Showing posts with label publishing. Show all posts
Showing posts with label publishing. Show all posts

Wednesday, August 12, 2026

The Culture: The Bros Have Shown The Way

The Bros published two Braunstein scenarios so far.

When I finish BRODUM, that will be three scenarios.

Notice that we're not doing this for the money. These are free in PDF and at-cost in print. No begging on Kickstarter. No shilling at the cons.

These are made to be played, not gawked at. They are made to be used, not read for entertainment. They are meant to be easily replaced if lost or damaged. They are not art books in disguise. They are not meant to pay the bills. They are not meant to be Setting Bibles in disguise, or pitch documents for videogame/TV/film/etc. adapatation.

They have just enough to start a campaign. No more. No less.

That's what the ethos has to be now- a return to form as it was in the beginning, but with better technical writing, editing, and layout.

You need a map, a scenario, and a ruleset. That's more than enough to play for years on end, and that's what Cargo Cultists and Corpofags hate and fear about this hobby.

Too bad they're retards that can't see the obvious business model, but that just means it's wide open for hobbyists to take up that space before they get the meme and move into that space themselves.

Monday, August 10, 2026

The Culture: Hawaiian Man Schools You On Things Cargo Cultists Want You To Ignore

Jon Mollison dropped a couple of videos recently. You should see and share them.



He's doing the Good Cop part of the Good Cop/Bad Cop routine.

You can guess who the Bad Cop is.

Saturday, August 8, 2026

The Culture: JD Cowan Sees A Pattern Repeating

Last Sunday, the 2nd, JD Cowan dropped a post about the Enshittification of Culture.

He saw in that, thanks to the very pretentious faggot at Write Conscious, that the same pattern whereby Commies turned Adventure Fiction into "Sci-Fi" and ghettoized it into a forum for their fetish faggotry got played out across all of the Culture Industry.

The blueprint for the sort of literary takeover that destroyed OldPub is epitomized by the siffy cultists way back in the 1930s, who then seized the industry in the 1940s and turned a market for normal people into their own fetish playground. The pulp revolution over the last decade specialized in the rejection of their frame of "Don't Read Anything Before 1940" to discover just how much fantastic writing was buried for petty political reasons and deliberately left out of print. You can read more about this specific problem in The Last Fanatics where I discovered it for myself as I was writing about it. If one cares about art at all, OldPub is a failure at preserving any of it.

For a more general picture of what is going on now, I suggest the above video showing how the Literary Cartel used the Fanatic blueprint to do the same thing to the wider industry. Books about nothing written to no one and heavily leaning upon gimmicks and the promise of becoming a micro niche celebrity is what the Literary Cartel decided to do to their industry. It's like its own Oprah's Book Club, complete with the advertisement of religious cult figures for whatever ideology OldPub wants to foist on you.

The video in question, by the way:

There is no saving this without exercising State power to seize the industry, cull the enemies therein, replace them with sane people while in receivership, and forcibly reform the industry back into something functional and sustainable that can justify its existence.

Friday, August 7, 2026

The Culture: Because Some Of You Don't Dream Big Enough

We've had two Braunstein scenarios published so far that serve as perfect campaign launch vehicles.

"But they only work for Muh Fantasy!" got defeated by UMBROS, which is based in Burroughs' Pellucidar (i.e. a Lost World, complete with guns).

Now the goalposts will shift to "You can't go big time with this."

That too is wrong.

I talked about this earlier this year at the Clubhouse.

Got delayed due to Government fuckery, but this past week I cleared that out and the outline I've got ready will start being used.

You can go big. Very big. Now being written.

Same deal when it's ready: Free in PDF, at-cost in POD. Aiming for something like BROZER in length: enough to get you going, but not enough to be a substitute for playing.

Thursday, August 6, 2026

The Business: Ryan Dancey Told You This Was Coming Nearly 30 Years Ago

Network Effects, motherfucker. You WILL grok this.

What did Dancey say?

TLDR: "Most people only ever played D&D. It's D&D or Nothing."

Then he explained why by introducing, for most of us back then for the first time, what a Network Effect is and how it works.

That's how the Open Gaming License, the d20 System, and the best time for Cargo Cultists to be around and making money came to pass before he got replaced at Wizards of the Coast and Yet Another Retarded MBA Faggot ruined the good thing.

