Jeffro did the thing.
It's coming. Can you feel it, @Deities_Decrees? pic.twitter.com/MTu3ZOW0nB
— GelatinousRube (@RubeJelly) January 21, 2025
We are now coming to the full picture of the Real Game.
Now it will become fist-to-face obvious why you have to play AD&D1e exactly as it is written: all tables are connected. How are they connected? The Planes and the Gods. The Prime Material Plane is dividing into an unknown, and theorhetically infinite, but the other Planes are not. All gods, all pantheons, all divine servants and extraplanar entities all exist in those other planes.
ALL. OF. THEM.
I told you a long time ago that this game's Braunstein all the way down. Now you're seeing the game's rules and procedures providing the infrastructure necessary for that to be achievable in a practical manner. The game is a wargame from the Cosmic level all the way down to a fresh cohort of 1st level mans delving a monster lair for the first time, and since so many people who will see this are illiterate let me show you one very obvious example of this in action. This is just after The Great Schism of 1980.
Two gods arguing over what one's favorite did to another's, with the superior using his power to punish the inferior by afflicting the favorite thereof. Then the cosmic pettiness goes on, using mortals as proxies in their squabbles.
If you think this isn't something you can do, you are mistaken; the rules of the game are right there, in black-and-white. This is a wargame. Contra Cargo Cultists like Sandy Peterson, who still insists that this is all one big Get Along Gang routine, this hobby is about players engaging in PVP over objectives until someone wins or everyone loses and it goes up and and down the scale ladder on a frequent basis to play out moments of Convergence where points of conflict occur.
This is going to be huge.
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