Friday, April 4, 2025

The Business: Network Effects Are Lindy

Fellow Hobbyists, it is time to add to your knowledge.

The Lindy Effect is a manifestation of the Network Effect when talking about anything that relies on the latter for its value.

The medium of multiplayer tabletop games is a Network Effect medium inherently. It is no surprise that the biggest names are also the ones with the largest Network Effect. The same is true of online multiplayer games, especially MMORPGs and small-group adventure games like Monster Hunter.

You have to screw up so badly, for so long, to make the opening required to allow someone to usurp your position and become the dominant Network property- and no, Wizards of the Coast (or Games Workshop, for that matter) isn't there yet. Even lesser counterparts, with their own management issues, have yet to be dethroned; all it takes is one Good Enough release and all is forgiven.

This is one of the reasons that Death Cultists flock to those properties; they are resilient against the damage done by such in converging them into propaganda fronts to push the poz- resilient, but not impervious or immune.

It's also one of the things that keeps the winners winning. It's not just First Mover or massive marketing; it's seeing it in old movies, talked about casually, finding copies at Grandpa's place on the shelf, or being the dominant title or brand longer than your grandparents have lived (Smith & Wesson's Model 10 revolver, the classic police sidearm; still good over a century later, or the Winchester 1873- the classic lever-action carbine).

That's why D&D endures, while (Your Alternative) does not. D&D Is Lindy.

Thursday, April 3, 2025

The Culture: Consider That They Are Not Entirely Of Their Own Mind

You've seen this in Tabletop too.

And in case you missed why Frieren has Death Cultists defending the demons (like they do the bugs), watch this clip (I'd embed it but YT disabled that).

She knows what they are and she slaughters them without mercy. No chill whatsoever, like you do when dealing with such dangerous predators.

Why do Death Cultists simp for the bugs? For the demons? For the predators? They want to die, and they want you to die with them. Like the Eternals in Zardos, craving death because they reached their end-point in Nihilism, but for all of us.

That sounds a lot like demonic influence to me, especially once you know where demons come from (spirits of slain Nephilim). These people need Jesus, and I don't mean that purely in a Rhetorical sense.

Once you see it, you won't unsee it. Being paid to riot, and other such mundame patronage, only explains so much.

And it explains why they hate Doom, 40K, and so much more- up to and including nonsensical willful misreads of IPs they control.

And remember, folks, that they come at you for a reason: they see God in you, and that is why they act as if the only thing they fear is you.

Wednesday, April 2, 2025

The Culture: The Bros Deliver A Go-To Article On Making Exploration Easy And Fast

RDubs published a fantastic article on Twitter, "Exploring the Wilderness with Judges Guild".

Original Dungeons and Dragons (OD&D), released in 1974, laid the foundation for modern tabletop role-playing games, emphasizing exploration, combat, and storytelling in fantasy worlds. A key aspect of OD&D was wilderness exploration, often represented through hex maps; gridded maps where each hex represents a specific area, typically 5 miles across, filled with terrain, encounters, and secrets. These maps allow Dungeon Masters (or Referees) to create immersive worlds for players to explore beyond dungeon walls.

The process began with the Judges Guild Hexagon Campaign System, a 1977 supplement for OD&D that provided gamemasters with blank hex grids and random generation tables for creating wilderness terrain. Each hex in the system represents a 5-mile area; broken down into .2 mile subhexes, with tables for determining features like rivers (Hydrographic Terrain), movement obstacles, flora (e.g., trees), and fauna (e.g., monsters). This system was part of Judges Guild’s broader effort to expand OD&D with detailed campaign settings, such as the Wilderlands of High Fantasy Campaign Hexagon System - Wikipedia.

Read that. Use that. Applicable to AD&D1e directly, to other D&D editions less so as you get closer to Current Edition (and that goes for the knockoffs also). Other games will have more difficulty in applying this, but it can be applied. This is another example of how hobby culture should be: expert instruction--not opinion, instruction--given away because the hobby is better off by doing so.

Tuesday, April 1, 2025

The Culture: Funny Games For Funny Day

Yes, it's April Fool's Day.

First, let's get the obligatory joke out of the way.

Yep, OG Rickroll. (Go ahead, enjoy. Astley doesn't hate the royalty checks this garnered.)

Despite the long history of player reports being more like dark comedies than anything else (or Knights of the Dinner Table, Dork Tower, What's New With Phil & Dixie etc. would have no audience), sometimes some mad lad decides to try to make an explicit comedy game. Here they are.

I'm omitting so-bad-it's-(darkly)funny stuff like Senzar/Synnibarr, non-games pretending to be real games, and hit-pieces pretending to be games.

Yeah, that culls a lot from an already small number. As is routinely the case, the first mover is the go-to and there's then a few also-rans. That's how the list above shakes out and by now I'm not surprised that games going back decades remain on top; turns out that the Network Effect (once established) invokes the Lindy Effect.

(Yes, know what being Lindy is; it explains so much that just Network Effects do not.)

Turns out that most people don't want Funny as an explicit design goal. The joke, therefore, is on those who do.

Monday, March 31, 2025

The Culture: The Man From Hawaii Shows How To Give Back

Friend of the Retreat Jon Mollison had two good videos this past week.

Over at the Clubhouse, I've talked a lot about having an action resolution system that scales. En Garde is not one of them.

That does not mean that it is a bad game. It is not. It is a game that, at best, involves melees no larger than you see in one of Dumas' Musketeer novels; like SJ Games' Man To Man or The Fantasy Trip's Melee, this is purpose built for man-to-man or (small) skirmish-scale combat where the fine detail of individual combatants is what the game is about.

