Monday, May 18, 2026

The Culture: Proof That They Reject The Evidence In Favor Of Their Dogma

Last week, on the 13th, Roll For Combat did a panel about Muh Settings and Muh Mega-Modules.

You will see this repeatedly: admit that both Corpo C-Suite and the Bros are right, then CogDis right back into Cargo Cultism.

Admit that Wizards of the Coast wants to go all-digital, remove all the friction from playing, and switch over to being a Live Service model because it is the superior and proven way to make Conventional Play commercially viable and then turn right around vaccuuming Copium so hard that you'd swear they'd suck a Gas Giant to death in an hour over how they continue to justify their failed model.

Admit that Braunstein is the superior and proper mode of play for the hobby, and then turn right around and talk about Narrative and DMs being petty shits is okay and other Known Issues.

Admit that both sides are superior for meeting the hobby needs of adults with careers and families, and then turn right around and talk about how this hurts product development of the very PDF Merchant dogshit they're continuing to spew out like Jeets shitting on the beach.

Admit that all of the commercial pressures are fucking them in the ass, that WOTC is doing the smart thing on their end (while admitting that the Bros are doing the smart thing on the hobby end tacitly), and then turn right around to snort Copium like Tony Montana at the end of Scarface.

And we know how he went out. The Cargo Cult won't be so lucky.

Yuri Bezmenov famously stated that "a person who is demoralized is unable to assess true information. The facts tell him nothing, even if I shower him with information, with authentic proof, with documents and pictures, he will refuse to believe it."

He elaborated on this concept in several key ways:

  • Irreversibility: Bezmenov argued that once demoralization is complete, it is "irreversible" for that generation, requiring 15 to 20 years to educate a new, patriotically minded generation to replace them.
  • Resistance to Proof: He claimed that even showing a demoralized person "authentic proof" or taking them to a concentration camp would not change their mind; they would only understand reality "when a military boot crashes his balls."
  • Core Definition: He summarized the tragedy by noting that "exposure to true information does not matter anymore" because the demoralized individual's perception of reality has been fundamentally altered to reject sensible conclusions.

This is what the Cargo Cult does to its True Believers, and just like the Useful Idiots that Yuri talked about regarding Communism there is no future for the Cult in a world where WOTC gets their way (and they will, so far as the commercial side is concerned) and the Clubhouse freezes them out seeking them as the zombies that they are.

Bifurcation is now inevitable, and the Cult is doomed; their own members admit it.

Sunday, May 17, 2026

The Culture: Beast Can't Read

Grifting Beast is again ankle-biting the Bros and promoting Cargo Cult Dogma because he needs the Cult to buy shit he shills.

No, it's not Calvinball. It's not a folk tradition. It's no different than Chess; it's a game with a strict ruleset that is there to be used and obeyed. Using it wrong--"folk traditions"--doesn't stop being wrong because you did the meme.

Because no, Grifty-Boi, you can't read. So many of you can't, so you resort to Calvinball to cope with being unable to read what Gary wrote and comprehend what he said.

Proper gameplay means that all of your problems cease to exist.

  • You can play when you want, how you want, for as long as you want because there are gamemodes and procedures that focus on it- Schedule Your Fun isn't an issue.
  • Strict Timekeeping means that the world is always in motion and thus opportunities for Happenings to play out are always there, and mandatory upkeep costs keeps all mans on the map focused on securing and protecting their logistics lest they be knocked out of play.
  • No Calvinball. The rules say what they say, they are what they are, and everyone is bound by them- including the publisher. The Word Is The Authority, not the Referee, the publisher, or any other man. They can be read, studied, known, and mastered- same as Chess, UNO, Scrabble, or any other game because that's what this is.
  • The focus is on being an independent actor operating under a Fog of War pursuing objectives. Some are individual mans, some control factions, and there are no permanent parties so you mix up who you play and who you play with on a regular basis.

This is presuming that Grifty does suffer a reading a comprehension problem. Far more likely is that he's doing this shit again.

These people don't know a goddamn thing about game design, so they fuck with things things that they shouldn't and then wonder why shit doesn't work.

Initative is one of them. It's there to manage information flows in combat by keeping things confined to one subset at a time; the more granular the procedure, the worse things are at the table and the more you argue for digitization and automation (i.e. Vidya) instead because that level of complexity is better done in competing media but that would mean that Grifty can (a) read and (b) consider Second and Third Order effects, and we see that he can't.

Shut up already.

Saturday, May 16, 2026

The Culture: Remember To Not Give Them Money

Reminder that the other twat that started The End of Globohomo is still doing her racket.

And as for the recent shit racket release:

Go ahead, review bomb that shit.

Then, if it is actually worth playing, pirate that shit.

We're playing by Chicago Rules now. It's all Fair Game. Have at it, gang.

Friday, May 15, 2026

The Culture: Time Is A Flat Circle

The LOLcow sees what Ryan Dancey saw 26 years ago.