Ryan, as he explained at the time, was being magnanimous. He wanted everyone to enjoy the prosperity that The Only Game That Ever Mattered brought, so he made it piss-easy to play nice; save for a few outliers, most Cargo Cultists did.

What Ryan downplayed, but did not omit, is that most of Tabletop, well past the 80/20 threshold, is UTTERLY IRRELEVANT.

Cargo Cultists did not believe him them. As most of them are Oldfags, they still don't; they think that somehow not being bankrupt and out of business means they are relevant.

Relevant means "Can be found in Walmart or Target, and is readily played by everyone in a manner that doesn't invite mockery by mainstream media."

No one on Stranger Things played Theater Kid Fag Non-Game or Temu Oldfag Houserule Non-D&D. They played The Only Game That Mattered.

That understated fact, backed up by data at the time, was never contradicted after the fact. The one thing that has not been talked about, but plays a huge factor into the strength of a Network Effect, is control over friction.

The holder of an Effect controls competition within the network by controlling the friction generated by non-compliance.

Friction, in this context, is measured by inconvience. Tabletop is notoriously inconvient; if you're a commercial operation, solving that issue is your top priority, and nothing is more inconvient than getting people to play at all followed by deciding on what to play.

WOTC's new pivot solves BOTH. Going mobile-first solves the Schedule Your Fun part; you can play whenever, however. Going All You Can Eat Brand Crossover Buffet solves the what you play part by standardizing the form of play while increasing the options within it.

Going against this increases the friction, exponentially so now that WOTC will be mobile-first, which is detrimental to convincing people to go with your Temu Tabletop offering over Official D&D in commercial terms. Only non-commercial alternatives, which don't compete on the same level, are viable now- and no, that doesn't mean serial busking on Kickstarter. That means going with a different organizational model entirely, such as the Clubhouse, which solves the same problems differently.

Don't take my word for it.

These people would be better off making this shit as glorified Coffee Table Art Books like Dinotopia, with playable notes as a separate PDF for download.

This is why I say that Tabletop is no longer commercially viable. There is only non-commercial alternatives and delusional Cargo Cultists.

Wednesday, August 5, 2026

The Business: Too Many Don't Grok How Normies Work And Thus Miss Why WOTC's Move Matters

At GenCon, Wizards of the Coast confirmed what I said was the play: the Fortnite strategy.

People do not grasp what this means.

All of the Brand collaboration releases for Magic are allowed in all formats. You want Aragorn and Optimus Prime and Y'stolha Rhul in your deck? You can.

This is exactly what WOTC's target audience--Normies, Casuals, Tourists--want: all together, all in one place, all under one ruleset, all Officially Sanctioned, in a mandatory crossover environment.

That is the Fortnite strategy. That target demo is a Low Agency Demographic. They do not trust Unapproved People. They only trust Brand because Brand is Approved. Brand is Authority.

The Big Deal here is granting permission to these Low Agency people to do what their Revealed Preferences say that they want: to have an All You Can Eat buffet of Approved Stuff that they like, priced cheaply, to play with in the Approved Sandbox.

They will not--have not, never have--just done it themselves. They do not accept the validity of homebrewing. They do not accept the premise of users just doing things. They show, again Revealed Preferences at work, that they need permission from someone they view as the authority on the matter- which in this case is the Brand. WOTC knows this. Hasbro knows this. Their Brand counterparts either know it or quickly catch on.

This goes well beyond HERO allowing Marvel vs. DC fights to be resolved.

As it is in books, so it is in games: NORMIES WANT "THE SAME, BUT DIFFERENT" ALWAYS!

That means NETWORK EFFECTS! Who is the Big Dog in Tabletop? WOTC and D&D. What do Normies only play? Official D&D. What does this move do? Load up the only game that matters with all the stuff that Normies want in the only place they will ever look. This is a very full, and growing, Walled Garden. Couple that with the announcement of Official D&D going mobile-first and you can see the plan--the pivot--in action.

All the Cargo Cultists are still deep in denial.

So are a lot of others that ought to know better, but due to those influences still refuse to see reality for what it is.

