It's Canada's best export, The RPG Pundit, talking shit about the BBC pushing poseurs in tabletop RPGs while making coffee.
You can fault the Pundit for his rhetoric, but he's not wrong.
What's key here is identifying what's going on--and he touches on it--and that is seizing control of the narrative around tabletop RPGs. Successful seizure by poseurs relies upon this to maintain effective control. Why? The Narrative controls the Culture. Narrative-->Culture-->Politics. Controlling the perception of a thing is that narrative control being exercised.
And as this is a Narrative Warfare campaign based on the moral level of Rhetoric, this puts the SJWs pushing it literally as heretical Death Cultists pushing a competing religion to Christianity. Listen to the language used; it's all based on moralist positions that presuppose Christian morality while actively denying Christianity. That's why they're heretics, and the proper counter-attack goes one step higher to religion itself.
Hit them with the Witch Test. It works very well indeed at flushing them out.
They don't get to use Christendom to attack it. Flushing them out as heretics is making them out-group themselves, something the r-select psychology of the SJW Death Cult is pants-shitting terrified of experiencing- especially if they find themselves among potential hostiles. That would be YOU, and it had better be if you want this to stick.
Make them clown themselves, then brand them. Watch them flee, especially the males--one cannot call them "men"--who are always Gammas and should be dealt with accordingly.
Is that Garma Zabi I'm the last picture?
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