Monday, December 1, 2025

The Culture: You Don't Need To Buy What You Can Generate For Free

Last week, the Funster posted this video.

He's got the right idea. He just doesn't take it to the conclusion: all of the milieu is collaboratively-determined, using random generation first and reasoning out from there.

This is why you don't need to buy settings; the Real Game has the procedures needed to generate one on the fly, so all you need (top-down or bottom-up) is a blank hex map and some dice, generate what players will interact with, and stop. Don't do more until a player makes it necessary.

This is why you don't need to buy adventures; the Real Game has the procedures needed to generate one on the fly, so all you need is a blank grid map and some dice, generate what players will interact with, and stop. Don't do more until a player makes it necessary.

No preparation required. No need to waste time on things that won't get used. No need to pile on the cognitive load.

Now the next part: make the players do the work. Total Non-Stop Braunstein is the way. With the reveal of the existence of gameplay loops being a key driver of action in a campaign, both in general and character-specific ones, we can use these loops as the way to implement off-loading worldbuilding to players without overtaxing them cognitively; they just need to be told that fulfilling the requirements to advance the gameplay loop is their problem to solve, not the Referee's, and then suffer consequences when they don't- no leveling up, minions fuck off for not being paid, holdings go away for lack of maintenance, and even having their man benched for not paying upkeep costs.

There is no need for Endless Product Slop when the Real Game has all that you need to generate what you require when you require it, such that all players participating can just handle their shit themselves as required.

Which is why 99% of Tabletop products are not Real Games, never have been, and never will be- and thus are not fit for purpose, and as a result can be summarilly dismissed.

Sunday, November 30, 2025

The Culture: Countdown To Uncle Tex's Next Stompy Robot Profile Video

It's been quite some time since the last Tex Talks BattleTech.

We are due for another. If what I saw earlier holds, this will be about the Black Knight.

No, Sven hasn't dropped anything new in a while other- aside from his Mechwarrior streams (big deal if you're wanting to know if it's worth the money). Big Red has, but his videos about as long as the BPL and Sven's now so they too are few and far between (aside from news videos) but he did drop one recently. Mechanical Frog is far more frequently--weekly, usually, on Mondays--

But everyone knows that Tex's videos are the Big Event. Soon we'll get another. SOON!

Saturday, November 29, 2025

The Culture: It's A Purpose-Built Machine With Objective Standards To Be Met

The big thing that the #BROSR found is that the Real Game is a holistic, purpose-built machine whose every part is required to achieve the desired and promised result to the user. It is not a bucket of LEGO. It is not Calvinball. It is not subjective in the least; BDubs has the right of it.

All of the rules that the Bros talk about, and the practices that use them, are designed to interact in order to use emergent properties to generate the end result.

Braunstein is the summary of what the result is, and Total Non-Stop Braunstein is the practical implementation. (From UMBROS, pg. 65)

But what if, instead of running a Session Braunstein now and then, you refused to stop? What if every week, without fail, the factions of UMBROS clashed? Every week, a Session Braunstein. Whystop? Instead make it NonStop. A Total NonStop Braunstein!

Do you believe in three referees working in concert? One running Session Braunstein, one adventuring, one mid-level wars. A campaign in constant motion with every level of play represented. That is the Total NonStop Braunstein.

The TNB method will assure a drastically changing game world week to week. And, if you use 1:1 Jeffrogaxian Time (which you should), then you can easily allow Co-Referee’s to run weekly Sessions in your game world concurrent with your TNB campaign.

Total Non-Stop Braunstein is the Real Game.

The Clubhouse is the institution to realize this ambition.

This is how the hobby survives after the collapse of Conventional Play is complete, the Cargo Cult is dead, and the Normies/Tourists/Casuals fuck off to Vidya/Boardgames which is what they really want as Revealed Preferences have shown for decades. It is underground, it is elite, and it is non-commercial- a true hobby scene by and for those willing and able to meet the standards demanded.

We already know how the fight against the Cargo Cult, against the Soup Aisle, ends. I'll just do the portrait now.

Friday, November 28, 2025

Black Friday 2025

First, the list for you:

Second, a link to my Wish List collection. There's been updates to the linked lists.

Third, if you're going out there today in the US good luck. This is Peak CONSUME PRODUCT Madness, so all sorts of crazy is out there; I'll stay home and just order online. For you Euros, I hope you have Christmas Markets that you can enjoy.

Oh, and this is a good weekend to just tune out the madness and just chill out.

Thursday, November 27, 2025

Thanksgiving Day 2025

It's Thanksgiving Day in the United States.

I'm doing things with family today. Consider it touching grass, even if that grass is covered by snow.

Have a free movie.

There's a (brief) Black Friday post tomorrow. Enjoy your Holiday, fellow Americans and guests thereof.

Wednesday, November 26, 2025

The Culture: A Call For Aid Regarding Lost BattleTech Media

Mage Leader has a request.

First, fuck Catalyst.

Second, receipts for his claim are here.

Third, this is a big deal. The tools are now here for small, dedicated teams to not only preserve this lost media but to bring it up to a state where it is stable on current systems and thus make it available again. This is the sort of thing--like MegaMek and Living Legends--that is what makes BattleTech truly owned by the hobbyists and not some shit-tier corpo cockgobblers (dangerhair optional).

Tuesday, November 25, 2025

The Culture: There's A Different Business Model

Questing Beast's new video is timely, and may sell some product in time for Black Friday later this week.

The question is not "Which of these is the best approach to take?"

The question is "Why didn't the publisher of the game teach their users how to use the game to make their own playable content?"

The answer is "Because they don't know how to monetize tutorials and training."

This is stupidity in action, not the least because there's a massive--if mostly underground--industry in doing exactly that and getting paid a lot to do it.

Other forms of Tabletop game have no problem teaching you how to play the game, though some rely too much on third parties to do this.



Don't tell me you can't do this for the Real Game, not after Jon Mollison's AD&D1e videos did exactly this.

Sure, you can do rolling mans and combat encoutners--plenty of videos there--but Jon's the only one so far to do the whole game.

And guess what? You can monetize your video channels and thereby earn revenue from doing tutorials that teach people how to play. You can monetize livestreams that handle user questions, which can be referred to after the fact, and then be edited into shorter videos and short-form reels (for Tiktok and YT Shorts, for example). Different skillset, but (a) far more applicable to the current young adult and youth cohort, and (b) can be done with FAR less overhead than Endless Product Slop and all the costs so incurred (because so many of you are retards and don't automate hard enough to reduce them).

Teach more people how to use the thing, and more of them will buy because they won't feel weird about using it. Simple as, you retarded faggots.