Jon Del Arroz talks about the Death Cultists celebrating the assassination of Charlie Kirk in Vidya.
This is not confined to Vidya, as that splash page reveals; while the troon cow at DC got the axe over this, others have not yet felt pain for their disgusting actions.
If you think this is not being done in Tabletop, you are naive; Tabletop is where most of this poz came from in entertainment because all that shit got really bad at RPG Net over 15 years ago and Tabletop people routinely connect into Vidya, Novels, Comics, and Film/TV.
I want names. I want receipts. I will post them here, for ease of reference, and I will name and shame until they take the blame and get consigned to the flame. This is not arguing over elfgames; this is not tolerating dyscivic, dysgenic, degenerate behavior any longer by enforcing the same rules upon them that they do upon us- and it is a hell of a lot easier to wreck a Tabletop organization or actor than it is any other unless you're Wizards of the Coast.
All such people are hereby banned from the Clubhouse, banned from all my platforms, and certainly banned from all of my properties worldwide- yes, this is a forward-going thing. You have shown your (lack of) quality, and I want nothing to do with you ever again. All I want to see is you in a hole like the Watchers that rebelled against God crying about how unfair it is that you didn't get to wreck everything by your actions.
Because the alternative is that you face the wall. We cannot co-exist.
He didn't mince words. This is the end result of Gramasci's Mark Through The Institutions and its generations of multi-level Narrative Warfare, with the explicit intent to invert all morality in order to make possible their seizure of power and extinction of enemies.
Yes, extinction. Unlike others in Modernity, these folks understand that if your people are the only people then your paradigm--and thus power--is the only one. Everyone thinks the same way, so they act the same way, because you can't act on thoughts you don't have.
They are fanatics. They always have been. They always will be. They insist upon themselves, and they react so strongly to depictions of demons and bugs (and other monsters of a similar sort) because those fictions expose their true form to the audience- and they, moreso than anyone else, comprehend the power of entertainment media to shape thought and opinion.
They hate 40K because they see what happens when people think at all about how the Imperium is correct to be what it is. They seized Trench Crusade because it holds the same truth despite all that they have done to confuse it. They hate DOOM and Frieren because both show that there is only guaranteed way to solve the problem they present. They deliberately insist upon BCE/CE because they hate God (which is what changing the label, but not the basis for it, signifies) and wish to confuse people's ability to know why that distinction exists.
They know what they intend to do--are doing, slowly--to us: extinction and replacement. They therefore fear that this will be done to them as a justified defensive measure, like the Crusades were, so they are desperate finish the job. Except that they can't, not in time.
Arch, in the main, is right: they did overextend as a direct result of fanaticism. However, that same fanaticism is what allows them to regroup every time because what is required to permanently solve the problem is never done- and they tell you EVERY SINGLE TIME what it takes, yet no shot-caller believes them and that results in today's victory becoming tomorrow's genocide.
Why do they hate 40K? Because 40K acknowledges what must be done. Why seize Trench Crusade? Because it acknowledges what must be done. Same with DOOM and Frieren- and once that is acknowledged by a critical mass of people with agency, it is over for them AND THEY KNOW IT. That is also why there's been 100+ years of propaganda against it, an entire global regime paradigm making it forbidden, and more: because it's been done before, successfully, in the Old Testament, multiple times.
There is no co-existence with these people; they said so- believe them. There is only war. Your choices are extinction or conquest. I choose conquest. The Fourth Turning is here.
I just want to give Arch a big ol' hug. He's been stressing it of late.
3 times in 3 weeks... I am going to have to do a video explaining why the left just. cant. stop. identifying with demons from hell! pic.twitter.com/7hYA6d5Jq1
It's one thing to accept that Death Cultists are mentally ill weirdos that hate you. It's harder to accept that they are politically organized, networked, and extensively hooked up to patronage networks. Arch is at the second acceptance.
But you can see that he's being forced to accept that the final one is real: they are Not Entirely Of Their Own Mind- i.e. demonically oppressed or possessed.
And their networks are riling them up, have been for a while, and as the usual early measures in the Color Revolution Playbook fizzle to no effect the violence will ramp up- and they will target whomever they can reach once it becomes clear that they can't get to whom they really want. That means YOU. It will begin with freezing out of organizations that they control, however small; it will escalate to Fucking With The Money (employment, business, banking) before moving on to rioting and targeted hits of figures that are not considered public figures but (by their metrics) are political actors (i.e. YOU)- in particular in places where the courts are on their side.
