On Friday last week, the Pundit dropped the following.
The Pundit gets what the issue is.
This is not a question of "You got Skiffy in my Fantasy!" because that's been part of the game since before its official publication in 1974, made brick-to-face obvious with the crossover rules for Gamma World and Boot Hill in AD&D1e.
No, the issue is Brand Collaborations. This means that Wizards of the Coast are pursuing the Fortnite model, which is where there are license deals made to allow for officially-licensed adaptations for The Only Game That Matters in Current Edition, and as we now see that's going to be fed directly into D&D Beyond where it will remains there as an exclusive offering to draw in new users and retain existing one- further reinforcing platform lock-in, weaponizing the Network Effect to cut off the acquisition of customers to all of the Temu Tabletop tinkerers bottom-feeding off of The Only Game (And Publisher) That Matters.
This will work because it already has for Magic: The Gathering.
This also will cut off license opportunities for everyone else, because WOTC will have the money and the time to suck up any and all such Brand License opportunities going forward and thus deny one of the lifelines that many Temu Tabletop publishers used to keep their operations going heretofore. WOTC is not a high risk proposition for a Brand; even Palladium and Paizo are now, and they're the perenial also-rans. As it is for other Big Corpos, so it will be for everyone else- such as the Burroughs, Howard, and Vance Estates.
You won't be able to court a dormant, but attractive, brand to go with your Temu Tabletop product going forward- not when WOTC is able to pay more, reliably, to a far larger target audience and thus open the door to yet further brand collaboration deals.
If WOTC (and Hasbros) has the sense that God gave a diseased donkey suffering from syphillis and dying of AIDS, they will make it clear that they are the only Tabletop party in town so they should just ghost everyone else. That's it for the PDF Merchants; you can only reskin B/X so many ways, the customer pickup pool from WOTC's castoffs is drying up, and they have neither the skill nor the will to do what it takes to compete and win. The Dying Time is here for them.
If you think this is not an issue on the commercial side, you STILL do not comprehend Network Effects. Pundit is wrong about the lock-in being a bad move because that has already proven itself to be a success. C-Suite is very happy with this; most players now use Beyond exclusively, disdaining print media entirely, precisely because being in the cloud allows for users to log in and play anywhere that supports the client. The shift to being Vidya is already halfway there, and the profits prove it.
Commercial Tabletop is over for everyone but WOTC. What remains is the lagtime between Cause and Effect. It may take a few years, but it's coming all the same. Only the Clubhouse survives.