Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Wednesday, July 8, 2026

The Culture: A Reading List To Compliment Appendix N

JD Sauvage did everyone a solid over this past weekend and posted a nice reading list; some Appendix N overlap, but not all of it.

The full thread is here. Below is the first post.

The reason for the list? Talk about getting away from Pink Slime Fantasy slop, which means reconnecting to the fantastic literature that existed commonly before Lester Del Ray's 1975 diktat that make "Muh Tolkien" Clone into said slop.

You may balk at some of them, but you shouldn't; everything not of Appendix N that he included fits just as well if not better. (Flash Gordon and the original Buck Rogers novel certainly do, as they are derivative of A Princess of Mars as much as Brackett's novels about Eric John Stark are.)

Through that connection, notably at the pont of Dunsany, one needs to use these to bridge back to the mythic and thus past literature to mythology. (Yes, history is important, but we're talking about a failure of imagination and that stems from a lack of connection to the mythic via mythology.) Treating the myths of old, and the folklore that arised from them, as real as history and physics are- to see these as the means by which our ancestors (and some peoples today) see how life works and why it works that way.

This is what was lost during the 20th Century. It can be corrected now.

Once that connection is restored, that meaning needs to be expressed anew in ways that matter here and now. That's how this flattening is reversed.

Wednesday, April 15, 2026

The Culture: This Man Proved That "Fantasy" & "Science Fiction" Are Fake Genres

This guy didn't realize it, but he proved that "Fantasy" and "Science Fiction" ARE FAKE GENRES!

TLDR: All that changes are the trappings and the setting. The narrative structure is IDENTICAL so they play out EXACTLY THE SAME WAY!

This is why Andre Norton and Leigh Brackett can write "science fiction" that is really "fantasy" with a bare whiff of justification for the tale's telling: they are both doing Fantastic Adventure fiction, same as Burroughs, Meritt, Moorcock, Howard, Smith, and everyone else in Appendix N.

It's also why Shadowrun is just D&D With Chrome & Guns; changing the trappings and the setting didn't change the substance of gameplay one damned bit.

Dune (and its knockoffs, 40K and Fading Suns) is just a resetting of The Sabers of Paradise (go look that one up).

Star Wars (the original) is The Hidden Fortress plus The Dambusters.

Never, ever mistake a Product Category for a Genre; the former is a Brand Name thing, while the latter is all about narrative structure- seeming vs. substance.

"Fantasy" does not exist. "Science Fiction" does not exist. There are other fake genres; they also do not exist.

Sunday, March 29, 2026

The Culture: There Is Only Fantastic Adventure Gaming

"Fantasy" is fake.

"Science Fiction" is fake.

This is the list from Appendix N of the AD&D1e DMG.

The "Fantasy" side:

  • Robert E. Howard's Conan series — Barbarism vs. civilization, ancient sorcery, monstrous horrors, and heroic adventure (no scientific framing).
  • Fritz Leiber's Fafhrd & Gray Mouser series — Urban thieves, wizards, demons, and quirky sword & sorcery in the world of Nehwon.
  • J.R.R. Tolkien's The Hobbit and The Lord of the Rings — Elves, dwarves, orcs, ents, halflings (hobbits), rangers, dragons, and epic quests (Gygax downplayed Tolkien's overall impact but acknowledged specific borrowings).
  • Poul Anderson's The Broken Sword and Three Hearts and Three Lions — Norse/Arthurian mythic fantasy, faerie realms, regenerating trolls, paladins, and Law vs. Chaos alignment.
  • Lord Dunsany's works — Dreamlike fantasy, gods, and wonder-tales.
  • Michael Moorcock's Elric/Stormbringer and Hawkmoon series — Chaotic swords, multiversal fantasy, and Law/Chaos themes (influenced alignment and artifacts).
  • Gardner Fox's Kothar and Kyrik series — Sword & sorcery pulp with liches and lost-world adventures.
  • John Bellairs' The Face in the Frost — Wizards studying spellbooks (direct Vancian precursor, but pure fantasy).
  • Lin Carter's World's End series — Distant-future fantasy (but leans more mythic than technological).
  • August Derleth, Manly Wade Wellman, and others — Horror-tinged fantasy or weird tales.

