Dunder Talks Braunstein again, this time Boot Hill and Livingstone.
This follow the general trend of the #BROSR: Reviving the old model, rediscovering how things properly worked, deducing why things became as they did (TLDR: it's commercialism, not failure of design), figuring out how the Real Game works, and now we're on to mastering the Real Game and moving on to refining it to perfection.
The Real Game is not, under the Conventional Play business model, a viable thing because the Real Game does not need (and does not benefit from) Endless Product Slop. That's why products got lobotomized into the crippleware we're suffering from now.
The rest is now details: what products are Real Games, and which are crippleware; what does it take to sort out unwanted wankers and fasttrack committed hobbyists; what makes Tabletop worth it vs. competing media (already known; now needs to be emphasized), etc.
In short, we are not on the road heretofore untravelled. For all intents and purposes, the Boomers have already left Tabletop and their Boomerisms went with them. What is left is Millenialist bullshit and Gen Y eye-ball deep in Nostalgia copium, and forces greater than anyone or anything in Tabletop will be sufficient end that in due course. As I've said many times now, the future is back underground- back behind the gates of the Clubhouse.
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