Videos like this get it completely WRONG.
This is not how a proper campaign works. Talk like this involves presumptions that stem from miscomprehensions of how the game works born of conventional modules.
You don't need Official Settings. You don't need modules. You don't need supplements. You don't need anything but the three rulebooks and to make full use of the tools therein.
You start with a blank hex map. You roll on Appendix B to generate the initial hex, including the settlement therein. The rest of the map remains blank unless and until someone takes a man into a blank hex, at which point you generate what's in the new hex.
You start with a blank grid map. You roll on Appendix A for the iniital dungeon where play focuses upon early on. You don't roll to see what's on the map until someone takes a man past the known edge, at which point you roll to generate what's there.
That's it. That's all that you need to do.
There is no "design". There is no "buy in". There is no lore, no narrative, no quest. There is just The Game. Play The Game exactly as it is written and let the tools do all the work.
The result of proper play?
Because no one--including the Referee--knows what's down in the dungeon or beyond the borders, the promise of exploration and conquest turns out to be as real as can be had; a lot of would-be conquerors meet ignoble ends, but sooner or later one man (and his army) wins against all comers and becomes king by his own hand.
This is a game that is, contrary to generations of error, very easy to start up and keep going when you use a complete game with all the proper tools present.
Too many fake game products lack those tools, being intended from the get-go as crippleware to trap buyers into buying supplements to fix what is broken with the rules.
We don't need this Consumerist bullshit anymore, and the hobby will be better for it. Learn To Play The Game.
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