Thursday, February 29, 2024

The Culture: Life After The Wizards Leave, Part Two: Back To The Clubhouse

I remind you that the Wizard Imperium's retreat continues before moving on to the main topic.

It is my position that going corporate was a mistake. It should have never left the vibe captured herein.

This is the vibe that I--and others--are aiming for by Returning To The Clubhouse.

The point of having full, complete games as the only acceptable products is that each campaign is to be a bespoke creation of the participating hobbyists. The point of the Clubhouse is to be the social hub for hobbyist activity, both in the playing and in the associated social action. There's a reason I keep embedding that clip from the very start of Casino Royale; the old-school upscale social club is the fully realized form of the Clubhouse wherein there is a focal activity as well as side areas for members to speak discretely, if only to be social.

The other point of a Clubhouse is to screen out bad actors and distractions. Those distractions include filtering out bad products (non-games, games by schitzos, games that don't work) as well as Shit You Don't Need (extraneous paraphenalia of all sorts).

The need in this hobby is not More Product. It's Better Service. Better networking, better skill development, better space management (so play can go on at all), etc.- all things best done by a Clubhouse operating as an informal social organization and not a formal legal entity.

As this is the subject of my Substack newsletter, I'll direct you there for more.

1 comment:

  1. As a business circles the drain, the principles often do stupider and stupider things in order to squeeze the last few shekels out.

    Did you see Gab just committed suicide?

    ReplyDelete

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