Yes, including in Europe (where we already see it happening). Yes, including in Australia and New Zealand. Yes, even in places you may not think are danger zones.
It's getting warm in North America and Europe. Expect this to jump off by Summer because they hate the God-Emperor of Mankind, and by extention YOU.
People who think demons in Frieren are generic villains and have no complexity have clearly not read the El Dorado Arc yet
And if you think the only way an antagonist can be complex or interesting is by being muh hecking misunderstood morally gray character you need to read more https://t.co/HFTNKfzz3h
And in case you missed why Frieren has Death Cultists defending the demons (like they do the bugs), watch this clip (I'd embed it but YT disabled that).
She knows what they are and she slaughters them without mercy. No chill whatsoever, like you do when dealing with such dangerous predators.
Why do Death Cultists simp for the bugs? For the demons? For the predators? They want to die, and they want you to die with them. Like the Eternals in Zardos, craving death because they reached their end-point in Nihilism, but for all of us.
That sounds a lot like demonic influence to me, especially once you know where demons come from (spirits of slain Nephilim). These people need Jesus, and I don't mean that purely in a Rhetorical sense.
Once you see it, you won't unsee it. Being paid to riot, and other such mundame patronage, only explains so much.
This weekend we got a reminder that Tabletop's poz problem came from within:
Of course he had an excuse, which (in typical Death Cult fashion) is pure projection.
TTRPGs can be a bridge, but fascists want to burn that bridge. They want one party rule tied to ideas of nationalism and elitism that despises the other and constantly projects a sense of fear that they use to derive power.
I didn't say anything about people who vote Republican
— Jason Bulmahn, Game Designer (@JasonBulmahn) August 9, 2024
By now it's not hard to translate that Death Cult cant: "This is Our Thing, not Your Thing. Get out before we destroy you."
Cultists like him are rotten in the commercial end of Tabletop. They run Wizards of the Coast. They run all of the adjacent operations, such as Paizo (and everyone else out of Seattle), they dominate bottom-feeders like you see on Roll For Combat or cringy retards like J. Scott Garipay, and they are the majority of the D&DTube loser Tourists.
Arch put in a heroic effort to refute this Death Cult brain rot.
But no, this Muh City Planning/Muh Cars Bad retard had to stick his nose into 40K and give the most rotted Death Cult Tourist take- complete with "We must flood into this hobby and push out the Chuds!"
Remember that video I linked yesterday? Here it is again.
Call it synchronicity if you like. That doesn't change the fact that how Genestealers and their cults work to destroy what they infest is so close to how our present Gnostic Death Cult works that you can use it as a guide to purging the Cult with fire and win.
What does a fanatical cult do when it seeks to seize power? Turn language into a weapon. In other words, relentless gaslighting of enemies while signalling to allies. That's what these sort of people do when they cut videos about Muh Media Literacy, or Muh Fascisms, or Muh (Far/Alt) Right; it's all signalling, and in those signals those low in status get their orders--hence the NPC Memes--while those high in status issue their orders.
There is no Dialectical content in their language. It's all Rhetoric. Don't be fooled; engaging on Dialectic grounds is how you lose. You engage on Rhetorical grounds or you lose every single time. The objective is to make them feel pain, and emotionally that means fear and dread. If they do not fear or dread you, you lose every single time. Adam's response shows this in action.
Looks like Adam Something's response to all the people criticizing his shitty Warhammer video boils down to:
-Deleting most of the criticism -Deliberately misinterpreting the criticism he does accept -"My critics are white supremacists/NATZEEZ/misogynists/etc" -And this meme https://t.co/VktOVFqLovpic.twitter.com/H50P29r3Pk
— Marshal Bohemond ⚔️⛨ Space Crusader Vtuber (@HMBohemond) December 2, 2024
To permanently deal with them, that pain--including fear and dread--needs to be mortal and insurmountable; they have to believe that you are so intracable that they are better off going elsewhere than dealing with you. If you are able to demonstrate this capacity, do so and leave the voluntold around to display this to others. They are emotional; fear is your ally, and maining your capacity to be fearful is your discipline.
They side with the Bugs, the Tyranids, Chaos, and the Demons for a reason. They are telling you what they are- BELIEVE THEM! Purge them and shut the gates.
