Tuesday, November 30, 2021

My Life As A Gamer: Thinking Aloud About "Cosmo Tiger Force"

I am thinking out loud here.

Say that I were to make "Cosmo Tiger Force" as a tabletop RPG. Here, in brief, is how I'd do it.

  • Mechanics: d20 System basis; get the Normies in with as little time wasted retraining as necessary. Streamline PC generation; don't allow non-viable characters. Levels work here, so they're used. Classes do not, so they get junked. Skills are simplied to Untrained, Familiar, Proficient, Mastery (four levels) with increasing benefits as well as requirements to attain them. HP junked; you're fine, Wounded, Crippled, or Dead and Knocked Out is a separate status condition- derived from Classic Traveller. Mecha are scaled up PCs; pilots' stats slot into Mecha stats to account for user quality difference. Combat rules should be playable as a stand-alone wargame, and designed so that HG Gunpla can be used as miniatures.
  • Presentation: Obvious Japanese anime/manga aesthetic. Going for Peak Anime (80s OVA/Movie) specifically, and lots of original character and mecha designs that are meant to refer to known classics of Super and Real Robot fiction. Dream Pod 9 nailed this back in the day, and R. Talsorian did this very well also. That's what I'm going for here. There is no pre-set setting; like All Flesh Must Be Eaten, do a series of common campaign scenarios with common tropes and cite examples and let users do for themselves.
  • Tech Writing: This will be explained as a wargame/boardgame derivative: there is a scenario, there are win/loss conditions, there are limited resources and other constraints, and both passive and active opposition to contend with. Players are tested on their Executive Function capacity, as filtered through their characters, to achieve their objectives. As the campaign goes on Players become more self-directed as to what to do and how to go about it, starting with making the giant robot.

Sell both PDF and POD. Give away an art-free PDF. Sell the pretty version at "self-funding hobby" levels like Gonnerman does for Basic Fantasy. For folks demanding a premium product, put out the POD hardcover version with more pretty stuff that doesn't actually do anything. Put a PDF one-page character for easy printing, and another for the robot. Double-value the art by selling it as posters and such. Once there's enough, put out a concept art coffee table book in POD.

1 comment:

Anonymous comments are banned. Pick a name, and "Unknown" (et. al.) doesn't count.