This is not a Death Of Physical. This is a Death Of Schedule Your Fun. This is a move towards what Normies proved--and have proved for over a century, by Revealed Preference--that they reward: CONVENIENCE AND FRICTIONLESS ENGAGEMENT!

Being mobile-first means that they can and will play Official D&D at work on their breaks, between doomscrolling binges, on their commutes, etc. and they will happily drop a fiver on a new race, class, etc. if it means they get a leg up on everyone else at the table. All that remains are the AI-controlled bot players and Referees.

Yes, you will live to see Snake Eyes, Optimus Prime, Estiniam Wyrmblood, Cloud Strife, Obi-Wan Kenobi, and Tirian Fordring team up against Abaloth the Devourer in an official D&D module and the Normies will eat that shit up, making WOTC and their partners BILLIONS.

And because of this, "RPGs" will be defined as "Officially Licensed Brand Crossover Let's Plays".

No one will ever look at your Temu D&D again.

Commercial viability outside of this is OVER. Yes, even for Palladium; they'll just be among the last to die.

There is this, and there is the Clubhouse.

The Collapse is not only here, it is Past Tense.

Friday, July 31, 2026

The Business: Wizards Confirms The Fortnite Strategy

Wizards of the Coast dropped their keynote at GenCon.

What I told you is on the cards is confirmed.

Major Announcements

Dark Sun returns (Season of Survival, 2027) as D&D’s first mature-rated fifth-edition setting. The harsh world of Athas features defiling magic, psionics, and sorcerer-kings. Releases include the gameplay expansion Dark Sun: Blood and Power, the adventure expansion Dark Sun: Edge of Oblivion, a map pack, DM screen, and a limited-edition Player’s Handbook with alternate art. It introduces the Scion/Psion class and carries content warnings for violence and mature themes (shrink-wrapped with a warning). Localized editions (French, Italian, German, Spanish) follow later in 2027.

Universes Beyond launches as a new crossover initiative:

  • D&D: World of Warcraft (Season of Champions, November 2026; early access ~Nov 3, full release Nov 17) brings Azeroth to the table with 13 classes (new/reimagined subclasses and specializations), 16 species (including Dracthyr, Vulpera, etc.), 60+ spells, monsters, dungeons (including reimagined iconic ones), factions with renown, mounts, and more. A map pack with Icecrown Citadel content and other accessories are planned.
  • A Star Wars collaboration (Season of Rebellion, 2027) was teased, with more details to come.

D&D Icons (led by Joe Manganiello) pairs legendary creators with the studio:

  • Dragonlance with Tracy Hickman.
  • Greyhawk with Luke Gygax (drawing on Gary Gygax’s notes, partly through Melf’s perspective).
  • Drizzt Do’Urden content with R.A. Salvatore.

Greyhawk: Crown of the Witch Queen is a full-length adventure expanding on Drelnza (vampire daughter of Iggwilv/Tasha) from classic material.

Studio partnerships for more setting content: Ghostfire Gaming (Ravenloft, 2027), Visionary Productions (Eberron adventure featuring the Lord of Blades, 2028), and Kobold Press (Forgotten Realms content, 2028).

D&D Beyond

updates emphasize making the game easier to play together:
  • Live Looking for Group tools (Event Finder for stores, rebuilt Discord LFG, limited-time cheap sessions via StartPlaying).
  • Upcoming features: rebuilt search, DM prep tools (scene manager, map pins, etc.), mapless encounter tools.
  • New mobile app (early 2027) powered by a new rules engine.

Other notes: The Warlock video game protagonist’s patron is the archfey Tasha (voiced by Maggie Robertson); full gameplay reveal at Gamescom Opening Night Live (Aug 25). The official actual-play series Dungeon Masters will visit Azeroth then return to the Forgotten Realms (Icewind Dale). Arcana Unleashed (Season of Magic) arrives in September 2026 with subclasses, backgrounds, feats, spells, and more.

The presentation positioned these as additive to core D&D worlds, with staffing increased to support both classic settings and crossovers, aiming to bring more players to the table across formats. Official details and the full roadmap are available on D&D Beyond and the Dungeons & Dragons site.

Told you so.

All that's missing is the AI bots to run games and fill out parties; those are still in the works, so we'll hear more about those down the road.

