Woke up today to see this in my feed.
Listen to this tale and listen carefully.
That's a story of one man--one might call him a patron--analyzing the present situation and deciding upon the development of how to improve the primary tool used to address that situation, doing so, deploying that new version and forcing all his rivals to freak out and scramble to keep up before he can exploit his advantage to conquer them.
Am I talking about pre-Great War power politics or Patron-level play in RPGs?
Yes.
Just like the medium itself, learning how to #winatrpgs starts with learning how those that did it for real, in the real world, with real stakes approached these situations- to break down what they did, how they did it, and why they did so.
Even though you're dealing with furries and fireballs, you're still dealing with scare resources and logistical trains when dealing with your fantastic geopolitics. Studying the real stories will inform how you go about creating the Defurniator 9000 KillGolem, especially if you're playing with a castrated ruleset that doesn't have solid procedures for doing Research & Development as AD&D 1st Edition (or D&D3.x) does.
Now imagine that you're "Jackie" Fisher and that you're witnessing your brainchild take to sea for the first time. There it is, floating there before you, now something you can touch--that you can stand upon--and you know now that you have changed the game, seized the initative, and forced your rivals and enemies to react or get crushed.
That, folks, is what it means to #winatrpgs.
Don't shy away from the Patron game. Not as a player, not as the Game Master. That's where the magic happens.
Hell, even the song had a sort of serendipity to its creation. Enjoy.
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