Monday, April 7, 2025

The Business: Catalyst Still Ain't Getting It

What's this? Catalyst may not be entirely rotted?

Oh, they're going to fuck with Aerotech.

There's no need to fuck with something that works. There is, instead, a long-overdue reconsideration that the viable business model for BattleTech is not to produce Endless Product Slop. Instead, it is to be a service organization intended to connect people together to play the game in a network of local clubs.

Also, to stop advancing the timeline; tie-in media are to focus on the backstory that sets up the eras that player actually want and not the fake-and-gay bullshit brought on post-FASA. This should include embracing MegaMek, but not bringing it in-house; a lean and efficient publisher works WITH the audience, not against them and that means acknowledging the limits of one's competencies and collaborating with others who have what you don't- but, alas, that's never been a strong suit in Tabletop.

Instead, players--operating through that network of local clubs--are to advance the timeline through a massively multiplayer wargame campaign until someone wins are everyone loses. Catalyst only needs to handle marketing the property and keeping campaign results public-facing so everyone can follow along.

And those alt-settings? Yeet them. All of them. No one wants that bullshit or asked for it.

If this isn't done, we're going to see the old sentiment reassert itself; same end result, but Catalyst doesn't get any say in (or cut of) the action. (And I, for one, eagerly yearn for the return of our LAM Overlords.)

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