Josh Stryfe Hayes revisits Balder's Gate.
TLDR: Yes, it was- and is.
Compare this game to many made since its original publication circa Cultural Ground Zero, including--in many respects--its "Enhanced" edition. Along with other games of its day, you find that it has much that people today still think of as desirable qualities in a PC or console adventure game, qualities now often weak or missing entirely- and not just due to SJW Death Cultists inserting their Satanic dogma into the work.
This is a game where morality actually matters, where you can't get it all and do it all in a single playthrough, where you can take on challenges that are difficult yet doable, and has so much playable content that even at its current price you're getting well more than the acceptable standard of One Hour Per US Dollar- you're getting three or four.
The only problem I have with it is that it's owned by Death Cultists now, both the original IP and the CRPG specifically. Therefore I cannot in good conscious recommend paying for it. Instead, contact Captain Harlock or borrow a friend's copy. Don't give money to people that hate you.
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