The "Science Fiction" side:

  • Edgar Rice Burroughs' Mars (Barsoom), Venus, and Pellucidar series — Planetary romance with alien civilizations, radium-powered airships/flyers, ancient tech, hollow-Earth inner worlds, and sword-swinging adventures on other planets or inside Earth. (Sci-fi framing via "science" of alien biology/tech and interplanetary travel; heavily influenced exotic settings and lost-world dungeons.)
  • Poul Anderson's The High Crusade — Pure sci-fi: medieval English knights capture an alien spaceship and fight interstellar invaders. (Spaceships, aliens, and technology as the core conflict.)
  • L. Sprague de Camp's Lest Darkness Fall — Time-travel sci-fi: a modern archaeologist is transported to the Dark Ages and uses knowledge to prevent societal collapse. (Temporal displacement and applied science/history.)
  • de Camp & Fletcher Pratt's Harold Shea series and The Carnelian Cube — Modern protagonists use mathematical/logical formulas to enter parallel mythic universes (e.g., Norse gods, Irish legends). Magic is analyzed and countered scientifically; alternate dimensions via equations. (Direct influence on D&D's planar/multiversal travel and "logic vs. magic.")
  • Philip José Farmer's World of the Tiers series — Pocket universes and artificial worlds created by god-like ancient beings using advanced technology; interdimensional gates/portals and unique solar systems. (Sci-fi multiverse and demi-planes; inspired Oerth-like settings.)
  • Jack Vance's The Dying Earth and The Eyes of the Overworld — Far-future Earth where the sun is dying and ancient super-science has decayed into "magic." Spells are memorized formulas (Vancian magic system); ioun stones and bizarre tech-magic. (Core to D&D's spellcasting and thief elements.)
  • Roger Zelazny's Amber series and Jack of Shadows — Shadow worlds as reflections of a prime reality (parallel dimensions); a tidally locked planet split between science and magic sides. (Multiversal travel with tech-magic blend.)
  • Sterling Lanier's Hiero's Journey — Post-nuclear apocalypse on a mutant-riddled Earth; telepathy/psionics, ancient tech remnants, and priestly quests. (Science fantasy with psi powers.)
  • Fred Saberhagen's Changeling Earth (Empire of the East) — Post-apocalyptic Earth where magic and technology coexist (AI "gods," changelings). (Blended sci-fi ruins and sorcery.)
  • Margaret St. Clair's The Shadow People and Sign of the Labrys — Dystopian futures, vast underground labyrinths, and societal collapse. (Inspired dungeon complexes, drow/underdark ideas, and sci-fi horror.)
  • Leigh Brackett, Frederic Brown, Stanley Weinbaum, Jack Williamson, and Andre Norton — Mostly planetary sci-fi, space opera shorts, or speculative tales (aliens, future tech, mutants); Brackett's planetary romances echo Burroughs.

There is NO DIFFERENCE! The trappings are not the genre. The setting is not the genre. The genre is in narrative structure, not marketing a product; these stories all have the same narrative structure, so they are all the same genre: fantastic adventures.

Therefore they can all fit into--and use exactly as written--the same ruleset because they're all part of the same game: a fantastic adventure game of Braunstein play.

This is why, decades before Banpresto gave us a different example of the same thing in Super Robot Wars, AD&D1e could and did handle all of this using the rules as they are- and it explains why, despite the Boomerism of its designer and publsher, RIFTS maintains its enduring appeal as it too put the lie to "Fantasy", "Science Fiction", and "Horror" as separate and distinct genres- they are, at best, product categories following Madlib templates like Harlequin reduced love stories to Chicklit mass production content output- something that LLMs can do better than any human writer could ever achieve.

This is why, believe or not, these are Fair Game for the Real Game.



Wednesday, January 7, 2026

The Culture: The Mighty Sons Of Hercules Vol 2 Now Funding

Friend of the Retreat, Cirsova Publishing, have a new campaign.

You can find it here.

The rest of Cirsova's catalog can be found here with purchase links. Buy their stuff.

