Monday, August 25, 2025

The Business: Colville Isn't The Leader In Analog Vidoegame Development

Joe has OPINIONS!

The comparison of 5e to 4e is not out of line.

The real comparison is between the two iterations of 5e. What he reveals is that 5.5 is, in a manner that was more literal than I expected, an analog videogame.

Remember that 5e already had one CRPG adaptation that worked well enough (Solana) before Baldur's Gate 3 showed up. Normies do not think in description terms when it comes to game; they think in proscriptive terms. It's the difference between "Not forbidden is permitted" and "Not permitted is forbidden"; the latter is the analog videogame take to tabletop game design.

Joe correctly nails that the problem is Virtual Tabletop Integration, which he also notes is what Wizards of the Coast wanted with 4e but failed to achieve. 5e did achieve it, and it is not far and away the norm for ALL Tabletop play- not just Current Edition. The Roll For Combat crew, among other bottom feeders in the hobby, have actively bemoaned this on a regular basis: they can't sell Endless Product Slop to the Beyond Only or VTT Only crowd (i.e. THE NORM OF THE BUSINESS) because these people routinely do not have Beyond/VTT integration in their slop product offerings.

Yes, believe it or not, the slop problem could be a hell of a lot worse; WOTC actually did the hobby a solid there, if not for the right reasons.

This is likely the biggest reason for Le Indie Darlings failing to so much as make contact with The Only Game That Matters, which plays into the Narrative behind Critical Role using 5.5 over Daggerheart, which is tomorrow's post.

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