Sunday, November 12, 2017

There's "Git Gud" and There's "Learn To Walk".

The common man will not do bitchwork if he does not have to. Not at work, and certainly not for fun. The common response is to make them do it.

This is the difference between Git Gud and Bitchwork: Git Gud directly addresses the challenge put before the man in pursuit of some objective. Bitchwork is tedious bullshit that's ancillary at best to that activity. Practicing your rotation on a target dummy is Git Gud, because it directly addresses the pursuit of better gear from tougher bosses. Knowing the lore? Bitchwork.

The problem is that, for a lot of players, they regard knowing how to play their character, how to run the dungeon, etc. as bitchwork and thus cause preventable problems for other players. Why? Because playing the game doesn't force them to acquire and master that knowledge to get what they want (the loot, and with it the power) from the game. I am not alone in my frustration. Mike, the man behind Preach Gaming, has gone on about this before:

Sure, he's talking within the context of World of Warcraft, but I see the same thing happening with other games every day. People who can't bothered to put in the time to learn what the mechanics are, how they work, and therefore how to exploit that knowledge to improve gameplay are legion and they are the lameass legion that makes multi-player gaming into the shitshow it so often becomes online. (Note: World of Warcraft removed the Proving Grounds requirement in Legion, which is why the dungeon queues are so full of suck and fail.)

What these people don't appreciate is that their ignorance, willful more often than not, adversely affects other players. Skilled players, often also possessing the maturity that comes with mastery, know something that isn't said often enough in gaming: Slow is smooth, and smooth is fast.

This is hardly limited to my MMORPG of choice. I see this routinely exhibited when I watch single-player games on Twitch; the masters (Hello, Oliver!) Git Gud by learning the knowledge required to maximize performance, making each playthrough smoother and thus allowing ever-improving results to come forth. The suck players expect to blaze through it blindly, brute-forcing things as hard and fast as they can, and get mad when it (like real life) doesn't work that way. Call them on it, and they get indignant. This is just as it is in real life; if you try to run before you can walk, you're just going to fall on your face and make things worse.

Not that there ain't a lot of bitchwork, but a lot of people don't have the competency to know what is bitchwork and what isn't; it's Dunning-Kruger in action, and once you see it you won't ever unsee it in any context. Learn To Walk. Then you can Git Gud.

1 comment:

  1. Bradford,
    Golly you're prescient because just 2 days ago, TED ED sent me a newsletter informing me of a video on Dunning Kruger.
    So I should take a look at it and introspect a bit.
    Good article: sometimes you just have to memorize, slog through and repeat before you master. Learning sometimes is no fun and tedious but your body and mind have to master the steps and movements.
    xavier

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