Tuesday, November 11, 2025

The Culture: The Specter of Empire: Book III of the Arkwright Cycle

Late last week Dragon Award winner Brian Niemeier launched his crowdfunding effort for the final part of his current series: The Arkwright Cycle.

He did the rounds to promote it, which I've embedded below.




You can find the campaign page here.

I'll let Brian sell the book; hit the landing page or watch one of the interviews. You have just under three weeks to back it as of this post.

Saturday, September 27, 2025

The Culture: Cirsova Presents Two New Wild Stars Titles

Cirsova Publishing just launched their funding campaign for Wild Stars: The Superior Griefs + Wild Stars Omnibus Vol 2

You're going to get good entertainment out of this. It's worth the $25 level pledge for the softcover.

That means you'll like the back catalog too. Cirsova has some of the best short fiction in the business. Buy the magazine and give copies to friends.

Saturday, September 6, 2025

The Culture: Lovecraft Is Played Out

"Oh no, Muh Sanity-Blasting Horrors!"

*sigh*

No, I don't think they are. Horrors? Yes. Sanity-blasting? No, and not for anyone at the time either, which is why I have long suspected that no one took the Sanity rules from Call of Cthulhu seriously because they didn't take the sanity-blasting seriously either. No, we have not gotten any better; it's only gotten worse.

Which is why I suggest, for those who still use it, to instead use it for running SCP Foundation games. No, they still aren't sanity-blasting horrors, but they are far more in line with what prospective players want out of such a play experience. Furthermore, since sweet fuck-all is going to happen if you just yoink from the Wiki and share videos like these all you need is the bare-assed bones--the literal technical manual--since COC is far more of a vibe, a vibe that SCP and similar stuff like the Backrooms does better and is easier to get folks to engage with.

We have, and have had, multiple popular videogame takes on the concept by now. Some are licensed; most are not. Some are serious; most are not. For all the high weirdness, folks still don't buy into Muh Sanity-Blasting Horrors, for no other reason than they can't engage with a game if they did take that seriously. There's been reams of studies by now, some of which actually got replicated, showing just how malleable "normal" is and thus how people can indeed adapt--even thrive--in radically changed environments.

TLDR: We are nowhere near as fragile as Mythos fans would like to believe. That should be the source of horror here.

And it is this fact that reframing COC to SCP The Game nails: how piss-easy it is for Le Normalfags to accept that the behaviors they otherwise would not do is necessary and thus normal to do when doing it for Foundation (or whatever) reasons. Delta Green tried to commit to this, but wussed out; Kult didn't have the language or the framework to make it successful. Normies in general don't buy the premise, nor should they, and savvy horror people don't even try; they do as I noted above.

And yes, COC as SCP-The-Game? Instantly playable as a Real Game with Total Non-Stop Braunstein in full effect- even a challenge, due to timey-whimey bullshit being on the table. Unlike Muh Cthulhu, you can actually get plenty of people to play! (Dibs on playing the Wandsmen.)

Sunday, August 3, 2025

The Culture: Iron Age Media Presents Battleborn Magazine

Folks are trying to be the change they want to see.

The campaign link is here.

FROM THE 'FRONTLINES¯OF FANTASY

ATTENTION RECRUITS!

WHAT IS BEST INLIFE? AYE, THE THRILL OF THE FIGHT, RED MEAT AND DARK LIQUER,THELAUGHTER OF CHILDREN AND, TELLING TALES OF HEROES!

DERRING DO, AND BLOOD AND THUNDER, DASHING ROGUES AND HARDFIGHTING, HEROES, SEEKING GOLD AND GLORY, AND SPILLING AN OCEAN OF BLOOD AND GUTS ALONG THE WAY.

THE KIND OF SWORD & HEART POUND, PUTS A FIRE IN YOUR BELLY; AND BURNS A PLACE IN YOUR VERY SOUL.

IF THE LOVE FOR HEROIC FANTASY BEATS IN YOUR CHEST LIKE A BATTLEDRUM, THEN.JOIN US AS WE BLOOD AND THUNDER BACK TO THE FRONTLINES OF FANTASY!

BECOME A HERO.

