Three elements to this sandwich.
I said quite some time ago that we were in for a collapse.
That hit a few months ago. At the time I thought it would be confined to Tabletop; I was wrong- it's across all media. What I did get correct was that this would be an Outside-In collapse pattern of implosion, where--despite the Professor attempting to gainsay this--the historical pattern was, and is again, that Normies (the majority) and their adjacents (Tourists and Casuals) will abandon everything but the top brands in that sector: they are going to retreat to the safety of Brand and Dominant Network.
Why? Despite that too being dogshit, why?
Because it is What Everyone Knows And Agrees Upon. Everyone will collapse back on D&D in Tabletop. Everyone will collapse upon Mouse Wars (which is going to blackpill so many). Everyone already has returned to World of Warcraft. Magic, 40K, etc. are all going nowhere while all of their competition within those niches are increasingly falling away: they're shutting down, downshifing to a self-funding hobby, or (vainly, as it turned out) attempting to swap media to remain viable.
Viable, that is, as a commercial enterprise (i.e. as a business) and thus as a means of farming and accuring prestige and status. All of that is over unless you're The One That Matters.
It doesn't matter if you have talent, or grit, or even acumen and the intelligence to fuel it. You cannot command the attention required because you are outside the dominant Network and its associated Brand.
There are only two ways to fix this, both of which you cannot pursue: be backed by an institutional player (thus negating all risks you otherwise must face), or be independently wealthy (so this is already just a hobby for you), but if you are chosen by one or the other then you can compete from without that dominant Network.
You're not.
Therefore you must learn to compete from within the Network. This is the realm of the "spiritual sucessor" and the "legally distinct not-a-spinoff" where we can and do see success arise, sometime where the offering is a quality work (Xenonaughts) and sometimes not (whatever that not-a-Potter-smutfic thing BookTok femcels are getting off to as they complain about how Wrongthink it is about as of this post). It is this ill-acknoledged element that led to the success of RetroClones in Tabletop; they cloned (a past edition of) The Game That Matters, so folks played them when Official Game did the same stupid shit that WOW did with Shadowlands and Warlords of Draenor (and came back when WOTC did what WOW did with Legion and Dragonflight): come back in greater numbers than what left.
We are a civilization dominanted by Network Effects in all things, from entertainment to firearms ("Does it take Glock mags?") to geopolitics (rail gauges, yo), and more.
The collapse we're seeing are the marginal players and non-aligned actors going first- those least loyal or least valuable to the dominant Network. The collapse will stop when everything surplus to requirements, defined as "Not 100% aligned with the Network", has fallen away or been rendered irrelevant. Convenience, ease of end-use, and conformity to the standard are the measures for survival; successful competition leverages these while tweaking on the margins, like we see with private WOW servers or D&D retroclones.
The bots--"AI"--will only accelerate this process, and it has already begun.