Friend of the Retreat Jon Mollison delivers the 101 on why all of this matters.
The Social Justice Warriors are members of a Death Cult- the Death Cult.
This is a religion- the religion that stands against God.
Because they are in rebellion against God, they must operate as an insurgency until they seize power at which point they become bloody-handed butchers while humiliating those they conquer until compliance and stealing the minds of the next generation to cement the conquest.
If this reminds you of any one of several "liberal" regimes of the 19th and 20th Century (not just that of a certain Austrian Painter) that is not accidental; they are all the same thing because they all serve the same master, and they are so vicious towards each other because they are all different sects of the same religion.
The way forward is not just to expose and reject; these are necessary, but not sufficient, steps. The way forward is to eliminate the means by which these heretics have seized power and eliminate them; these are the pillars holding up their operations, so if they get knocked out those operations will collapse and their power goes with them- leaving them vulnerable to a thourough and permanent purging.
The follow-up is to have in place replacement practices that are proof against later subversion. We have the blueprint for such practices, and now that we're getting people to see that the Death Cult has no intention of providing what the audience wants those replacements will gain traction.
The Bros are leading the way, because what's wrong with Conventional Play is not just playing the game wrong. It's doing the hobby wrong, and that's because the hobby is part of the culture and we have been doing the culture wrong BY DESIGN all this time. Restoring the culture anywhere, and persisting at it, will lead to restoring the culture everywhere- and from there the politics follows.
Thanks to Jon for connecting the Big to the Small, because this is a fractal affair.
You may need to open the image in a new Tab and zoom in; my aging eyes did.
Compare the top to the bottom. The top uses a well-known and historically-validated (as in "This shit really happened, repeatedly, across the planet, over recorded history and even purported pre-history"), while the bottom is flat-out insanity.
This is not merely a belief in Utopia. This is a belief that Utopia IS THE DEFAULT STATE OF EXISTENCE! They presume, a priori, that there is super-abundance of all material resources and that there is no differences between the sexes or between races (or within them, i.e. the nations within the races) despite all evidence proving so.
Therefore they have no explanation for unequal outcomes because they presume equal inputs without evidence, and as a consequence they presume that unequal outcomes are the result of predatory actions by hostile actors acting irrationally or due to being in thrall to same.
Their fantasy is not Gay Space Communism. Their fantasy is being infants in a crib where all are equal and are entitled to comfort, support, shelter, and sustainance without any demands upon them to do so and any disruption of this state is Evil and anything done to restore this state is Good- up to and including the genocide of everyone that dares get in the way of this fantasy. Furthermore, this is fundamentally a Feminine Fantasy, so this is also the Longhouse Fantasy.
It is a fantasy based on a fantasy, and deep down they know it and resent it which is why (a) they know they can't compete again the real fantasy that's been powerful and effective since it was mythology and (b) they have to resort to censorship at all levels to win against competition that they cannot otherwise defeat- if They Are The Only Option, then they win by default (until reality pops their delusional fantasy yet again).
Which brings me to what seemed to be serendiptous developments.
This past week we saw some Shitlib outlet get mad that Tucker Carlson had on a historian that dared to question the Great Holy Dogma of the Post-WW2 Cult that gives Globohomo its purloined moral authority.
"Call them the Barbarian Right: The master subject of this worldview is the Nietzschean barbarian or “aristocrat of the spirit” who overthrows the egalitarian—and essentially feminine—structures that have long shackled him, restraining his yearning for adventure and excellence. Nazi apologia is par for the course."
Reactions included some Dissident Right people saying, in jest, that they should lean into this for its meme potential as "The Barbarian Right". I concur, and Passage Publishing wasted no time promoting their omnibus of Robert E. Howard's works. (Buy it if you don't have this in some form already, as I do.)
Because what does the Barbarian do in Conan's Hyborean Age? Destroy the delusions of the decadent unreality of Longhoused Civilizations. In so doing Howard took what is known historical cyclical processes and puts them into a fantastic adventure fiction setting where the truth of that reality can be comprehended without dealing with the baggage of historical contexts.
So do the same to these Death Cultist decadents. Tread their Bejeweled thrones under your sandalled feet. Mercy for these fanatics is for cucks.
Others have reported on the SOBS Story about Brink's booting.