BECOME A LEGEND.

BECOME... BATTLEBORN!

Take a look. See if you want in or not. I have nothing to do with this project and thus have no opinion; I am merely boosting the signal.

Tuesday, June 24, 2025

The Culture: The Gab Hosted Christopher DiNote

Author Christopher DiNote was on Geek Gab last night.

It's no surprise to anyone reading this blog on the regular that the Hellmouth is not what it was.

The writers, directors, producers, and everyone but the technical personnel and the stuntmen are Cargo Cultists at best. You can get good work out of a handful of outliers, but you need to ride herd on them most of the time.

That's why more and more people, those willing and able, are not only reverting to media that isn't crap but learning how to make their own. DiNote's a successful indie author, one of many now, whose work will start filtering out of the book world and make the journey to where Normies live: Movies, TV, and Videogames.

This is not a fast process. People in those other media need to be either turfed out and replaced or parallel alternatives built as forks of the pozzed ones and shoved into the faces of the Normies so they know it exists.

There will be failures along the way; not every effort is worth it, and the enemy gets a vote.

But it can be done, and the enemy's own errors will open the window of opportunity to make it happen; folks just need to be ready to exploit it.

Sunday, June 15, 2025

The Culture: Turns Out More Than SF & F Is Fake

Night Danger makes a bold, but correct, claim.

Here's the video.

Death Cultists will not react well to this. Then again they don't react well when they are confronted by reality.

Night Danger gets it. It's the matter of the Sublime that makes the difference, and it is this quality--a non-materialist quality--that is what makes fantastic literature its power. It is what makes horroric tales scary, yet satifying. It is what makes heroic tales thrilling, yet safe. It is what makes tales something more than the ordinary, and thus it is what separates a lot of slop media from the pinnacle they immitate like a Cargo Cult.

The same is true for those in Tabletop trying to use this hobby to chase a high they had with some source material, not realizing that they're using the wrong tool for the job and then getting mad when nothing they do "fixes" what they see as "broken". Why? Because when you're playing Tabletop, you are--for all intents and purposes--not separated from the danger or awesome incident at issue. You are in First Person mode, so it many respects when your man kills the dragon it is real to you and it's also why recreating what Lovecraft (et. al.) did in literature does not work; there is nothing keeping you from it- whatever it is.

Virtual experiences, so far as your brainmeats are concerned, are as real any literal ones. Trainers know this; that why they do it.

You can't do the Sublime without destroying the power of the Tabletop medium.

That's why, in addition to Gothic Horror being fake, Tabletop-as-Narrative-Medium is also fake. Virtual Experiences can only had in First Person mode; this is why Videogames are better at Muh Narrative faggotry than Tabletop because you can do that.

Friday, December 6, 2024

The 2024 XMas Recommendations Post

"Okay, you put out a Wish List of stuff for Christmas. How about recommendations for others?"

You got it.

Fiction

  • Legend of the Galactic Heroes by Yoshiki Tanaka, the light novel series. All ten volumes are now available in English. (Amazon: Kindle, Paperback, Audio) The Blu-Rays for The New Thesis are also still available, but the original series is not.
  • The Heroic Legend of Arslan also by Tanaka is now past 20 volumes in English. (Amazon: Kindle and Paperback) There are a few anime adaptations out there.
  • Yukikaze by Chohei Kambayashi and its sequels. Yes, there's a manga and an anime adaptation and (as one should expect) the latter has some of the best dogfights put to film.
  • The Midas Star by Luigi Cozzi & Steven Ross (Amazon, co-written by the man behind Starcrash and this is a psuedo-sequel to it)
  • The Complete Adventures of The Griffon Volume 1 by Arch Whitehouse (Amazon)
  • The Complete Adventures of Richard Knight Volume 1 by Donald E. Keyhoe (Amazon)
  • The Complete Adventures of Eric Trent Volume 1 Donald E. Keyhoe (Amazon)

