Sunday, September 20, 2026

The Culture: More Professional Wargaming Is Good

Did not expect this, but I should have.

"With this federal grant, faculty plan to weave wargaming more deeply into the intelligence curriculum, allowing cadets to encounter simulations throughout their four years rather than only near the end of their studies." https://today.citadel.edu/learning-how-to-lead-under-pressure-and-in-a-crisis-new-250k-federal-grant-expands-wargaming-at-the-citadel/

- Wargaming Weekly

Read on Substack

It's not like the beneficial effects of professional wargaming are not known.

What is not known is that there remains a relationship between Professional and Hobbyist wargaming. The dysfunction of one side is mirrored in the other.

"Anecdotally, after interacting with new game designers, the greatest difficulty is the equivalent of "writer's block". Getting started from a blank piece of paper or empty whiteboard is a significant challenge. An effective method to overcome this initial blockage, kickstart the creative process, and inject the art into the wargame is by way of the Red Team." https://www.mors.org/publications/phalanx

- Wargaming Weekly

Read on Substack

What I've seen by observation is that, while it is not flashy or fast-acting, you are far more likely to get effective and lasting (if not permanent) results by working indirectly and doing things via manipulation of Second Order Effects. A lot of the faggotry and stupidity we see in the commercial and hobbyist sphere can be, and will be, solved by fixing the professional side and thus creating the incentives and pressures that will make the commercial and hobbyist spheres get back in line.

1 comment:

  1. "A lot of the faggotry and stupidity we see in the commercial and hobbyist sphere can be, and will be, solved by fixing the professional side..."

    Wherein you highlight the third reason for D&D's dominance over the years...

    The first mover advantage and network effect already set a very high bar.

    But the one thing that D&D could always count upon from its various would-be competitors; is their incompetence.

    And yes, that even includes the times that D&D's management has been completely incompetent.

    Every D&D 'competitor' that you can name has been even moreso...

    Because no one has been able to stay 'in the game' long enough to make a meaningful move when D&D has fallen on its face.

    In hindsight it is clear that PF1e's brief time in the sun was due to pure circumstance and happenstance. As we are currently seeing Baizuo enter the beginnings of a death spiral...

    People completely underestimate how much other games exist off of D&D's coattails. And how high the bar is to get popular enough to be seen as a viable alternative that would be able to take advantage of D&D's missteps.

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