Thursday, May 31, 2018

Patterns in Revealed Preference: The Science Fiction Pattern

This is the oldest of the three patterns. It is also the deviation, as this pattern wasn't accidentally encountered but deliberately engineered. QuQu Media's video presentation, which I've reposted recently, gets deep into the details of the whos, hows, and whys so I won't repeat them here. Instead, I will proceed presuming that you've done so; if you haven't, go watch that first and come back when you're done.

In the episodes for the tabletop RPG and MMORPG expressions of the pattern, the change of the original form of the game into the current form happened because the creators did not comprehend what they had and changed the game to conform to a demographic change in the users that played the game- a shift that brought its own preconceptions to the table and insisted on officializing them.

The SF pattern reverses this. The expression of the pattern is the means by which a hostile outside clique infiltrated the existing SF scene and seized control of it; they replaced the original audience with one amenable to their influence and control, electing their own audience and customers. The Leftist cliques knew what they were doing when they did it, and they desired the effects that manifested; they saw SF as a vital cultural institution, and seized control of it to shape the minds of future generations, and they succeeded in doing so.

What is interesting is that this oldest expression of the pattern is a deliberate creation, whereas the later expressions are accidental and emergent phenomena, as if these later patterns are echoes of the engineered original. It is also interesting to note that this engineering had no purchase outside the West, and varies in what effect it had outside the Anglosphere; for a plan meant to swindle its way to power, it turned out to be myopic to an astonishing degree- an oversight whose consequences are now being felt by those same parties' successors.

The other interesting thing is the reaction to the #PulpRev scene and others like it, those who successfully recovered the truth from the memory hole and are using this to go back and build anew using a fork off the old pulp era. Unless the MMORPG and tabletop examples, the opposition is real here- but no less weak, if not impotent, and reliant on scaring away would-be customers like the villain of a Scooby Doo episode.

The revealed preferences here are interesting, because they come from the side that usually wishes to exploit them- not express them. They avoid conflict whenever possible, employing deception to gaslight targets into positions that favor them, and then they import wholesale a hostile population to do the dirty work of consolidating their power grab; they have plausible deniability (so long as the glamor holds) and so gaslight further with fraudulent claims of inevitability. What's going on politically in the West at-large went on in SF generations before, and the resemblance is uncanny--too much so to be an accident--and thus feels like a trial run.

It's said that politics is downstream from culture, but this puts that fact into a weaponized state and wields like a hammer.

Also revealed is the abhorrence of any possible resistance--as it is also competition--and the preference to suppress, by whatever means necessary, that resistance. If the Big Five could, they would hire killers and have every #PulpRev (et. al.) figure killed and outlet destroyed; their fellow travelers in and around government do this routinely. Character assassination, therefore, is what they resort to because literal assassination is off the table; count on them going along with any scheme that favors them and freeze out competition, such as the EU draft legislation on copyright.

This has implications and consequences for the other two examples. I think the echo concept is the most valid one, and I'll wrap this up tomorrow with a focus on that and how I think it will play out.

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