Thursday, July 30, 2026

The Culture: Jeffro Explains The Suppression Efforts

Jeffro explains why the Bros lack visibility despite their paradigm-shaping work.

This is an interesting suggestion. I can tell you what has happened over the past few years. 1) The big brains of the BrOSR inner circle have been entirely eaten up with working out what rpgs really are and how to achieve the best results of them. This effort largely upends what even the progenitors would say about it all. 2) Meanwhile commentators, historians, and YouTube personalities have taken on a reading of rpg history that interpolates today’s BrOSR practices and framing and even terminology into the past. It is presumed that people in the bad old days did things the BrOSR way even though everyone else in communication with the BrOSR has been telling us that “no one played that way”, “not even Gygax played that way”, and “Jeffro does not play RAW”, etc. etc. 3) My own work, “How to Win at D&D”, which outlines elements BrOSR thinking that actually were extant in the actual game rules of rpgs produced in the 70s and which subsequently evaporated over the course of the 1980s as rpgs were redefined…? It is not cited by anyone at all even though it is the first work ever published to conclusively make the case that something is wildly off in how people have been describing rpg history over the past few decades. I don’t know what the next move in all of this should be, but I have gotten practically no requests at all for me to continue doing “anthropological” work of that sort. People that have attached themselves in a more or less parasitic manner to the BrOSR scene tend to speak of it not at all and betray little interest in the matter. Perhaps because there is no money in it or perhaps because someone bullied them and/or paid them to lay off.

- Jeffro Johnson

Read on Substack

TLDR: The engineers did engineering things why the sales guys continued to shill shit no one needed.

He is right about the money. Implemented as we've done, all the money in Tabletop flushes out because no one need to buy anything but the rules themselves. The commercial side of the hobby is all about pushing product. They have no concept of supplying services, other than Wizards of the Coast (and they have their own solutions that are not what we want), so they have no incentive to promote the solution that actually works.

Observe Revealed Preferences: everyone who'se tried did the (very old) meme.

The same goes with the Clubhouse and all it entails. Once they grasp how it works, particularly by seeing it in action, THEY SIGN THE FUCK UP!

The plan is simple: show people how it's done. They will believe it when they see it in action.

The OPFOR plan is simple: suppress awareness.

This didn't work last time. It won't this time. People like free things. People like free things that enhance their autonomy and lives. The Bros offer that.

Tuesday, July 28, 2026

The Culture: Observe Cargo Cult Cognitive Dissonance In Action

While I have little respect for Glickner, and none for that goblin with the receding lairline that shits out copy for him, that Derek guy gets it right more than not and Glickner if he in his very narrow range of expertise tends to be right half the time.

Derek said that Hasbro would push WOTC to spread their Fortnite strategy in Magic: The Gathering to The Only Game That Matters. WOTC is doing exactly that.

This is going to work. It worked for Magic. It will work for Official D&D because WOTC's target audience--those hopelessly yoked to Beyond--are exactly the sort of Casuals, Tourists, and Normies that want to do The Current Thing and have no problems treating D&D like an all-you-can-eat buffet.

They want it all. They want it in one place. They want to pay one price to get all of it. They want one set of rules to play all of it. That is the Fortnite and Roblox model AND IT FUCKING WORKS! They know it works because they have the data showing that it works, and they have sufficient institutional knowledge of what Network Effects are, how they work, and why they work that way to prove that this is the smartest strategy for them, Commercial Corpo Tabletop.

For the hobby as a whole? That's a different question.

Being that RFC is made up of Cargo Cultists, they cannot fathom why despite acknowledging that this is going to work and work like gangbusters there is no viable form of competition within the commercial sphere- and that includes everyone that begs on Kickstarter for money.

To the extent that they are played at all, it is because they are within D&D's Network Effect and leverage that to their advantage. That said, they aren't played nearly as much as boosters and publishers want you to believe; none of them solve the Six Session Suckout, the dropoff of interest is akin to that between Normal and Savage raiding in FF14-

Not exaggerating; that sort of "Fuck This Shit I'm Out" has been consistent across the generations, as Ryan Dancey revealed over 25 years ago. The Brand matters, as it is the heart of the Network Effect.

This is why Only D&D--real D&D--Can Kill D&D.

So just play D&D--real D&D--and leave the poseurs selling Temu D&D behind.

