Saturday, August 1, 2026

The Culture: Substack Is Where The Receipts Are Now

You need to be on Substack.

Umbros Docket: The Second Battle of Firsthaven by Angry Steak

Run: July 14, 2026

Read on Substack

This is where the receipts get posted.

This is where Jeffro can be found.

This is now where the real discourse exists.

Friday, July 31, 2026

The Business: Wizards Confirms The Fortnite Strategy

Wizards of the Coast dropped their keynote at GenCon.

What I told you is on the cards is confirmed.

Major Announcements

Dark Sun returns (Season of Survival, 2027) as D&D’s first mature-rated fifth-edition setting. The harsh world of Athas features defiling magic, psionics, and sorcerer-kings. Releases include the gameplay expansion Dark Sun: Blood and Power, the adventure expansion Dark Sun: Edge of Oblivion, a map pack, DM screen, and a limited-edition Player’s Handbook with alternate art. It introduces the Scion/Psion class and carries content warnings for violence and mature themes (shrink-wrapped with a warning). Localized editions (French, Italian, German, Spanish) follow later in 2027.

Universes Beyond launches as a new crossover initiative:

  • D&D: World of Warcraft (Season of Champions, November 2026; early access ~Nov 3, full release Nov 17) brings Azeroth to the table with 13 classes (new/reimagined subclasses and specializations), 16 species (including Dracthyr, Vulpera, etc.), 60+ spells, monsters, dungeons (including reimagined iconic ones), factions with renown, mounts, and more. A map pack with Icecrown Citadel content and other accessories are planned.
  • A Star Wars collaboration (Season of Rebellion, 2027) was teased, with more details to come.

D&D Icons (led by Joe Manganiello) pairs legendary creators with the studio:

  • Dragonlance with Tracy Hickman.
  • Greyhawk with Luke Gygax (drawing on Gary Gygax’s notes, partly through Melf’s perspective).
  • Drizzt Do’Urden content with R.A. Salvatore.

Greyhawk: Crown of the Witch Queen is a full-length adventure expanding on Drelnza (vampire daughter of Iggwilv/Tasha) from classic material.

Studio partnerships for more setting content: Ghostfire Gaming (Ravenloft, 2027), Visionary Productions (Eberron adventure featuring the Lord of Blades, 2028), and Kobold Press (Forgotten Realms content, 2028).

D&D Beyond

updates emphasize making the game easier to play together:
  • Live Looking for Group tools (Event Finder for stores, rebuilt Discord LFG, limited-time cheap sessions via StartPlaying).
  • Upcoming features: rebuilt search, DM prep tools (scene manager, map pins, etc.), mapless encounter tools.
  • New mobile app (early 2027) powered by a new rules engine.

Other notes: The Warlock video game protagonist’s patron is the archfey Tasha (voiced by Maggie Robertson); full gameplay reveal at Gamescom Opening Night Live (Aug 25). The official actual-play series Dungeon Masters will visit Azeroth then return to the Forgotten Realms (Icewind Dale). Arcana Unleashed (Season of Magic) arrives in September 2026 with subclasses, backgrounds, feats, spells, and more.

The presentation positioned these as additive to core D&D worlds, with staffing increased to support both classic settings and crossovers, aiming to bring more players to the table across formats. Official details and the full roadmap are available on D&D Beyond and the Dungeons & Dragons site.

Told you so.

All that's missing is the AI bots to run games and fill out parties; those are still in the works, so we'll hear more about those down the road.

Thursday, July 30, 2026

The Culture: Jeffro Explains The Suppression Efforts

Jeffro explains why the Bros lack visibility despite their paradigm-shaping work.

This is an interesting suggestion. I can tell you what has happened over the past few years. 1) The big brains of the BrOSR inner circle have been entirely eaten up with working out what rpgs really are and how to achieve the best results of them. This effort largely upends what even the progenitors would say about it all. 2) Meanwhile commentators, historians, and YouTube personalities have taken on a reading of rpg history that interpolates today’s BrOSR practices and framing and even terminology into the past. It is presumed that people in the bad old days did things the BrOSR way even though everyone else in communication with the BrOSR has been telling us that “no one played that way”, “not even Gygax played that way”, and “Jeffro does not play RAW”, etc. etc. 3) My own work, “How to Win at D&D”, which outlines elements BrOSR thinking that actually were extant in the actual game rules of rpgs produced in the 70s and which subsequently evaporated over the course of the 1980s as rpgs were redefined…? It is not cited by anyone at all even though it is the first work ever published to conclusively make the case that something is wildly off in how people have been describing rpg history over the past few decades. I don’t know what the next move in all of this should be, but I have gotten practically no requests at all for me to continue doing “anthropological” work of that sort. People that have attached themselves in a more or less parasitic manner to the BrOSR scene tend to speak of it not at all and betray little interest in the matter. Perhaps because there is no money in it or perhaps because someone bullied them and/or paid them to lay off.

