Last night, Dunder had a panel discussion on Barrowstein.
Like others featured by Dunder Moose, this Braunstein scenario was a one-night session where a Convergence of actors occured and needed to be resolved. In this case, this was a matter within the elite caste of a campaign's major polity--a Magocracy--within which came opportunities for others to advance their own agendas.
By the time it was over, you had demons in the palace, aliens bursting from victims bodies, a tactical nuclear weapon detonated, magic and firepower being used, and some rather weird familial dynamics being revealed. This could have leaped out of the pages of Heavy Metal Magazine or a Michael Moorcock novel.
We also see that the #BROSR is getting very good at refining the structure laid down by Dave Weaseley all those years ago now. The Bros have incorporated Braunstein play into the full structure of Fantastic Adventure Wargame campaigning, both in this specific format and in the more long-term format commonly referred to as Play By Post.
You can get in on this too. The Bros put all the #WinningSecrets down in BROZER, which--again--is free in PDF and at-cost in print.
The consequences of this Braunstein event will now be carried forward back into regular play at the table, as the surviving actors either exploit their win or cope with their loss in a manner that demands Diffusion away from each other for a time before pursuit of their objectives inevitably force another Convergence at a future point in time.
After Action Reports like this continue to show how superior this is for creating and sustaining a campaign over time over Conventional Play. Now everyone else just needs to catch up, again.
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