Sunday, November 24, 2024

The Culture: SOBS Seeks To Memory-Hole The Men Who Made Them Possible

To no one's surprise, Sorcerors By The Sea (SOBS) has nothing but hatred and contempt for the men who made their business possible.

There's a thread, which you can find here.

As I explained elsewhere, years ago now, the process of conquest involves changing the mythology of the conquered to conform to the conquerors' will. This deliberate defamation and denigration of Gygax in particular and Arneson by association is exactly the sort of demoralization that conquerors do to break the will of the conquerered.

This, like with BRIDGE and the DIE Regime and the SJWs in OldPub and the Hellmouth, is all a plan to play the long game. It's a Fabian strategy to coopt the next generation into becoming adherants of the conquerors' cult, and thereby complete their conquest and cement their control.

That SOBS is forced to maintain easy availability of the older versions of the game is a tacit admission that this plan is in trouble, probably an inevitable failure, which has got to played into the decision for the Big Move: it's easier to execute the Skinsuit-Demoralize-Replace strategy in a digital medium and with a digital business model.

Therefore take these moves not as a flex of power, but a virtue signal of weakness; if they could have thrown Gygax and his work down the Memory Hole, they would have now as they had 25 years to do it and they failed. To a lesser extent, this also applies to the Realms (despite Greenwood being a Fellow Traveler) and Krynn.

Across the board, the creators or their heirs have not taken this lying down. Good. So long as that respect for the men who made this hobby possible endures, that final victory cannot be had and thus it can all be undone.

SOBS can't do this in the Clubhouse, and it is from the Clubhouse that the hobby shall rebuild anew after SOBS is gone.

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