Friday, July 24, 2026

The Culture: It's Not Just The H-1Bs Scamming You, Gamer

Witness three useless faggots try to justify their existence.

"So Professor, why did you make Yet Another B/X Retard Clone?"

"Because I am a Very Smart Boi who knows the Real Thing better than the creator so I made the game in my head and suckered you retards into giving me over a million for it."

"You are very smart."

Fuck fuck's sake, this is as Jeet as it can get without anyone actually being a Jeet. Sure, unlike the Scam Race, the Professor will actually deliver but we have Yet Another Fucking B/X Clone when the real B/X is right there and legally available; the only reason to buy a clone is to either do scummy shit with the money or because you're a retard that can't hack playing the real thing.

That is before accounting for B/X being inferior to the Real Game (AD&D1e).

You don't need this crap. You don't need to Consume Product. You need a real game and you need to Git Gud at it. 10K Hours playing the Real Game is superior to giving this waste of flesh, or anyone else making clones, a penny of your money or a second of your time- and yes, you can play for free if you have the hookup (i.e. dig through the Internet Archive or other online PDF archives).

Or you can play a fully functional game like AD&D.

Wednesday, July 22, 2026

The Business: You Can't Carrot Your Way Out With Retards

On Monday, Arch dropped this.

Pain--the whip, the stick, the brick--is far more likely to get the desired results than the carrot when dealing with midwit and worse quality people.

Arch didn't get into it, but those familiar with how Jeets in power operate are not surprised; they are always eager whip-wielders when placed in power over others, willing to enforce whatever they are told by their masters and patrons, and women are not only no less likely they are often more hair-triggered when they do. Thus Queen Jeet of XBox doing this surprised no one aware of this.

She serves the shareholders. The shareholders want Number Go Up. Whipping the studios producing the products that drive that number, when they have been indolent and incompetent for years on end, is going to produce positive results for now. Given the cultures of those rotting in their chairs there, that is the only way to get results out of these losers.

It's a mixed bag; the shareholders are not our friends, and there is no guarantee that the games produced will be any good, but for now this is a net-positive development. The question that remains is if the public--us--have any leverage over the shareholders, ideally by just Not Buying Shit and (just as important) Not Talking About Shit.

That includes a certain movie currently in theaters.

Tuesday, July 21, 2026

The Business: Behold Grifting Beast Shilling Crap No One Needs For Games No One Plays, Again

When I say that most Cargo Cultists are Consumerist Product Pushers constantly shilling on the position of "Your game is shit. Buy this widget to fix it" this is it.

Civilized societies string these leeches up and hang them from lampposts.

You don't need this if you have a competent game. You make your own as you go, and as such you care about what happens because YOU HAVE SKIN THE GAME!

This? This is Frustrated Narrative Faggot Syndrome in action, the refuse shat out the anus of a frustrated fake writer and repackaged as a Tabletop supplement hoping to score some sucker's paycheck. Even the Pundit doesn't crap out this waste of wood pulp.

You need a real game (AD&D1e), a blank map, some dice, and about 15-30 minutes. This, at a leisurely pace, gets you what you need to get started.

Everything else is a waste of time, a waste of money, and a waste of attention. Everything. Else.

Tuesday, July 14, 2026

The Culture: The Booker And The Tribal Chief Talk Victory And Conquest With Dunder Moose

Last night Jeffro and BDubs1776 come back two years later to share with you the Triumph of the #BROSR and TTRPG's bright future!

No one comes at us anymore with any teeth.

They are all found out as fake-assed faggots, especially the Oldfags, so said ankle-biting assholes have pivoted to softer targets. They refuse to Git Gud; they sucked out just like the Theater Kids they whine about.

We have won, decisively, and as such we are moving on to fix problems that the Oldfags could not and cannot even comprehend.

