Lew Pulsipher started ankle-biting Jeffro yet again in the wake of #BROverloft's runaway success. This led to Jon Mollison posting the following (and my follow-up):
It's this, time and again, and this routine gets old real fast. pic.twitter.com/TO9F1bFkuC
— Bradford C. Walker (@MrBCWalker) October 24, 2022
"I wrote blah-blah-blah!" does not cut it. Being all Pharisaic and Sophist with Gygax quotes does not cut it. The #BROSR has the best possible evidence--actual play results--that demonstrate by action that the claims made actually hold up. If you want to rebut that then you have to produce evidence of equal quality to demonstrate the contrary as better. It is no longer good enough to just gainsay like a midwit faggot Gamma Male. You have to put in work.
You can't. You know you can't. The instant you try, you know you will fail.
Not just because you won't make good enough counter-evidence by means of actual play, but because I will be there to show one and all yet again that there is no reason to go the way of the gainsayer when videogames do the same thing faster, easier, and with superior convenience.
This is the one-two punch that finishes off counter-arguments. Not only is the #BROSR's recovery of Braunstein as the cornerstone of RPG play a paradigm shifter--restorer, really--it also defeats the existential threat of other RPG media's poaching of tabletop audiences by solving long-standing issues across the board.
That makes Braunstein necessary, not merely desirable.
Without it, people like me will constantly say "Fuck this. I can get that in (insert videogame franchise here) without the scheduling hassle and related bitchwork, and I don't have to worry about power-tripping faggot GMs and their fucking story."
And yes, that is the case. Scheduling? Fuck that; play a videogame- on your time, at your leisure. Rules fuckery? Fuck that; play a videogame- it's all documented, so I can just build the best dude and focus on playing the game. Story? Skip cutscene; the number of times that horseshit actually has information that matters in actual play can be count on one hand, with digits left over. The only advantage typical tabletop can offer is its price, which can be FREE (if you give no fucks about buying shit and don't mind calling on Captain Harlock).
Braunstein fixes ALL OF THIS.
Scheduling? Play when your time and curiosity allow. Rules? Entirely as-written; everyone plays exactly the same game. Story?
Participation limits? Dude, just follow the campaign. Even if you don't want to be a Patron, you can get in some good game time when a playable adventure scenario comes up.
Likewise, players--Patrons usually--can and do just make shit up to add to the campaign. All they need is for the Game Master to sign off on it and it's good to go. This includes delegating session duties to subordinate Referees.
I cannot think of a more convenient way to run a tabletop RPG campaign than what Jeffro and the #BROSR have recovered from the Memory Hole, cleaned it up, and restored with loving care to reinstall as the load-bearing pillar of the medium that it always was to begin with. Braunstein solved all the problems with tabletop RPGs.
The #BROSR has proven this by doing it, now repeatedly, and it is now time for the rest of this hobby to come to grips with this fact and adapt their products and practices to conform to it and thrive.
On a related note, Cirsova--who played Kangsta Wrapper in #BROvenloft--has a combination of campaign notes, archived posts, and other miscellany about said campaign available for sale for a limited time (the 31st). For more details, go here and to just buy a copy already go here.
Jon Mollison has even identified a "Braunstein starter kit" - my term for it: https://www.youtube.com/watch?v=rIxAwEzdVDY
ReplyDeleteYes. *That* B2. If you're looking at the #BROSR and thinking A. "That looks like a lot of fun" and B. "That's so far beyond me I don't dare to begin", go watch Jon's video, dust off your old copy of B2 and your favorite retroclone ruleset, find yourself some Patrons and other players, and start.