Last night's Dunder Moose stream was another panel discussion reporting what happened when a Braunstein in a Mega-Dungeon turned into a Demolition Derby.
What we see with this stream is an extensive report on how the game, when played as intended, delivers on the promise that Gary and Dave made all those years ago.
Players played adventuring mans and faction leaders alike. Players that got knocked out quickly shuffled over to other mans and rejoined play. Orders flew around, mans did things, mans got things, mans got ganked, and in the end the villains won. As described, the Fog of War greatly enhanced the experience for all concerned and concealing who played what allowed players to go hard without immediate concern of censure.
The advice given on how to get into playing and running the Real Game, when all you know is Current Edition Cargo Cult Conventional Play,
If you want to get copies of what they mentioned:
- Brozer: Island of War and Winter (DriveThru link if you prefer)
- Tony Bath’s Ancient Wargaming: Including Setting up a Wargames Campaign and the Hyborian Campaign
- Wargaming Campaigns by Henry Hyde
- Chainmail: Rules for Medieval Miniatures (or The Old Lords or Wight Box)
And because I think they are relevant:
- How to Win at D&D
- The Living Campaign: A Guide For Creating & Maintaining Tabletop RPG Campaigns
- Arbiter of Worlds: A Primer for Gamemasters
And that YouTube Channel is here.
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