Sunday, April 16, 2023

The Culture: It's Time To Talk Warring Warbands In Your Campaign

A lot of talk about campaign play, for and against, revolves around presumptions of play at the table.

What is not talked about enough is the practice of multiple groups of characters operating independently, sometimes at cross-purposes be it by accident or by design.

It is obvious, given the circumstances of those making reports, as to why this tends to be contended: there is only one man running play sessions.

Unless you're retired or otherwise not needing to work for income, you're unlikely to have the time to run more than one session in a week and thus only one opportunity exists to get anything done during play. Therefore players are incentivized to collaborate as a single party, and Referees are incentivized to encourage that. Multiple parties, therefore, are going to rarely cross streams (and thus come into conflict) because the combination of time and space separation make it unlikely.

Early levels? Not that big a deal, especially if there are multiple places to explore and dig into--multiple dungeon wings, multiple small locations in an area, etc.--but as the ambitions get grander and the characters become stronger (and start building towards Name Level) those conflicts ought to start happening.

Making this work is going to be the series topic this week.

Come back tomorrow.

2 comments:

  1. How can I join one of your games? I have made contact with Gelatinous Rube, and he's very welcoming, but he only runs 5e. Of course, using any Hasbro product instantly turns you gay and gives you monkeypox, so I politely declined.

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