Note the BrOSR’s departures from the old guard: Wesely’s Braunstein One: Each player has three goals. Players are scored based on whether they perform their goals. Wesely’s players: “Okay, let’s just read our goals to each other and see if there is anything we can collaborate on.” Jeffro and Budbs after reviewing 12 playtest reports on session Braunsteins: Braunsteins are better without assigned goals and without point scoring mechanisms. The key thing for producing great play is honestly… for the players to lean in to playing their roles. When the dust finally settles, nobody will be able to deny who the winner was. Gygax’s: “As this book is the exclusive precinct of the DM, you must view any non-DM player possessing it as something less than worthy of honorable death.” Gygax’s Players: “Derp derp… Gary didn’t use his own rulez! Lolzololzo” Jeffro: This game is too big for me to master on my own. I need all of the players to be familiar with the rules so that they can help me run the game. The BrOSR: Here are a dozen ways to remove the referee from the position of being the bottleneck on campaign activity. Here is the best way to distribute the load he bears across every player in the campaign so that scaling becomes possible. The old guard did not isolate what made these games work. They did not identify what was holding campaigns back. When Gygax attempted to make a giant leap of refinement in the medium… they turned on him because of his attempt to walk back rule zero type thinking. The old guard was committed to chaos and disorder from the very beginning. About the only reason they speak up at all is to take credit for creating the nongame that D&D quickly became during the eighties. But they don’t even deserve credit for that. People that had no idea what in the heck the early D&D pamphlets were talking about were quite up to the task of inventing that without any help from anyone in Wisconsin or the Twin Cities.

Read on Substack

We not only drive the bus, we designed and built the bus. It's our bus now; you're just riding in it and being a bitchy backseat bozo. Either step up or fuck off.

Sunday, July 12, 2026

The Culture: These Wankers Are Pathetic

This was a two-for-one.

Ignore the wider culture faggotry. Skip to the Theater Kid Roasting Hour.

The Oldfags can't (and won't) contend with the Bros, so they have to go at easier game like Theater Kid fags like that wanker they roasted.

Then came the Oldfag Yells At Clouds segment featuring Bob The Bullshitter where they whine impotently about what Wizards of the Coast are doing, when the correct response is "Pirate that shit, buy used or turn those PDFs into POD-ready files and use Lulu for private guerilla products." (Yes, that works; no, it's not necessarily cheap.)

And yes, Bob's a Tourist clout goblin twat who only does Calvinball.

The Bros will steamroll these people as the restoration of the real hobby spreads, in large part due to it not costing you money to play.

Saturday, July 11, 2026

The Culture: No Tolerance For Delusional Cargo Cultists Anymore

The delusion is obvious here.

"Everyone" is playing The Only Game That Matters. They are not playing Faggot Bullshit Theater Kid Pirate Fanfic Crapfest.

There, saved you a few hours of wasted time. Go play D&D.

Friday, July 10, 2026

The Business: Even The LOLCow Sees Why The Cargo Cult Is Cooked

The LOLcow gets it. Too many Cargo Cultists refuse to see it.

He didn't say the phrase, but he does comprehend Network Effects. In particular, he comprehends the key element of a Network Effect: control over friction.

Conformity to the Network's dominant party is how and why Wizards of the Coast gives no fucks about the Cargo Cult of Conventional Play; they set the rules, and they know because they have witnessed it in action FIVE TIMES in 27 years that all they need to do is inflict some pain via ramping up the friction on the non-compliant and all other parties will bend the knee.

"But Palladium-"

Is a D&D Knockoff and always has been; it is in the network, run by a man who still thinks it's 1980, which is why people come and go between D&D and Palladium.

Paizo's deep in the shit and unlikely to survive. Lots of other resentful bottomfeeders are in the same boat. Palladium will endure because its flagship took over the space vacated by Gamma World, until its Boomer founder finally fucks off and his successors somehow screw the pooch.

There is no future pushing product. There is only a future in providing a service.

WOTC's pivoting to a service model.

Everyone else is getting crushed, and those not yet showing signs do so at the expense of their neighbors- staving off the inevitable. Things are playing out as I said before; this is an Outside In collapse, an implosion, taking those furthest out first as the frontier collapses inward towards the core in an implosion function.

What WOTC wants is everyone else serving The Only Game That Matters. This is more benevolent than it sounds; a truly Full Corpo regime would pursue extinction of other parties, but WOTC instead wants subjugation in perpetuity and by transitioning the Network Effect into a Walled Garden via Beyond (already the case) this is enforcable in the same way that inflicting a curse does- at a structural level.

WOTC wants to offload the costs of product support to external parties, but retain most of the revenue (and thus profit) from that product support.

