Jeffro noticed something.
And, yet again, independent confirmation. The #BROSR Is Right, Again.
You can read it yourself here.
It's Just Downtime
Time is a cost, and thus a currency, unto itself. While your man does X, he cannot do Y (or anything else); this is textbook Opportunity Cost in action, and thus why the Bros use Time Jail to prevent timey-whimy fuckery.
That's what Jeffro noticed: others are catching on, shaking off the reflexive dismissals, and seeing for themselves how it works. They see it, they witness the emergent effects it has, and they become facinated enough to incorporate it into their own products and table practices.
Some even (without admitting it) read the copious receipts produced by the Bros to see that it works without needlessly reinventing the wheel.
It seems minor, but that's only looking at the surface and ignoring what goes on undernearth.
Your Street Samurai got jacked up? He's in surgery and will be out of action until his procedures are done and his meat's healed enough to return to the street; into Time Jail he goes, and with it he pays the monetary (and, if applicable, Essence) costs for all of the various medical professionals concerned. (Pay your DocWagon fees, chummer.)
Your Atlas got shot to shit in the last engagement? Either you're rotated back to HQ while the techs patch her up, refit damaged or lost components, and reload her magazines or you swap to a backup BattleMech to stay in the fight and only your main machine rides the pine instead.
You're getting it now, and so are more hobbyists and designers generally: imposing Opportunity Costs is more than a forked road (literaly or otherwise) in some adventure module.
And that's before dealing with Theater Kid faggotry, for that is Sunday's post.
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