Thursday, July 4, 2024

The Culture: It's Not Just Yards Of Product That's A Problem

You might want to reconsider that whole virtual tabletop thing.

If you have an account, check your email Inboxes.

I am consistent that most people need only a chat channel, a voice channel, and a dicebot to play online. Discord does this natively, and you can stream video too so you can show people your maps in real time. Virtual tabletops are, in practice, a tool with little practical application for tabletop play for all but a statistically insignificant number of users.

Put another way, you folks are trying to justify buying a customized Rolls Royce when a Kia will do.

This is another aspect of the commercialization of the hobby. It pushes people to engage with services that they do not need because of some combination of Fear Of Missing Out, Learned Helplessness, and Cargo Cult dogma.

These services exist because the products they are meant to "support" only need that "support" because the products are not fully and complete games with competent technical writing or proper user manuals, and the users are not taught how to play the games correctly and competently by other hobbyists. These services, therefore, are crutches.

They are crutches sold to a user that had been deliberately hobbled by a commercialized "industry" incentivized to turn their products into crippleware (deliberately cause the problem) so that the fixes can be sold piecemail as supplements (so you can sell the solution). Yes, this means that AAA Gaming just stole from Tabletop for their own ends again.

Notice that the Bros don't have this problem.

Turns out that not being CONSUME PRODUCT is good for more than your mind and soul. It reduces the odds that your data gets hacked, saving your finances and credit.

The future is anti-commercial because being anti-commercial solves all of the hobby's problems.

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