Which means that others are catching on, as I said last week when this first broke.
What I want to remind you all about is that Brink's replacement will only make things worse. The woman that replaces him is by no means Le Based Gamer Girl. She can't even be a Jobber in the Women's Division.
She's is, at best, a Mammon Mob Mol who is zealously devoted to Line Going Up. More likely is that she is a Death Cultist devoted to the pozzing of the hobby as part of destroying Civilization via poisoning the culture- and yes, the hobby is part of the culture, moreso than many would ever admit. Which means all the things I talked about before on what SOBS plans to do with the Brand and the business remains in place. Yes, both the Mammon Mob and Molech Maniac sides of it.
— YoDanno #DragonlanceDragonlance (@YoDanno) July 16, 2024
That is not changed. They want to end physical products. They want to end player groups. They want to atomize you, isolate you, mindfuck you into a Brand Cult, and (for the Molech Maniacs serving the Death Cult) use that despair to make you vulnerable to taking the poz and becoming one of them.
That is what turning this into a Mobile Trash Pay-To-Win app with a Walled Garden, FOMO everywhere you turn, and Brand tie-ins to keep you in the grip of the Brand Cult will do to you. The Mobsters are following commercial incentives in trying to atomize and isolate you. The Maniacs are assisting the Mobsters because atomized and isolated people are easy to demoralize and break psychologically- and broken people are prime recruits for pozzing into the Death Cult.
The incentive for other publishers to follow SOBS' lead if they can will only increase with time, faster for those already corporatized and publically-listed, but even smaller commercial operations will be compelled to do so because all of the commercial incentives reward it. That's why, as much as I may like some of the folks out there, I say that there is no commercial future in Tabletop. There is only a slow, then sudden, death in commercial terms.
There is a place for self-funding hobbyist operations, but those will become part of Clubhouse organizations over that same time because the revival of the Clubhouse is where the future of the hobby is. The Return of the Amateur is long overdue, but that is where things must go for there to be fantastic adventure gaming on the tabletop in another 50 years as there will be no commercial form well before that point.
Follow the money and be broken and damned. Follow the hobby and be joyful in obscurity. Or quit. That's your fork in the road. Choose. Now.
Speaking of where Sorcerers By The Sea are signalling about where Current Edition is going, let's recall SOBS doing so by denigrating the past and the creators.
I've had my rant at the Boomers like Rob complaining about this earlier, so I won't repeat it here.
Instead, I want to point your attention to the fact that this book exists as a feature-length hit piece on Gary Gygax, Dave Arnese, and the roots of the hobby- at the real game that the Cargo Cult of Conventional Play had no problems burying for decades long before the Death Cultists used Social Justice to stage a coup over the last 20 years and seize control over this game and the company that published it.
They are True Believers in their heretical Death Cult religion. You cannot reason with them. You can only warn others, not yet taken in, away from them and get them to do as you ought to be doing: not giving money to people that hate you.
This is not SOBS being retarded. This is the DIE Regime doing the usual.
That's right, this is the DIE Regime using Muh Wacisms and Muh Sexisms to continue the erasure of Real D&D.
So the new "Making of Original D&D" has a Preface stating that original D&D is, among other things, insensitive to "fat" people (WOTC's word). Such a sensitive term WOTC! 😂 And they outright state that Gary Gygax's "misogyny" is "revealed as a conscious choice?" Good lord! https://t.co/JL3CiLQacm
They also take the legacy audience for granted, and since far too many Cargo Cultists have proven themselves to be paypigs they have good reason for that confidence.
They fully intend to use this to hook people into the persuation funnel that begins the medium transition from Tabletop to Videogames, and part of that persuation process is to convince folks that their Fake D&D is better because it's dissocated from and disavowed its creators, so this is a Clean Break moment that the medium transition facilitates psychologically as well as culturall and financially.
For the love of God, and for Gary and Dave's sake, and for your own self-respect-
Politically motivated religious zealots, grunt-level adherants of the Death Cult, have spent most of the last few decades worming their way into various businesses that deal in entertainment media.
The Death Cult's smarter cohorts, using the language of Communism to disguise what they're doing, see all media as a vector for their control over the Narrative and thus the culture of a people.
They do this using instititutional power, justified by their religious dogma. They believe, with justification, that if they attain a monopoly on what is thought (via control over what is said) then they can control reality itself. (Don't ask them to jump off a building and fly unassisted, or let you run them over with a tank.)