NETWORK EFFECTS, MOTHERFUCKER!

Folks gainsay Garipay here, but he's right: all competitors ultimately feed The Only Game That Matters, which is why they are not competitors at all. This is the old-time Blizzard playbook, and it works.

Dancey published the receipts on this when he announced the OGL back during the pre-release and early post-launch phase of D&D3e; he explained, in person at cons and at-length on forums, how this worked- the very process Garipay explained in his video above.

This is not new. This is how "The Industry" has always worked, because it's a bunch of tinkering twats doing Cargo Cultism because sweet fuck-all know jack shit about game design despite all pretensions to the contrary- as shown by their results.

(The ones that do know anything go into Vidya and actually make a living doing this that can afford children, at most keeping Tabletop as a sidegig like Mike Pondsmith did.)

This is why I immediatley dismissed the Darlings as the flashes in the pan (if that) that they were, along with the rest of the PDF Slop out there, as completely irrelevant; any good ideas--LOLNO--would filter up to The Only Game That Matters in due course.

Just play D&D- and play an edition that actually works. Braunstein is far more relevant and influential that this crap.

Thursday, May 14, 2026

The Culture: Slopaganda Is In Tabletop Too

This applies to a lot of PDF Merchant shit out there.

The only difference is the covert Corpo backing.

Instead, it's nepos and those with nepo-baby friends or connections making these "to make a statement" or something equally fatuous on one hand and delusional incompetents on the other making their Fantasy Hearbreaker.

(Blanked) By The Apocalypse. (Blank) Hack. Flowery Bullshit Vaguely Based On Fagshit Books From Fellow Travellers Decades Ago. The Writer's Hobbyhorse & Fetish As A Game. All of them and more litter the shelves and would be better off throw on the pyre and burned- and the "games" too.

Either way, as I have said many times, it is a waste of time and money to make and to buy. Stick to The Game That Matters. Learn it, study it, master it because that one gets played and the rest sit on your shelf.. JUST. PLAY. D&D!

Wednesday, May 13, 2026

The Business: The Grogs Don't Get Why It's Being Done

Oldfags being unable to think like corpos again.

The problem with Official Game is not Muh DM Support.

The problem, so far as C-Suite is concerned, is the need for Dungeon Masters AT ALL.

It's been over 10 years since Current Edition's launch. D&D Beyond has achieved hegemony on the commercial side of the hobby. Wizards of the Coast knows this, which is why they feel secure shitting all over the Cargo Cult and the Oldfags in the OSR. They don't need the Cult anymore.

From the perspective of C-Suite, DMs are the problem. The solution is to remove the need for DMs entirely. The technology now exists to do that, and Wizards of the Coast (at Hasbro's insistance, driven by shareholder pressure) is working on doing that.

Why? Because there are FAR more players than DMs for Official Edition. Those people are hopelessly yoked to Beyond, so they are not going to leave The Only Network Effect That Exists for Your Dogshit Alternative.

Think like a Corpo. What's your clockblock? DMs. What's easier, getting players you trained by be passive raidloggers to run the game or replace the block with a bot?

Beep-boop, motherfucker. DM Bot is online, and it will be a better DM than the vast majority of shit DMs out there for all the same reasons that Vidya curbstomps the Cargo Cult: doesn't cheat, doesn't do Calvinball, always consistent, always available, and (this is the corpo-friendly killer app) only uses Approved Options and Content.

It will be rolled out first as an aid, then functionality will be added until it can openly shove the shit-tier DMs out of the chair entirely because DM Bot Is Always There.

Revealed Preferences show consistently that users prefer convenience over everything else, which is why WOTC is being told to do this and why it will succeed once implemented. Players want to play the game; DMs are the cockblock. Remove the block, and players play more; players that play more pay more to get more stuff that gives them advantages when they play, and Microtransactions are what Hasbro is pressing WOTC to turn Official Edition into and C-Suite will comply or get replaced with people that will.

Seattle's FIRING You!

This is what it means to be hammered from above by the Corpos. Meanwhile, the Cult and their Six Session Suckouts can't get over themselves so they won't be admitted to the Clubhouse where the Real Game will remain after the Corpos finish doing their job on the Official Edition.

No one wants what the Cargo Cult sells, or they wouldn't be coping so hard over WOTC's pivoting in a manner that solves the Cargo Cult problem from their perspective just as the Bros solved it by restoring what the Cult shoved down the Memory Hole.

They're already dead.

Tuesday, May 12, 2026

The Culture: "Winning Secrets" Is In The Wild

My physical copies of Winning Secrets and BROZER arrived on Friday last week.

When this becomes available, you should get a copy. This is, along with BROZER and UMBROS, the (at-present) collection of receipts that combine into a remedial teaching manual for what the hobby of Fantasy Adventure Gaming is and how it works.