They're going to get it because as most Casuals, Tourists, and Normies only go to the dominant party in a niche that means they only use Beyond and thus are readily captured by the Walled Garden. That market vastly outsizes everyone else, and they outspend everyone else (as they are conditioned to be mindless consumers), so WOTC will have the leverage needed to keep everyone else in line. If you want to pay the bills doing this going forward, you are WOTC's bitch.

Unless you seek out the Clubhouse.

(Side Note: UMBROS is now available as Print On Demand via Lulu.)

Thursday, July 9, 2026

The Business: This Commercial Gaming Scene Can't Collapse Fast Enough

While made about Vidya, this applies to Tabletop also.

The details vary, but the general state of Tabletop being in a state of collapse is the same.

As usual, Network Effects means that only The Only Game That Matters is going to be a viable commercial enterprise after the collapse concludes. More Tabletop "companies" are actually glorified buskers begging on Kickstarter for their money instead of forming a proper business plan, gathering operating capital (via a bank loan, from family/friends, etc.), and executing that plan in the hopes that it works out.

That's not a business sector. That's a mass psychosis pretending to be a cottage industry.

We're seeing more of the same in Vidya, with more and more "indies" and "AA" going cap-in-hand via crowdfunding instead of doing the smart thing and just plugging away slowly in your time away from your day job until you have enough to go for Early Access on Steam.

More people pretending to be commercial operators need to be forced out of the scene, one way or the other, and that's going to be done by hook or by crook because the economy is no longer willing or able to accomodate this mass delusion in either Tabletop or Vidya- nor should it. More people need to go back to productive day jobs and stop pretending to be Muh Creatives. Their enablers on YouTube need to follow them.

Put on the hardhat and go do your factory shift; it's what you're actually good for, and thanks to Trump reviving Hamilton's economy policy you'll actually have one to work at sooner than later. (Including printing, fuck you Glickner.)

The old days are done, and with it are the priors presumed as true (but never were).

Monday, July 6, 2026

The Business: The Bros Proved That The Hobby Is Not Commercially Viable

Jeffro observed the following:

You need to appreciate just how new all this is. There is all this stuff that people can see suddenly. And there has never been so many eyeballs on this one domain before. If the insights are not compiled down into essays or documents like Brozer and Umbros… then we lose out on the next round of developments and refinements. The people collecting Superchats and publishing clones cannot assist in this effort. A failure to synthesize the gains of this summer will rob the future of not just a slightly better campaign but entire realms of possibility. “Well, surely someone must have gone further along on this during the golden age.” No. “Well, surely this is just a minor technique here that is unimportant in the grand scheme of things.” No again. “Well, at the end of the day, aren’t you just doing what the old rules say to do.” Actually, no. I honestly don’t think that what we are looking at can be sold. And there is something about that that makes it that much more important that we communicate what we have observed and developed to whoever is going to move the ball down the field two to five years from now.

- Jeffro Johnson

Read on Substack

He's right; this can't be packaged and sold as a product.

It's arguable that it can be rendered into a service, and it is unlikely that it could- not a commercial operation, in any event.

This, I say, is part--not all, but very clearly part--of why the Oldfags, the Cargo Cultists, and the PDF Merchants are so mad about the Bros. By restoring the Real Hobby, they reveal what had to be lobotomized in order to cripple it into something that could be commercially viable.

The Bros proved that all of the problems with Tabletop are self-inflicted, starting with Oldfags like Sandy Peterson confessing that they couldn't read (and still can't) so they gutted the game to conform to their illiteracy.

This, in turn, proved Jeffro right again: Tunnels & Trolls was the first Cargo Cult product that is "an RPG" as that cult defines them- not The Only Game That Matters, which is based on (and derivative of) Braunstein.

Boy are they going to be mad when the folks now demonstrating that Traveller also works as a Braunstein show it by their own receipts as they're being published.

Sunday, July 5, 2026

Tuesday, June 30, 2026

The Business: WOTC Turning The Game Into A Solo Mobile Game Confirmed

Pat confirms that what I knew Wizards of the Coast would do next is being done.

Watch the video; Pat shows the job tenders proving it.

You can either enjoy pay your HOA fee to stay in the Walled Garden, or you can prove you're ready for the Clubhouse.