Yep, we're beating this topic good and hard because folks aren't getting it.
What The Collapse Looks Like
It's going to be slow at first. Think of the second or so immediately after killing your engine after you've been rolling at 100 mph for a while. Now put yourself on a clean, dry, well-maintained road that is perfectly flat. If you don't touch the brake, but just let the car roll on, it will slow to a stop all on its own but not right away. You'll go on for a while, maybe a mile or two or longer, before you come to stop.
That's how this collapse will first manifest. SOBS abandoning Tabletop for Vidya is no different than turning off the car's engine while at a high speed on that road. You will not maintain your speed because there's no more energy coming into the drive train to counteract the friction from where the wheels touch the road. With every inch more energy is lost than gained, slowing your speed. More energy lost means more speed lost, and you get slower faster over distance until you stop.
SOBS does all of the heavy lifting for the Cargo Cult of Conventional Play. SOBS does all of the Public Relations for the hobby in commercial spaces. SOBS does all of the recruitng of prospective hobbyists out of the pool of Normies and funnels them into the hobby via their own offerings, from which every other publisher takes the scraps for their own marketshare- confirmed again recently.
GW does not advertise its core games; it forces its audience to do that. Catalyst does not advertise Shadowrun at all or tabletop BattleTech; it forces the audience to do that. Palladium doesn't advertise at all, and doesn't even merit inclusion when other Brand channels do Robotech or TMNT recaps. Most people do not know that tabletop games other than Current Edition exist at all. It's as if it were still 1999 and Dancey is looking over the survey results.
The "energy going to the drivetrain" thing? That's your sales, marketing, and Public Relations work- the thing Conventional Play publishers do not do at all. SOBS leaving Tabletop means they're not getting their new customers and audience members anymore because SOBS takes all of the prospects instead of most of them.
None of these companies have any plans to pick up that slack. Hell, they still think that brick-and-morter retail matters. (It doesn't, not when Amazon alone makes them irrelvant and this is a world where Print On Demand is a thing and DriveThruRPG offers it.)
Which leads to the other manifestation: retail death.
SOBS drives the commercial viability of the hobby. It's not just Current Edition that's going to go all-digital. If you think the card game isn't going to follow, you're not tall enough for this ride. Stupid British Toy Company won't be enough to save the retail end of Conventional Play, as even their own stores are shrinking in size and number now, and now the conventions are depreciating such things (and pivoting away) or ceaseing to operate.
Already these stores are pivoting away from Tabletop Adventure Games. Right now it's diversifying into Manga (which has no problems pushing product at all), related merch, and boardgames but these are stopgap measures because Amazon and Direct Sales are eating that margin up fast. (Amazon already sells 50% of all books, and TAGs are mostly books, and Direct Sales means the same sticker price goes more to the publishers as most middlemen are removed.)
So what does retail offer the hobby long-term? Meeing space.
Specifically it offers event space, which means that those retail stores that don't collapse will pivot from pushing product to providing space rental or by going private via the transition into a Members Only Clubhouse, a model already long-perfected by private golf clubs, rifle & shotgun clubs, and other hobby clubs that require space to perform and benefit from having a place for people to meet and network.
Yes, there will be consequences for doing this, but the other option is that the hobby goes entirely online over the course of 10-20 years as every existing in-person group falls part with no willingness or ability to replace that lost in-person group due to online organizing being easier, cheaper, and far wider ranging (and thus superior for all intents and purposes).
All this because SOBS decided to just throw Tabletop into the trash.
It will take time for everything to come to an end, but it will come because SOBS isn't there to keep the entire thing going and viable anymore. Retail dies or pivot away. Publishers die or pivot away. The talent, such as it is, either goes to Vidya (where the make-a-living money is) or finds employment outside of Tabletop. Play groups falls away, and with it Conventional Play.
SOBS will be better than fine; SOBS will thrive because it will be where Line Goes Up Best. The Real Hobby will be better than fine; being non-commercial and underground, it can carry on better than before and achieve all that promised potential unhindered by a retarded Cargo Cult.
And I will not miss it.