Jeffro gets to the point that Cargo Cult publishers and adherants fear.
Jeffro: Draw a crappy map, write faction/hero details on an index card, hand them out, talk to each player for about five minutes to adjust the entire setup, and then go.
— Cardinal Jefforieu (@JohnsonJeffro) January 16, 2024
You can run ANY conflict you can imagine with about four hours of prep.
The campaign sets add ZERO value. https://t.co/x2nruZQwDR
As I said last week, Official Settings are not necessary.
I will go one step further. At best they are not necessary; more of than not, it's a grift.
The illusion of Official Settings rests upon a legacy of Tournament Play, which is at best depreciated now if not extinct. The other justifications rely on cross-medium branding (e.g. Rokugan with Legend of the Five Rings), brand licensing (e.g. Star Wars), or are just lazy or predatory grifting upon low-info Tourists and Normies.
You don't need it in a full and feature-complete game like Advanced Dungeons & Dragons 1st Edition. Lazy publishers exploit Muh Setting to justify their paper-pushing product treadmill paradigm- not quite contemporary microtransactions, but the spirit is the same.
Don't.
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