They do not care about profits, or market forces, or anything that ordinarily would be a corrective and mitigative power upon their actions. They use their Patronage Network as a parallel shadow government, rewarding friends and punishing enemies, and through this network they exercise the institutional power that they usurp from the enemy nations they target.
The specifics of this are explained in three books: SJWs Always Lie,SJWs Always Double-Down, and Corporate Cancer. The latter is the most important for dealing with it if you are on the inside of a targeted institution or organization.
As this is a fanatical Death Cult, a group of religious zealots, appealing to self-interest or using market-based solutions DOES NOT WORK. As the case with Disney and its subsidiaries show, even when a Converged organization is in a death spiral leading to inevitable destruction with no survivors they will not relent.
They do not believe in the rules you think are normal and treat as if they were Natural Law. They work solely off Friend/Enemy Distinction; everything else is just a tool to use to get their way.
If you want to win, you must abandon all of the rules and tools that they used against you.
The Fictions You Must Shed To Win
Tabletop gaming, as a business and as a social scene, relies entirely upon the Network Effect to achieve its results.
However, there is a difference between the social scene where the hobbyists are and the business side where the problems are coming from.
The Death Cult is using a set of tools originally intended for a moral people, which we known collectively as "Intellectual Property", to execute its cultural hijacking ops upon the hobby scene and attempt to bring it into compliance like a fake, gay, and retarded LARP version of the Necromongers as done by people whose elders thought that Count Dante was a legit Dim Mak master.
They rely on you, fellow hobbyist, abiding by the same rules that they ignore, break, defect from, etc. every single chance that they get if it means punishing you.
If you insist on abiding by rules that your enemies do not, YOU WILL LOSE AND YOU DESERVE TO LOSE EVERY SINGLE TIME!
The objective is to seize control of the hobby, hold it, and safeguard it for posterity thereafter. To that end the business end must be destroyed. To achieve this end, Muh Intellectual Property--the rules that they weaponize against us, but violate without care--are to be recognized as no longer fit for purpose and thus surplus to requirements.
This is the justification:
The Publisher exists in a Compact with the Hobbyists.
The Publisher is allowed to conduct business operations on behalf of the Hobby and the Hobbyists, for which he shall be granted an honorable living performing the honorable labor of stewardship and caretaking of the core assets of the Hobby.
The Hobbyist is the Principal. The Publisher is the Agent. Agents that turn on their Principals are no longer owned any loyalty or support, but instead are to be destroyed with all due haste.
This is a textbook Principal-Agent Problem. Converged Publishers are Traitorous Agents. Therefore taking all of the assets under their stewardship, up to and including the Brands, and distributing them freely (both as in Speech and as in Beer) among the Hobbyists in perpetuity, is entirely justified and warranted.
The Objective
This is not the route of the Formal Fork Strategy. That cedes ground to the enemy. That's the route for losers and Cuckservatives.
We are going with the Informal Fork, and we're going Full Fabian Strategy. The Converged cannot be saved; the merciful route is to accelerate their demise. To cut off their revenues, their attention flows, and their claims to legitmacy and redistribute it back to the Hobby Scene is the objective. Thanks to the technology now extant, not only is this possible (as there's already mass-scaling versions done as Foreign Intelligence operations of Unrestricted Warfare by rival Imperial powers), but it is available now to ordinary people and it can be a fun side hobby to itself.
Go ahead, compete with Free stuff done by people as skilled (or moreso, given that Planned Obsolesce won't be a thing; no need to nickel-and-dime here) as Muh Professionals, easily and readily available without the garbage that the Converged (and those nearly so, but otherwise in thrall to Mammon) do on the regular.
But Why?
Again, Network Effects. This is about who controls the Network. That Network is tied to a Brand. The Hobbyist objective is to dissociate the Brand from a specific Product by the Publisher, and restore its association with the Hobby Activity in general.
This can be done. The BattleTech example is a Proof Of Concept that, despite Razorfist's doubts, can be repeated elsewhere; Catalyst already whines that there is so much extant material (including rules manuals) that it's impossible for the Cultists in Catalyst to achieve control of the Brand.
You can see where I intend to go just by reviewing this example, and no I have not forgotten about the tie-in media. That too can be contended with and beaten.