Non-Fiction

  • The Red Baron Manfred von Richthofen (Amazon)
  • The Sabres of Paradise: Conquest and Vengeance in the Caucasus by Lesley Blanch (The story that inspired Dune, Amazon)
  • Codename Tricycle: The True Story of the Second World War's Most Extraordinary Double Agent by Russell Miller (Amazon, inspiration for James Bond)
  • The Franco-German War of 1870-71 by Gen. Helmuth von Motlke (First-hand account by one of the Prussian generals that fought it, Amazon)

Film/TV/Anime

  • The Complete Metropolis by Fritz Lang (Amazon)
  • OSAMU TEZUKA'S METROPOLIS (Amazon)
  • Panzer World Galient (Amazon)
  • Neo Heroic Fantasia Arion (Amazon)
  • Brotherhood of the Wolf - Collector's Edition (Amazon)
  • The Heroic Trio & Executioners w/ Michelle Yeoh, Anita Mui, & Maggie Cheung (Amazon)
  • Hard Boiled by John Woo w/ Chow-Yun Fat and Tony Leung (Amazon)
  • Ronin by John Frankenheimer (Amazon)
  • Where Eagles Dare w/ Richard Burton and Clint Eastwood (Amazon)

Games

  • UFO ROBOT GRENDIZER – The Feast of the Wolves (Steam, GOG; major consoles)
  • SKALD: Against the Black Priory (Steam, GOG, consoles)
  • The Great Rebellion (Steam, GOG, consoles)
  • Wizardry: Proving Grounds of the Mad Overlord (Remake; Steam, GOG)
  • The Traveller Book for Classic Traveller (POD best option, DriveThru)

Bonus Moment

The best moment for my 2024: my oshi referencing my favorite anime series when starting her anniversary concert.

That was hilarious. The concert was also a lot of fun. Shine on, Shork.

Friday, November 8, 2024

The Culture: Literature Is Not A Medium Of Ludology Either

Cirsova Publishing appeared on Rollin' Bones to talk LitRPG. This is the flipside of "Gaming is not a Narrative medium."

First, this is a good podcast episode. Starting with BROZER as a way to ground a podcast built around Tabletop Adventure Games before transitioning out of gaming to talk about genre fiction (and thus getting over to LitRPG) was a smart move.

A lot of the discussion about LitRPG and how it affects Tabletop Adventure Games (and, at some remove, videogames) would get lost without that grounding in the present moment, then backing up to Appendix N, before moving forward again to first Pink Slime Fantasy and then to LitRPG.

And yes, I definitely see that the core issue is incursive spiraling of self-referentiality. I take my own experiences as a Boy Scout, and my observations of the experiences of others--military, paramilitary, etc.--whom I've been able to read or listen to. It's telling that someone's writing stories about this stuff when they lack either first-hand experience or have done extensive research or reviewed the foundational texts on the matter; it's just most obvious with Pink Slime Fantasy because too many people think All Fantasy Is The Same and thus treat it like they're filling outa Mad Lib template.

One thing that I would like to add: having real-life experiences that are analogous to what goes on in Tabletop Adventure Games makes both the design and the play of same a lot better for all concerned, just as having real life experiences makes writing fiction better. It's just more difficult these days because almost all of the experiences are locked down with non-disclosure agreements, Court-ordered sealing of files, or National Security sealing of the same.

Which leads me to my core point: just as Gaming is not literature (Ludology is not Narrative), the reverse is also true. "Storygaming" reveals the former error, and LitRPG the latter. It works only in a few corner cases, exceptions that most do not comprehend and thus prove the rule's validity by their incompetence because Cargo Cult Gotta Cult.

Gaming is not Narrative. The two media have very different and antithetical incentives because they work towards entirely antithetical purposes. Stop trying to ram square pegs into round holes.

Thursday, October 17, 2024

The Business: A Mech-v-Kaiju To Play While Grummz Works On His

Dunder Moose is back with a second episode this week.

Yep, we have a Mech-v-Kaiju game, getting such a game out before Mark Kern gets his Emb8r MMO out of Alpha.

This is a game whose design, with plenty of factions, is ready for Braunstein as even the designer admits. That approach would solve all of the problems that typically dog adaptations of this style of media into the Tabletop Gaming medium and hobby, especially things like putting pressure on the opposition and .

