The Death Cult narrative, at this time, is "This is a nothingburger. The rules were always there; no one discovered anything."
I didn't just coin the term.
— Jeffro Johnson (@JohnsonJeffro) November 18, 2022
I ran the game that persuaded dozens of people to incorporate the concept into several successful campaigns.
It's not just an idea. It's a proven idea. And it produces a superior game than what you get from conventional approaches to rpgs. #BrOSR pic.twitter.com/pjllQ4YjzG
The claim now "Always there, therefore nothing happened."
"You're right but I still don't like you and why would I care about the precise facts when I already know I don't like you and you know what I am actually okay if something bad happens to you and I don't even care if this contradicts whatever I said about you a year ago." https://t.co/8L7O2XIQsk
— Jeffro Johnson (@JohnsonJeffro) November 19, 2022
The reality is you don't attempt to deny credit to someone, especially in light of a large body of evidence--of recepits--supporting the claim, unless you're intended to commit plagerism and claim that credit for yourself.
Furthermore, there is no point for committing that theft if you don't have a design in mind for what you're going to do with that once you pull the theft off. It's one thing to do this:
It's another to do this:
Which is what the end goal is: to Embrace the threat to their narrative control (Acknowledge, Addentum, Adulterate), Extend it into a form that they own and control (Reframe, Reform, Recycle), and use it to Extinguish threats to their power (Conflate, Confuse, Conform) because the enemy sees Narrative as Propaganda, and Propaganda as Power- power realized concretely as Struggle Sessions.
Don't think so? You're not watching the Pundit's videos or reading the Comments therein, where he talk about Official D&D and how this is both internal company policy and it being done at the table by pozzed players- with Official Play at events and stores as the attack vector for having the former translate into the latter.
Remember: The side that wants to win at all costs always beats the side that just wants to be left alone. The Cult wants to win, and control over ALL media is required, so no they aren't going to leave D&D alone--you alone--so retreat is not an option.
Neither is it hopeless. We can win. What it will cost us is the "industry", and that is a cost I am more than willing to pay- I am able to do so. The hobby is not the industry, and the #BROSR's rediscoveries are vital in making practical what it will take to make that victory happen by severing the Consumerism in the hobby that the industry relies upon to justify its existence.
That's why they have to throw Jeffro down the Memory Hole. What he brought back directly threatens the means by which the Cult aims to take and hold control.
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