Geek Gab returns today with a new episode, talking Star Trek: Legends and other new RPGs. Expect a Warpig Rant. Expect spicy commentary from the chat, and you want to be in the live chat for this if you can make it. I'll be there, and I'll edit in anything of note after the fact.
Okay, takeaways.
- I had no idea that casino psychology had penetrated that deep into videogames. That shit is worse than cancer. It's heresy, and it ought to be addressed as heresy: Purge it in flame! BURN IN HOLY FIRE!
- Gloomhaven is pozzed. Abandon it and remember those that made it and made it a Death Cult front. Don't give money to those that hate you; Gloomhaven hates you. If you have to have the game, make your own copy; ask Captain Harlock for the videogame version. Even better, switch to a non-pozzed substitute or make your own game. It's a lot easier now than it used to be, especially if you are or know someone that can make 3D scuplts suitable for printing using something like this.
- More of us need to be spreading the pattern that Death Cultists employ to propagandize: make an initial offering that looks clean so as to attract an audience and get them invested in the narrative, then follow up with the actual Death Cult propaganda once that audience is receptive to the message. No, it doesn't have to work; failure is a lesser win, as it forces non-Cultists to waste time and material resources on them instead of opposing the cult, the makers often fail upwards (because they didn't actually fail in the eyes of the Death Cult), and the long-term degradation of resistance (outside other factors) just being victory tomorrow instead of today. The Fandom Menace proves it; they still demand their Pop Cult idols, so the Death Cult--which uses Pop Cult idols as a front--are just biding their time before they find a variation that works. Only abjuration of the Pop Cult works.
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