And yes, if you know the Deep Lore then you'll catch all of the inspirations that go into this game. Plenty of things for you to play with. The campaign is not yet live as of this post, but it will be soon. Here's the link.

Good luck!

And remember the mission:

Saturday, May 11, 2024

The Culture: The Consequences Of Memory-Holing The Past

Yesterday we had a one-two punch of Why Your Conception Of Fantasy Is Pants-On-Head Retarded.

One came from Cirsova and the other from Grames Barnaby. I'll put both threads' first posts here; click through to the linked threads for the rest.

Daddy Warpig's post starting all this, regarding Tieflings, had in turn exposed just how degraded our culture has become.

Which feeds back to Jeffro Johnson's quip: "Don't read anything after 1980."

The Cargo Cult of Conventional Play coincided with the latter generation of the Fanatics in American adventure literature ("fantasy" and "science fiction") taking over OldPub during the 1970s, with 1980 being the tipping point. You did not see today's "fantasy" and "science fiction" before then.

This older, better literature is what Gygax put into Appendix N. This is also literature which most Cargo Cultists have never read, as we have seen after Jeffro Johnson wrote his book on the subject years ago- something so threatening that there's been deliberate attempts to gaslight people away from Jeffro's book.

That includes many of those making deratives of the game, in any medium, and that definitely includes Fightstick and Fightcraft. The most charitable take is that this is the result of information degredation via a long game of Telephone (aka Chinese Whispers).

The more likely take, given the histories involved, is deliberate Memory Holing by a few and the exploitation of the laziness of the many; it is no surprise that every edition of D&D after AD&D1e deliberately went further from its literary (and thus cultural) roots, sometimes for crash and petty reasons (e.g. anything to do with Lorraine Williams and the Blumes) and sometimes for ideological ones (e.g. the latest gaslighting out of Sorcerors By The Sea).

Severing a people from their roots takes many forms, but one manifestation is persistent across incidences: making it easier to gaslight the targetted people into believing lies that their forefathers knew to be such.

"It's not evil. It's just misunderstood and unfortunate."

"Alignment is just a personality marker."

Both of these are lies, and it would not be possible to say them with a straight face had the culture of yesteryear not been deliberately hijacked, suborned, shivved, and tossed into the Memory Hole. This is what Daddy Warpig got at, and thus what Grames and Cirsova followed up with, to predictable blathering from Death Cultists (arguing in bad faith, as usual) and others engaging in Normie-style Ego Defense freakouts.

In short, non-answers. Just bullshit and tantrums.

It is no surprise, therefore, that the same Memory Holing that threw the real game--and thus the real hobby--into a dank dungeon of its own until Jeffro rescued it was also the same process that pulled a Satanic inversion of morality on the hobbyist subculture as part of the larger cultural inversion via lesser successors of a great original game.

The literature that persists is that which is grounded in the real. Fantastic literature is no different. Folks already forgot about Westeros, but remember Middle-Earth.

The same thing will be true when Globe of Gankcraft finally dies; no one will remember it for long. The same has, to a great degree, already happened with the "legendary fantasies" and "epic science fiction tales" from 1980 to the present.

They are built on lies, from the cornerstone on up, across all media. No one wants to watch, or play, a Humiliation Ritual- which is what Death Cultists make everything they take over into.

This is why AD&D1e is one of the few games that are worth playing, long after it was Current Thing; it is rooted in the real, while its successors are not and thus why they fade ever-faster once they are replaced by a new Current Thing.

This is why Call of Cthulhu persists, above and beyond Network Effects, while others like Chill and All Flesh Must Be Eaten are forgotten.

This is why Traveller persists. This is why BattleTech persists. This is why RIFTS (and all things Palladium) are in deep shit once Siembiedia is gone.

That rooting in the real, in a real more real than mere material existence, matters.

And that's why severing that connection, even in something that seems so inconsequential as tabletop adventure games, matters. It's not the only thing that matters, but it is often the decisive thing, and too many find out too late why that connection matters when they're ruined due to something that their severed connections would have prevented.

Your game sucks because it's fake. Simple as.

