Bob's half-right.
He's right about Sigil and that plan.
He's wrong to claim that the overall transition is abandoned. It is not, and the Comments pointed out how Wizards of the Coast will go forward:
"Project SIgil didn't work out, but since D&D Beyond MAPS is now a good virtual tabletop (VTT), I'm starting to think that this might be enough to make D&D digital.
When WtoC implemented MAPS, the developers might have realized that "this is sufficient for online play.
Hasbro's big goals have caused a temporary drop in D&D 5e (though the thumbnails on YouTube that are meant to be eye-catching are a bit annoying), but it's still popular, and 2024 hasn't changed as much as expected."
The only errors in the Comments is that (a) anyone is a competitor with WOTC (they're not) and (b) that D&D's dominance is at all threatened (LOLno).
There have been far larger errors than this. Yet D&D's dominance remained unchallenged, even when it appeared that it was, but the receipts seen well after the fact showed that the appearance was just that- an appearance, an illusion, not reality.
Within the Conventional Play paradigm WOTC has achieved TINA: There Is No Alternative. People bitch about the latest revision and its slow uptake, but that uptake is happening and will continue to happen because Conventional Play knows that Network Effects are real and WOTC in particular knows how to weaponize it for its own benefit. Expect everyone to switch over within two years. Now that the revision is in Creative Commons, it's going to accelerate because weaponized Fear Of Missing Out is how it all works. All the retards saying Nuh-Uh! now will roll over like the bitches they are and shamelessly deflect all cognitive dissonance like they're Agents of the Matrix dodging gunfire.
So no, WOTC will be fine. Current Edition will be fine. No change comes from within the commercial paradigm.
It can only come from without.
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