One need only remember that "D&D" is synonymose with "RPG" in most peoples' minds to recognize this fact and thus the possibility.
Yes, I am aiming to turn this into the equivalent of going into a diner in the American South, saying "I want a Coke" and then being asked to specify which one because "Coke" is synonymous with "soft drink".
This week's been a harsh one for hobbyists. Stupid British Toy Company did a dumb, and Magic-Users replaced the Head Wizard, both of which were not good for the hobby.
Yes, I have a response. Beige Shiba beat me to the summary, so I'll use his.
Before GW kiboshed it, EmperorTTS was literally putting out better lore than the official stuff.
This is a lot more than what I can put into a single blog post.
This will be my subject all next week, as each element requires a post to itself.
Tomorrow is the Introduction, where I take that thing Shiba says above about this being a broken compact between the Publisher (who is superfluous to a healthy hobby scene) and the Hobby (which is a User Network, a Network Effect to itself, and thus the source of the value that the Publisher taps into).
But you're going to ask "How do we do this?"
I will answer you with another quote:
"THE INTERNET PERCEIVES CENSORSHIP AS DAMAGE AND ROUTES AROUND IT"- John Gilmore, 1993
There is a catch: the network a human--a social--entity, one enhanced and empowered by technology but not replaced by it. The core nodes of the network need to actively get out there and hook people up into it, but this is not a hard sell because a hobbyist network is not a profit-seeking entity so it has "free" and "dirt cheap" as strong selling points to along with "not funding people who hate you".
The rest is all addressable, and with all of the tools and resources now available, readily defeated by a few driven hobbyists acting as if centrally directed.
There's folks saying that this can't be done. They are wrong. They are wrong because they adhere to rules and presupposition that no longer apply, rules and suppositions that have been weaponized against the hobbyists and thus the wider culture for political--for religious--ends by a hostile party. If you want to win, you must do what it takes; that includes discarding anything and everything that's been turned against you.
Over the weekend, a certain British toy company did a dumb.
They are about to learn what FASA, Wizkids, and now Catalyst learned the hard way: You can make all the proclimations you want, have your shills cut videos about it all you want, but none of that matters because the authority over what is acceptable IS IN THE AUDIENCE'S HANDS!. Again, Razorfist explains.
The Tourists fundamentally fail to understand because they think taking over a corporate property is no different from stealing a car.
Instead, what's happening is that--like in OpenSource software--the audience are going to fork the property away from the Tourists and carry on. That's the difference between a property based on something you do (tabletop gaming) vs. one based on something you consume (film, TV, print media).
I don't have to accept it. I recognize that (CHANGE) is contrary to the core of the property, so I reject it as I recognize it for what it is. That and, well, as they say when they shill for their side:
As for my take I use the proper terminology to say so.
Because Heresy is Heresy, and being the owner/publisher/licensed agent does not give you a pass.
Far more wealthy, powerful, and influential corporations have tried and failed to do exactly the dumb that this British toy company just did. They won't succeed either.
Fork the thing. Spread the fork. Carry on. The Retroclone Movement in the OSR did this successfully years ago; it can and will work here and now.
Good luck stoping the signal when it comes from Dontfuckafuckinstan where the typical Lawfare doesn't work. We're global now.
"Okay Walker, if it's that easy to make shit up, show me."
You asked for it, Anon. My sample gods are one long shitpost riffing off the VTubers of Hololive.
Cute Goddesses Doing Cute Divine Things
That Assassin I rolled up the other day? He worships a goddess based off Hololive EN Gen 2's Nanashi Mumei ("The Guardian of Civilization"), and his specific sect is based off a running gag about her being a functional psychopath ("The Fear Owl").
Despite her nature-girl attire, I slot her as Lawful Neutral and use that Owl symbolism to graft on aspects of Greece's Athena to round her out as a goddess.
"The Fear Owl", therefore, is a Lawful Evil sect primarily aimed as "removing the enemies of Civilization" and caters to Assassins and Monks.
She also has a Lawful Good sect, catering to Paladins, revering her as The Great Matron or The Empress and plays up her very agreeable and pro-social elements to make her out to be a Princess/Queen Worth Saving.
Her (baseline) Lawful Neutral religion is about Order, Civilization, and bringing the chaos of the wilderness to heel so it may prosper under Man's guiding hand.