Saturday, October 8, 2022

My Life In Fandom: Geek Gab Talks Stormbringer And Edgerunners (And More After That)

Daddy Warpig and Dorrinal are back today to talk about Edgerunners and "The Fate of Stormbringer", the big cosmic mass battle to determine the fate of multiple worlds in the #BROSR's campaign. Top of the hour, and I'll be in the chat.

After that, hit up Nick Cole's personal YouTube page to hear him read his solo side project: "The Tolkien Project". What's that? This.

Sunday, July 17, 2022

My Life In Fandom: An OldPub Great Is Gone

One of the better talents in OldPub is gone.

OldPub has good talents in it, but they are few and aging, and thus a waning presence in a dying business.

Take a moment to pay your respects. Flint wrote good stories; go read them.

Saturday, July 2, 2022

My Life In Fandom: Geek Gab, Galaxy's Edge, & More Media For Your Entertainment

Today's a double-dose of geeky podcasts. First, at 1pm Central time today (so 15 minutes from this post), Geek Gab.

Second, yesterday was another Galaxy's Edge podcast.

And after those I have a few documentary recommendations for you. The first comes from Mr. Cheese--he of the Getter Robo and Zone of the Enders videos--about an overlooked anime series that should be revisited.

The other comes from KaiserBeamz, and it's about Giant Robo: The Day The Earth Stood Still.

Saturday, June 18, 2022

My Life As A Writer: Mongoose & Meerkat on Geek Gab Today

Today Daddy Warpig and Dorrinal welcome Jim Breyfogle to the gab to talk Mongoose & Meerkat's next round of adventures and the crowdfunding campaign to make those happen.

Mongoose and Meerkat are back in six more exciting Sword & Sorcery adventures in this fully-illustrated collection.

Mangos, the brash and somewhat impetuous swordsman, and Kat, the mysterious Alnessi rogue, have been adventuring together for a year now and are finally building a reputation as competent adventurers who can get the job done when the price is right.

The duo sets up shop in the city of Alomar, a place where anything can be bought and sold. While seeking patrons for future plans, the Mongoose and Meerkat turn old enemies into new allies, but there's always cost! While Mangos seeks flashy wealth and fame, Kat has her eyes on bigger prizes... and making some new and powerful foes among the elites comes with the territory when the Crown of Alness is on the line!

You'll find the campaign link here at Kickstarter, and you'll find me in the chat as usual when the show goes live at 1pm Central time today.

Thursday, June 9, 2022

Narrative Warfare: When Going After An OldPub LOLCow Leads To Exposing SWFA As A Pedo Front

OldPub hack Patrick Tomlinson ran afoul of the Opie & Anthony Forums a while back, such that it resulted in a civil suit that Patrick lost and has yet to make good on.

In the course of that lawsuit, the Science Fiction Writers of America shelled out for Patrick's lawyer so Patrick got something more than a bargain basement man to represent him; this, in turn, would attract the curiosity of the O&A crowd and they found out all about OldPub and their Pedo Problem. This is from the other night, and it ties into their ongoing expose of SWFA as a Pedo front.

They're on the hunt, and because of Pat's failure to emulate his hero John Scazl Pat has a thread at Kiwi Farms now documenting every turn in his fuckup of a life- and, by way of that, a way to disseminate more widely what a lot of us know of OldPub, of "Fandom", of SWFA, and the child-defiling predators long-sheltered within it and by its chief figures has come about.

Encourage them. Feed them intel. Then let them work, and be ready to show that a clean alternative is right there when the disgust reflex kicks in.

Tuesday, June 7, 2022

My Life In Fandom: "Berserk" Will Be Completed

Berserk will resume publication.

This is huge.

They are doing what many had hoped: take the remaining outlines, notes, manuscript fragments, etc. and piece together what was left of Miura's tale to finish his work post-humously.

They are not taking the opportunity to defile it, gut it, and turn it into a skinsuit for (insert pet bugbear here).

I am now looking forward to see it done. It may be a scuffed work, but it will be earnest and sincere work by those of comparable skill and acumen with intimate familiarity with Miura's work, and that means that it is acceptable.

It is also highly unlikely to ever be animated, so you manga-avoiders need to get over yourselves and-