friendly so they'll lose out by resisting it. The pressure from above will be overwhelming; the Clubhouse coming from below removes their road of retreat, trapping them in the middle and unable to move out of the way.
Their time is over. Shit like this will be why, and they will not be admitted into the Clubhouse; they're done.

