More recent Session Reports:
The Bros are continuing to prove the correctness of what the Real Hobby is.
More and more Bros are having mans survive the early game, in large part to a general increase in System Mastery across the board; turns out that once you know how the game as it is works, you can actually get the results it promises to you when you use the machine as instructed.
This is good. The more that people spend time not fucking with the machine Because Reasons and actually using it as it is, the greater the number of people who can actually see how it works to achieve its intended results. You'd think this would be obvious, but one look at the retards in D&DTube will disabuse you of that notion.
The more hobbyists learn to actually master the games that they have, and learn to analyze how those games achieve their results, the better the discourse will be when it comes time to analyze other products and figure out why they don't work.
The Great Sifting is on the horizon.
A lot of products that claim to be games will be found wanting. Ultimately, after figuring out how and why they are dogshit that doesn't work (which will matter when comes to the rebuilding phase of the hobby post-Colony Drop), they will be tossed into the incinerator and replaced with actual games that work.
The hobby is in retrenchment. Wheat sifts from chaff, chaff gets burned, wheat gets kept, and the hobby carries on better because the boat anchors got cast off. Welcome to the start of the Big Move, the Big Bifurcation, the end of Conventional Play.
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