If you're going to get into this fight, then you've got to know your enemy. Yes, having copies of SJWs Always Lie and SJWs Always Double-Down is essential; they're right next to having Sun Tzu's Art of War in importance. But you need to know how shit got this bad, and that means history. QuQu Media did this for the SF/F world in the West last year, but it's still relevant now. We need more such videos, etc. for related fronts.
Knowing your enemy, especially how your enemy got where he is, gives you the intelligence required to make your counterpunching far more effective by being able to target their weakest points with your strongest attacks. As you refine your mastery of Rhetoric--another vital skill you have to have, so get yourself a copy of Aristole's volume of the same name (alone or in compilation with other works by the man; see the link, it's free as of this post)--your rhetorical counterpunches will gain potency due to your habit of hitting where they are weak, provoking spergouts that do damage to their optics where and when it matters most- getting and keeping popular support.
Yes, there are counters to this, such as obfuscating Points of Contact for legal purposes. The SJWs in the Furry fandom are going to find out the hard way that this specific counter isn't effective:
Which should tell you something else about your enemy: most of these SJWs are utter fucking morons, so you only need to worry about the High Sparrows that provide what passes for leadership, as most of these SJWs can be shut down with appalling ease but you still have to counterpunch them.
(Note: I'll get back on the gaming beat tomorrow; this week's emphasis shift was due to an event I could not ignore.)