Questing Beast's new video is timely, and may sell some product in time for Black Friday later this week.
The question is not "Which of these is the best approach to take?"
The question is "Why didn't the publisher of the game teach their users how to use the game to make their own playable content?"
The answer is "Because they don't know how to monetize tutorials and training."
This is stupidity in action, not the least because there's a massive--if mostly underground--industry in doing exactly that and getting paid a lot to do it.
Other forms of Tabletop game have no problem teaching you how to play the game, though some rely too much on third parties to do this.
Don't tell me you can't do this for the Real Game, not after Jon Mollison's AD&D1e videos did exactly this.
Sure, you can do rolling mans and combat encoutners--plenty of videos there--but Jon's the only one so far to do the whole game.
And guess what? You can monetize your video channels and thereby earn revenue from doing tutorials that teach people how to play. You can monetize livestreams that handle user questions, which can be referred to after the fact, and then be edited into shorter videos and short-form reels (for Tiktok and YT Shorts, for example). Different skillset, but (a) far more applicable to the current young adult and youth cohort, and (b) can be done with FAR less overhead than Endless Product Slop and all the costs so incurred (because so many of you are retards and don't automate hard enough to reduce them).
Teach more people how to use the thing, and more of them will buy because they won't feel weird about using it. Simple as, you retarded faggots.
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