Tuesday, January 26, 2021

Narrative Warfare: Big Corporate Is Waging InfoWar Using Fandoms

The Fandom Menace got noticed. It likely isn't getting the notice it seeks, but it is being noticed- and used. Doomcock explains.

The first part of the video goes over this noticing and exploitation angle. The second is an example of that exploitatio in action.

What you're seeing here is Big Corporate Narrative Warfare. I am of the opinion that the factionalism within Lucasfilm is real, and what we're hearing is more or less valid, with some details being in error and some being disinfo.

Why do I say so? Because of the results that manifest on screen, on the shelves, and--as World Class Bullshitters extensively documented--the merch (toys, comics, books, games, etc.) that rots on the shelves compared to what actually sells.

The savvy marketing people may be rolling their eyes, and they'd be justified in doing so; this is the sort of thing they are already well aware of. Most of us are not, and it is good to get some sort of confirmation that they are indeed exploiting not just individuals in a targetted demographic but also entire groups with significant collective influence that can (and do) have outsized influence on affairs.

Yes, this does confirm that the Fandom Menance is real, is effective, and has to be reckoned with. The Death Cultists are not as competent at funneling Pop Cultists into the full Death Cult as they think they are, and the Mammon Mobsters said Death Cultists collaborate with are indeed wanting to regain control because SJW BS is hurting what they want most.

The issue here is that the marketers are more savvy on how it all works than those being used. We often hear "psyop" being used in a political context. Reconsider that; you're looking at psychological operations being used at the cultural level now, and not just in the framework of competing factions within a Big Corporate IP franchise. This has a very pernicious quality to it, reinforcing the cult commitment by Pop Cultists to the cult by giving them an illusion of skin in the game.

The objective is to keep the cultists in the compound, engaged in acts of devotion to a false idol, and not engaged in authentic religion or healthy secular pursuits.

They don't want you walking away. Consider why.

That's what this is about- keeping you from walking away from their culture cults. If they have to do a limited hangout, they do it. The tradeoff between exposure and control is too good for them to not make that trade.

You're not fixing this. They're not fixing this. Walk away.

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