Thursday, October 28, 2021

Narrative Warfare: When The Usual Approach Stops Working

The Pundit talks about the grunts of the Death Cult and their go-to tactic: threatening communications.

Context: "Others have already done videos about the Anti-TSR threatening emails SJWs sent to certain companies, but I think they missed the most important detail about them."

That's right, SJWs in tabletop RPGs have actually done the same bullshit against Gary's heirs that SJWs in North American anime did to Vic Mignogla: spread threatening communications to anyone that they discover is aiming to collaborate or associate with someone they've targetted for Unpersoning because of WrongThinking.

This time, it's not working so well. The power of such tactics comes from the shame presumed to exist by implication on the part of the attackers, as per their moral vision. That power is blunted, if not destroyed, by publically exposing the communications and then defying the attackers in public.

Tabletop RPGs are lower on the status ladder than videogames, so they can't rely on their fellow travelers in Fake News to cover for them unless it's actually Current Year D&D or Baizuo. Sure, they may get it anyway due to a slow Fake News day, but it's not like they can just hit a Slack chat and have someone at LOLtaku write a hit piece on demand.

No, they have to rely on your pals at RPG Net (LOL) or some other increasingly-irrelevant site to send forth the memo to the Hive Mind as to what is Good Think about it and how to act accordingly, and that's also increasingly unreliable these days.

As the industry collapses and the hobby returns to its Cottage Industry roots, taking what money there was away with that collapse, so does the decline of the clout it has culturally match that reversion to the mean, and with it the appeal of Death Cultists to bother with it. I have said this before, and it's starting to bear out now: THE ONLY WAY OUT IS THROUGH THE FLOOR!

The increasing failure of SJWs to police associations like this shows that we have a winning formula for purging them from a scene. It's painful, but it works, and it reveals why they came to converge it in the first place; by taking away its socio-economic-political utility (money and clout), it becomes useless to the Death Cult so they discard it. Tabletop RPGs are well positioned to benefit from this, meaning that the hobby that rises out of this collapse can install better gatekeepers to make a second convergence harder to pull- the aim being to make it far more trouble than it's worth to try.

The time for corporate gaming is over. The return of owner-operated enterprises has come.

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