- Jeffro Johnson

Read on Substack

TLDR: The engineers did engineering things why the sales guys continued to shill shit no one needed.

He is right about the money. Implemented as we've done, all the money in Tabletop flushes out because no one need to buy anything but the rules themselves. The commercial side of the hobby is all about pushing product. They have no concept of supplying services, other than Wizards of the Coast (and they have their own solutions that are not what we want), so they have no incentive to promote the solution that actually works.

Observe Revealed Preferences: everyone who'se tried did the (very old) meme.

The same goes with the Clubhouse and all it entails. Once they grasp how it works, particularly by seeing it in action, THEY SIGN THE FUCK UP!

The plan is simple: show people how it's done. They will believe it when they see it in action.

The OPFOR plan is simple: suppress awareness.

This didn't work last time. It won't this time. People like free things. People like free things that enhance their autonomy and lives. The Bros offer that.

Wednesday, July 29, 2026

The Culture: Hasbro Hit The Emergency Button

Fall 'Memberberries Alert

This is the only Transformers movie worth a damn. Take your (grand-)kids and share the joy (and the pain of seeing Robot Jesus die).

Yes, there's a YT channel using OG G1 TF.

Hasbro feels the heat over fucking up the Bayformers and being unable to do anything else that sticks--no, T1 didn't--like the OG did. Turns out that hand-painted animation cells have a particular kind of magic over the minds of the audience, because this original flavor consistently hooks new fans year on year over whatever came after. The merch sales and tie-in media (i.e. videogames) proves it.

Expect this to cascade into The Only Game That Matters sooner than later, given other crossovers we know is on the table.

Tuesday, July 28, 2026

The Culture: Observe Cargo Cult Cognitive Dissonance In Action

While I have little respect for Glickner, and none for that goblin with the receding lairline that shits out copy for him, that Derek guy gets it right more than not and Glickner if he in his very narrow range of expertise tends to be right half the time.

Derek said that Hasbro would push WOTC to spread their Fortnite strategy in Magic: The Gathering to The Only Game That Matters. WOTC is doing exactly that.

This is going to work. It worked for Magic. It will work for Official D&D because WOTC's target audience--those hopelessly yoked to Beyond--are exactly the sort of Casuals, Tourists, and Normies that want to do The Current Thing and have no problems treating D&D like an all-you-can-eat buffet.

They want it all. They want it in one place. They want to pay one price to get all of it. They want one set of rules to play all of it. That is the Fortnite and Roblox model AND IT FUCKING WORKS! They know it works because they have the data showing that it works, and they have sufficient institutional knowledge of what Network Effects are, how they work, and why they work that way to prove that this is the smartest strategy for them, Commercial Corpo Tabletop.

For the hobby as a whole? That's a different question.

Being that RFC is made up of Cargo Cultists, they cannot fathom why despite acknowledging that this is going to work and work like gangbusters there is no viable form of competition within the commercial sphere- and that includes everyone that begs on Kickstarter for money.

To the extent that they are played at all, it is because they are within D&D's Network Effect and leverage that to their advantage. That said, they aren't played nearly as much as boosters and publishers want you to believe; none of them solve the Six Session Suckout, the dropoff of interest is akin to that between Normal and Savage raiding in FF14-

Not exaggerating; that sort of "Fuck This Shit I'm Out" has been consistent across the generations, as Ryan Dancey revealed over 25 years ago. The Brand matters, as it is the heart of the Network Effect.

This is why Only D&D--real D&D--Can Kill D&D.

So just play D&D--real D&D--and leave the poseurs selling Temu D&D behind.

Monday, July 27, 2026

The Culture: This Oldfag Is Lying To Your Face

This is a flat-out lie.

Tenkar is lying to you.

You CAN run B/X (despite being inferior to AD&D) with wars front and center. It's not that hard; Bros, using AD&D, do this on a regular basis--I did this twice in as many months, and I expect more before the year is out, and that's just my campaign; UMBROS, etc. have battles and wage wars just as often or moreso--and you can have your standard adventuring stuff take place interlaced with the batles, logistics, and diplomacy. The warfare gives context to the adventuring, which in turn gives meaning to the warfare.

Tenkar is an Oldfag who is so deep into Sunk Cost Fallacies that he wouldn't know what not-drowning in them is to save his life. Such is the life of an Oldfag Cargo Cultist.

You can see the lack of skill at reading comprehension, his inability to draw inferences, to know how Order of Operations in use of material works (TLDR: if the rules don't say otherwise, it works as it does in reality so consult real world sources) as he drones on.

Don't believe the lies. Wage your wars. You don't need to invent new rules or use external addons; the trick is scaling.

Sunday, July 26, 2026

The Culture: The Bros Showed How Simpler And Easier This Way Is

It really is this simple.

14 people are better at entertaining each other than one guy that thinks of himself as a brilliant world builder, fantasist, author and stage manager.

- Jeffro Johnson

Read on Substack

The Cargo Cult and the Techno-Corpos at WOTC are doing the meme.