Thursday, July 2, 2020

Narrative Warfare: How The Weak Mob Attack on D&D Revealed A Method

First the Fake Gamers that Don't Play D&D demanded that orcs be changed. Now they're after Oriental Adventures. The Pundit explains.

It's fucking retarded, but we're talking about the SJW Death Cultists in tabletop RPGs so that comes with the territory.

As the reactions to this attempt reveals, what's going on here is not what it seems. We're seeing something stupid as can be going on. However, when you compare this to other similar stunts that nonetheless led to SJWs getting their way there is a pattern revealed- a pattern we see in government and major corporations.

  • Get SJWs into shot-calling positions within a target organization.
  • Have external SJW pressure actors gin up an outrage against the organization.
  • Insiders point to pressure actors to silence internal enemies and push through SJW convergence actions.
  • Purge internal enemies after victory is cemented.

Make no mistake. This is exactly what Wizards of the Coast is doing to justify their convergence actions and purge internal dissenters. The reason the attacks are weak is due to the nature of the tabletop RPG medium, and not due to any specific strength of the brand or the corporation. We see this exact pattern used in other entertainment media, and once you see it there you'll see this being the way SJW Death Cult convergence is pushed in government at all levels.

It's an old scheme. It's old because it works, but only until--like any magician's trick--you see how it's done.

Share the trick. Show the people how this works. Watch its efficacy disappear in a puff of smoke.

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