And I made all of that up as I wrote this post. Done.
But wait! There's more!
This is your Nature Goddess, based off of Ceres Fauna. She is True Neutral.
Matron of Nature, she comes into conflict with Mumei and she appears as a Dryad to her worshippers. Her priesthood are Druids, so she is the matron to that class as well as to Bards and (in part, Mumei being the the other half) to Rangers.
Despite her amiable nature, she is Nature in all its cruelty as well as its beauty- as those who've encountered her more monstrous minions found out the hard way.
Those who gain her favor are those who know how to gain the favor of the most elite of women, as her cult emphasizes Nature as a feminine force in the cosmos, and those who attract her ire do so as women scorn the weak and hapless of men.
Her sects include a Neutral Evil sect of Assassins (who focus on her being a scourge of the weak) and a Neutral Good sect of Rangers (who act more like wandering do-gooders, helping to keep the peace in rural lands and on the frontier).
And if you think non-Christian mythology can't get like this, my brother in Christ you have no idea what really goes on out there in mythology and religion.
"But-"
It's no more silly than naming characters after professional wrestlers, naming cities after the fact of the inordinate amount of whores therein, or doing in-character wrestling-style promos talking mad shit against each other while having other characters be literal Muppets. Silly is fun, fun makes playing the game entertaining (think of it as social lubrication), and while the atmosphere is silly the play is serious- we want to win, dammit.
Oh, and don't be surprised if other VTubers and related memes show up when I'm asked to contribute. I am just dying to do some of them as soon as I get the chance.
The Cargo Cult does not read the primary sources. They rely on Cargo Cult dogma and Just So stories, and they cannot parse primary sources when presented them.
They do not read, do not know how to read, and cannot parse a technical manual to save their lives. This explains a lot about Cargo Cult publications, practices, and positions generally.
What will blow their mind, after having all of the receipts proving that the #BROSR is right shoved in their faces, are the receipts showing that videogames do everything they want out of the hobby better than their precious products for the tabletop do- starting with showing why all the Conventional Play people with real talent go to vidya or film/TV as soon as they can (starting with Warren Spector decades ago).
This is low-status behavior from status-anxious losers that are sufficiently self-aware to know it, and they resent it, so this is how they act when confronted with the truth. They demand the deference and respect of high-status prestige position holders WITHOUT HAVING ONE. Then they get mad when they don't get what they (delusionally) expect.
They get clowned upon, and they deserve getting clowned upon.
As anyone that has read the book knows, the demands did not cease; the Death Cultists moved the goalposts and made newer--more extreme--demands as one expects of a fanatical Death Cult that does not believe in Redemption or anything subset of it.
Goodman, being Cuckservatives, will learn nothing from this. The poz is taking its toll; count it Converged and consign it to the bin. This means that all said about BattleTech now applies to all Goodman products.
As Goodman favors Fake D&D and Cargo Cult play, I feel no sympathy for these events. They let the zombie bite. It was only a matter of time.
There is no future for the hobby but what the Bros have recovered from the memory hole. Learn to #winatrpgs and become #elitelevel or end up Cleric fodder.
Speaking of cult-like class structures, let's talk about our sneaky-stabby boys.
As the picture indicates, this class is inspired by the legends of the Hassasshin cult (and a few others of similar makeup, like the Thugee cult).
The Assassin class may be wholly devoted to doing evil, but it is not without organization. Even a Chaotic Evil Assassin group conforms to the strictures governing this class, and as such those that dismiss this class as Edgy Lone Wolves are going to find out it's a lot closer to John Wick than you may want to think.
It's been a hot minute since we've dug deep into AD&D1e, but Jon's recent streams got me going again.
Certain classes, as I mentioned in past inquiries, have elements to them that are not appreciated or even noticed but nonetheless. The sub-classes in particular have things like institutional organization baked directly into their rules for advancement at high level.
Let's take a look at them, starting with the Druid.
Parallel to the "I don't like fantasy in my sci-fi" whine is the "I don't like religion in (X)" whine.
Contrary to what (Post-)Modernist Westerners wish was true, religion is a primary motivator for action in the pre-Modern world.
Yes, I said "religion" and not "Christianity"- and I mean exactly that. Religion matters greatly to the pre-Modern mind, be it at a tribal or a civilized level, and this has been known in detail for generations- but, go figure, memory-holed because of WrongThink.