Thursday, September 19, 2019

The Death Cult Fears Gamers, Not Players

As much as I want to respect the guys promoting the Manosphere, I know damn well that they are not as effective as they think they are, and shit like this is why.

Let me put this into very simple terms: Gamers did real damage to the SJW Death Cult. The SJWs hate and fear gamers. Their behavior shows this, daily and repeatedly. Those same SJWs also show by behavior that they do not fear or hate the Manosphere. Why? Gamers are effective at hurting them, while the Manosphere is not.

Shit-talking gamers is the tell that proves the SJWs' take to be the correct one. We can see with the 'sphere that there is a split going on, and it's down the line of those with families vs. those without- players vs. patriarchs. The patriarchs aren't the one shit-talking gamers like this; they see that gamers actually cultivate Delta-grade habits, especially a tolerance for doing the grind, that translate well to real-life environments. Why do the patriarchs see this? Because they are the Alphas and Betas that lead the Deltas, and thus hone a skill at finding teachable people to lead to success.

When you shit-talk gamers, you reveal that you haven't gotten there yet and your claims to being able to do so are just that- claims. Patriarchs, having had to run households and manage wives and children, comprehend that you have to speak the language of your subordinates if you want to successfully lead them. You don't speak a gamer's tongue when you come at them; you don't even challenge them. You're telling them to fuck off, and they will, especially if they have actual results that you don't match.

And the players of the Manosphere are actually lacking in achievements worth a damn.

"But Muh Revenue!" you say. "I make 10K a month!" you say. SO FUCKING WHAT! Your money is worthless if it's gotten via worthless, parasitic means or put to pointless, narcissistic ends- and that's most of you players in a nutshell. At least the patriarch comprehends that he's got to build something substantial enough for his wife and children to live on if he dies, which means he builds a business that deals in real, eu-civic affairs such as architecture and not buying watches for 50 cents to sell for $5000 because you put your brand on it.

Look at Roosh, player. He gets that you're living a pointless hollow sham. That's why he bent the knee and repented, a real latter-day Saint Augustine. Even if he never marries and enjoys fatherhood, he's already proved more effective at defeating SJWs than you ever will without doing the same. Gamers get this, because patriarchs produce real results and players just piss around peacoking and preening like the rabbits they are- and not the wolves the patriarchs have to be. Patriarchs are winners because they get results that are solid and permanent; players are pussy faggots because they can't handle the grind to build something greater than themselves. Gamers know the difference. Gamers respect the grind.

And that's why, at the last, I may take note of what the Manosphere says and does but until the patriarchs complete their takeover of the scene and reorient the affairs accordingly I can't take this scene as a serious threat to the SJW Death Cult. Players ultimately serve Molech by being complicit in providing the material for the sacrifices; patriarchs, having taken responsibility for what they issue, resist Molech's attempts to consume their posterity. You want me to take you seriously, oh Manosphere? Put your skin in the game, marry, and produce legitimate children: Be a Patriarch.

When you do, you'll see what the grind is really about, and maybe then you'll grok why gamers are a real threat to the cult and you're not.

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