Tuesday, August 31, 2021

The Business: The Death Cult's Preferences Revealed

You'll want to play this at double speed because it's an hour long, but you only have 30 minutes of useful info in it.

So, let's tease out the big thinks here:

  • The changes to Game of Gankcraft were exactly what was details during the beta period of public testing, as per the players' feedback.
  • The changes were exactly what the dev team said could not be done previously.
  • The changes were exactly what is deliberately back until the final patch of the expansion, when it doesn't matter anymore and they're focused on the next expansion's launch so they don't care anymore.
  • The changes being made now is a tacit admission of the above, and furthermore that they respond otherwise only when the money is threatened.
  • The changes are still cocked-up and filled with spiteful fuck-you caveats because (a) the devs don't play the game and (b) resent the audience for not being mute paypigs that just fork over the cash and take it.
  • The dev team continues to bald-faced lie about the game with apparent sincerety because they don't play it, but that too is a lie because they track all of the metrics in real time so they have the numbers on hand that show them how things actually work; they just lack hands-on experience in operating the machine they produce.

This is not just incompetence. This is not merely Mammon-motivated malevolence. This is Death Cult psychology in action, whose mechanical workings and premises thereof are thoroughly interrogated by the living grandmaster of Science Fiction--John C. Wright--here: "The Universal Field Theory of Leftism (Reprise)"

The people running the company--both those being sued and those standing to benefit from usurping from those being sued--are Death Cultists. They hate the company's audience and customers. They don't want to give them what they want; they want to reap them like crops with the least possible effort--preferably less than zero--as punishment for existing at all.

The Revealed Preference of the company is that the company believes it is a landed aristocrat of inherent quality and the rank that goes with it. It behaves as an entitled, effeminate, and incompetent aristocrat that is insulted to the point of murderous violence that it is not automatically shown deference, obesiance, and loyalty that it is due as a birthright because they are inherently better than the plebs that give them money.

In short, they are deluded that they are better because they are not exactly like the audiences they serve. Because they believe that they were robbed of what is rightfully theirs they are entitled to seize the machine by any means necessary and then rig its operations to reward them and punish--ultimately destroy--their enemies, but not before those enemies are ground to dust with endless degradation and humiliation.

You'll see this same psychology in other institutions--public and private--that Death Cultists usurp and converge, and it is the reason for why they use convergence to do so- and why their infighting gets to be so viscious and visceral, for they have no brakes on their use of force.

Once the lawsuit concludes, and the power play peters out, the only thing that's going to happen is that all of this gets even worse no matter which faction wins. Therefore, the only possible point of leverage we have is to threaten their money--to threaten the flow of the Spice--to get what we want, and even that will only get us spitfully-delivered half-measures that will be revoked as soon as they can get away with it. This company is no longer fit for purpose; walk away entirely, as I have, and play something else. Let them rule their domain of desolation; and let this serve as a warning to others to clear out the cultists in your ranks before they do the same to your concern.

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