If you're looking for a specific, purpose-built game that does one thing well you're good. If you're looking for a cornerstone or core frame to build a machine around, this ain't it chief. A lot of the games Jon features are like this: very good at achieve a specific gameplay experience. You should watch those videos, see him play those games, and pick those that appeal to you to add to your library. You will enjoy playing them.

More people should also watch those videos to show how to present the play of a game. Jon's presentation style is in that sweet spot between TikTok/YT Shorts and Oh God Not Another Video Essay By A Reddit Retard That Goes On For DAYS! Gets to the point, show the receipts, doesn't cut out where he screws up (adds to autheticity and sincerity, both big things in building rapport with viewers), and GTFOs as soon as Mission Accomplished. More people on Youtube need to do this.

Then there's Jon giving attention other worthy folks.

Give those channels a shot.

And if you're not subscribed to The Joy of Wargaming, do so. Follow him on Twitter too.

Sunday, March 30, 2025

The Business: Confirmed That WOW Is To MMOs What D&D Is To Tabletop

I have stated for years that Official Edition competes with WOW, not with any other Tabletop product.

I stated that this is because WOW and D&D are the same thing in different media, and following Preach's video about how Blizzard copied Wizards' business model homework we now have this confirming it.

That's right, this is the Top Five:

  1. World of Warcraft (Retail)
  2. Final Fantasy XIV
  3. World of Warcraft (Classic Expansion)
  4. World of Warcraft (Season of Discovery)
  5. World of Warcraft (Classic Anniversary)

That doesn't include just plain Classic Era. That's right, four versions of Classic. It also doesn't include the dozen or so private servers either, which would be equavalent to the OSR Retroclone movement.

Flat-out, WOW dominates the MMORPG business in ways that only those familiar with how D&D dominates Tabletop can comprehend. In both cases, their Network Effects are so strong that nothing short of a catastrophic Out Of Context event from outside the entertainment media sphere entirely--like a nuclear war--can do anything to damage it. Blizzard screwed up a few times, only to come back stronger every time. WOTC's screwed up more than once, only to come back stronger also. That Josh Strife Hayes video I linked to previously explains all of that, and it applies to both Tabletop and MMOs because what drives both media is the same thing.

This is why, despite the Sigil thing blowing up, I don't see this changing anything. There is no one in Tabletop able to capitalize on this like Paizo was for the 4e screwup, so this will pass with WOTC still on top and as soon as they gin up something Good Enough (not good, nevermind great, just Good Enough) for the disappointed to be mollified all sins will be forgiven (as we saw with D&D5e's release) and it will be as if nothing happened once more.

Like I said previously, I've seen this dance before. There's been no changes to the pattern; merely variations on trappings, and that is nowhere near enough to dethrone a king even if there were someone willing and able to usurp him and there is not, and at this point there never shall be.

The same now applies to Blizzard. Square Enix wasted their opportunity to do so when they had the chance (because man was Shadowlands a major mistake) but SE hesitated and Yoshi-P doesn't have the killer instinct required to play the Apprentice to Blizzard's Master. What could have happened didn't, and everything sucks harder for that failure to act.

The Colony Drop has come to Tabletop. Don't think MMOs are immune; it's just going to take longer, and you'll see the same collapse pattern appear (those on the fringes die first, with WOW at the center and likely to survive).

Saturday, March 29, 2025

The Culture: Five Things That Improve Your Braunstein

BDubs has put down a thread on Twitter regarding running Braunstein.

With Jeffro gone to live out his Gatsby dreams of swing I just realized I am the foremost expert on #Braunstein online.

In my charity I will explain how to run a #Braunstein in this thread.

  1. Have a good group of friends who understand proper hygiene. Disgusting people can NOT play Braunsteins. #BroXT #SoFreshSoClean
  2. If you are relegated to allowing wemmen at your #dnd table (I’m so sorry) they can play in a #Braunstein as the evil sorceress or sneaky black widow style assassin. No armies for them! That’s not #appendixN
  3. You’ll need at least 4 hours to run a proper #Braunstein. For you #dnd podcasters out there who aren’t #brosr think of it as about half the time it takes you to make an interesting point.
  4. You’ll need to run ur #Braunstein w 1e advanced #dnd … all #ttrpg systems made since 2020 r fake, broken, and dumb. I know many of you, especially #osr love to give money to pdf peddlers (especially broads so you can feel less lonely) but that’s not Braunstein, it’s pathetic.
  5. If you want to know how to play a #dnd #Braunstein just read #BROZER. The handsome and brilliant men of the #BROSR explained it all in there. Jeffro & myself have essays on how it works. And it’s free, bc we’re not tacky shills like the #osr.

Much thanks to BDubs for such sage advice.

"But that sounds insulting."

Yes, and?

Let's break down what is in the Rhetoric:

  1. Serious pro-social people only. This is not for flakes and other unserious or insincere people.
  2. Don't involve people that cannot commit to the bit; if you are compelled, confine them to what they can do competently.
  3. This activity requires a time commitment; block off that time and do not schedule over it.
  4. Use a tool that works; don't fake it by jerry-rigging things that don't- and we already have a tool that works.
  5. BROZER exists. Play that first until you master it, then do something else.

"But that's still insulting."

Offense is taken, not given. Those who take offense are those that get filtered out; you don't pass through the gates to the Clubhouse.

This is good advice, even better with that additional Rhetorical layer, and you will have better Braunsteins by applying it.