On yesterday's Gab episode, Daddy Warpig recounted his recent experiences playing in Jeffro's Trollopolous campaign and thus playing as the #BROSR describes. He took the time to show how playing Rules As Written actually brought out hidden synergies in the rules that manifest at the table to create the magic that makes tabletop RPGs the incredible gameplay experience that they promise.
Advanced Dungeons & Dragons, 1st Edition definitely works best this way. There are others that work this way--e.g. Call of Cthulhu, Pendragon, Classic Traveller--and others that do not.
I think it's worthwhile to take a game off my shelf and give it a thourough analysis to see which goes where. Some games I can guarantee will be impossible to play RAW and still have a functional product; most are incompetently designed, incompetently documented (bad technical writing), or incompetent presented but some are deliberately intended to be used like that.
I'll decide on which one to do presently, and then make a regular--if infrequent--series of it.
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