Thursday, July 9, 2026

The Business: This Commercial Gaming Scene Can't Collapse Fast Enough

While made about Vidya, this applies to Tabletop also.

The details vary, but the general state of Tabletop being in a state of collapse is the same.

As usual, Network Effects means that only The Only Game That Matters is going to be a viable commercial enterprise after the collapse concludes. More Tabletop "companies" are actually glorified buskers begging on Kickstarter for their money instead of forming a proper business plan, gathering operating capital (via a bank loan, from family/friends, etc.), and executing that plan in the hopes that it works out.

That's not a business sector. That's a mass psychosis pretending to be a cottage industry.

We're seeing more of the same in Vidya, with more and more "indies" and "AA" going cap-in-hand via crowdfunding instead of doing the smart thing and just plugging away slowly in your time away from your day job until you have enough to go for Early Access on Steam.

More people pretending to be commercial operators need to be forced out of the scene, one way or the other, and that's going to be done by hook or by crook because the economy is no longer willing or able to accomodate this mass delusion in either Tabletop or Vidya- nor should it. More people need to go back to productive day jobs and stop pretending to be Muh Creatives. Their enablers on YouTube need to follow them.

Put on the hardhat and go do your factory shift; it's what you're actually good for, and thanks to Trump reviving Hamilton's economy policy you'll actually have one to work at sooner than later. (Including printing, fuck you Glickner.)

The old days are done, and with it are the priors presumed as true (but never were).

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