I told you all this was coming. Now we are getting more solid confirmation.
There is no good reason to do any of this. There are only commercial concerns driving these changes, changes that wield Cult psychology via Muh Officialdom and Fear Of Missing Out to brainfuck people into compliance.
Shit like this is why I call for a Forever Edition.
And yes, all of this is part of the transition process from the Tabletop medium to Videogames. "All digital tabletop" is just a MMORPG in denial, one step off the original Guild Wars or Destiny, and as such that final step is not hard to make. It does not matter if it's Creative Commons or not.
D&D3 was Open and that didn't mean jack shit. Mongoose Publishing reprinted the whole thing. Entire games reprinted it with their own takes (Pathfinder, Arcana Unearthed). Dancey back them argued that the value was already in the Brand, not the rules, and this proved him correct- NOTHING HAS CHANGED SINCE THEN!
Simply put, the sales of the D&D branded products greatly exceeded those with the same content but lacking the Brand. SOBS knows this, which is why they don't care about giving it away; they have the data, so they know the score. They know that the Brand is enough to draw a critical mass into the walled garden.
Once that critical mass does go into the garden, that's it for Conventional Play; Network Effects by themselves will be sufficient to bring the rest of Conventional Play, along with all the Tourists and Casuals, into compliance and then it's Game Over for the Also-Rans and Never-Weres.
Tired of this shit yet? You know your options: follow SOBS, leave for boardgames, quit, or come to the Clubhouse.
Forever Edition players don't deal with this bullshit.
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