Vox Day announces the audiobook release of Jordanetics tonight on his livestream. He'll talk about some related topics and take questions, but the big deal is that his book busting Jordan Peterson as a fraud and a lunatic is now available in the format that a lot of book readers seem to prefer. The expanded reach of this book will make its impact more apparent, and we'll see this in more deliberate attempts to promote him as counter-signalling. This will be fun. More info here.
Friday, January 4, 2019
Thursday, January 3, 2019
I welcome the coming collapse of the current pop-culture machine.
Marvel's zeitgeist ends this year with the fourth Avengers film, which will open the door to all of the SJW bullshit that's killed Marvel Comics. The tell is Captain Marvel, which is all about that poz, and if that film fails to meet expectations I will be pleased. Depending on what is done to undo The Snap, we'll see if the SJW meme-disease comes quick or if they're going to be sly about it.
Mouse Wars whimpers its last this year. Be grateful.
If DC turns about and focuses on fun action adventures, like how Aquaman appears to be, they'll escape the collapse and take the lead.
I expect that more people will realize that SJW bullshit in vidya comes from the presence of delusional fucktards who think it's about playable movies and not actual games; the backlash against narrative in vidya will pick up and the reaction will be telling because few SJWs can code for shit, so they resort to writing positions to get their disease into the mix. Kill the Storywank and you cut off a lot of SJW entryism.
Once you show that games don't need stories, you open the door to purging the disease by culling these useless twats from gaming companies. Commence REEEEEing. Couple that with demonstrating the impotence of their "journalism" and you have the one-two punch to take them out. You just need to do it.
Wednesday, January 2, 2019
In light of my recent decision to quit all things Activision-Blizzard, down to purging them from my hard drives, I figured that this was also a good time to think about what I want out of a videogame experience. I did this with tabletop RPGs a while ago; it's only reasonable to do this again for another medium.
To make a long story short, my preferences with tabletop RPGs carried over to videogames. I want a wargame scenario, no narrative logic whatsover, with defined objectives and end states. No respawns after I clear an area; it's cheating. No magic bullshit adds; make the possibility clear before the fact so I can counteract it. I want to know the scenario parameters, what I have to work with, what my objective is, and what the end states are. Then? Get the fuck out of my way and let me get to work; I'll do it my way and that's enough.
Of the well-known titles to come in the last few years or so, we have the Sniper Elite series set in World War 2 as coming closest to my ideal. Super Robot Wars is actually close, as the narrative interruptions are predictable and thus can be prepared for. If Harebrained's BattleTech was a pure wargame to conquer a peripheral territory, it would be up there. (But Seattle, so no.)
With one exception: arcade games.
Side-scrolling brawlers in particular are my jam. They hit most of the wants I have, and being repeatable the bullshit adds and other narrative bullshit can be accounted for and prepared against. If only the Capcom brawler pack would go on sale.
Now to get a proper arcade stick. I think those fight sticks will do. Doing Warriors of Fate on a controller is wrong.