Tuesday, October 13, 2026

The Culture: The Grifting One Fights The Rearguard Action

Grifting Beast has been a lying faggot for years, but this shows a bit more ambition than usual.

Below is a series of videos all building up a conclusion.



The conclusion is that the Cargo Cult is right and both WOTC and the Bros are wrong.

You have to be in the grips of a psychotic break with reality to believe the former; WOTC knows far better than Grifting Beast what is actually going on in the commercial side of the hobby, has a far superior position, and reshapes the commercial side to fit its preferences as it wills that to be and fuck everyone else- thus is the power of control over the Network Effect.

You have to be a two-faced liar and con artist to believe the latter. That Grify-boy has to do this AT ALL is proof that the Bros are not only right and correct, but that our way of play is superior and desirable.

Fuck this gay-assed faggot, sideways, with a shovel covered in shit and burrs and then get deported to his spiritual homeland of India.

You want to help a Bro? Take Rump's survey; link here.

Monday, October 12, 2026

The Culture: It's Not Just The Bros Saying RAW Is The Way

This guy gets it.

This is why you always have the rules at hand during play.

Most players suck at reading comprehension, especially poors and younger generations since they got shit or no teaching on grammar and comprehension, so they are prone to getting things wrong like described.

This man explained what is really going on better than anyone else, including myself and other Bros, on what is going on and thus why Rules As Written is the only valid way to go- especially as it puts the blame, responsibility, and thus onus on the designer and publisher, where it belongs to get this right and correct.

Pity him, for Le Redditors and the Theater Kids are going to come for this man screaming for blood.

Sunday, October 11, 2026

The Business: Show Your Workflow, Designfags

This video is not posted for shits and giggles.

If you cannot animate your game's workflows in a similar manner, exposing your design logic for piss-easy inspection, it's shit and should be refined until you can and do.

Simple as.

Saturday, October 10, 2026

The Culture: Basic Logic Makes Commies Its Bitch

Boldest channel on YouTube these days.

Keep digging into his backlog. He's got one banger after another.

Friday, October 9, 2026

The Culture: Tex Teases Hesperus II Episode

This dropped recently. Looking forward to the full episode.

And remember, the next 'Mech video on deck is The Archer.

Thursday, October 8, 2026

The Culture: Tabletop Makers Need To Work Harder To Justify Their Existences

I am thinking of something that should be talked about.

Put away the Theater Kid faggotry and its performative signalling. Put away Braunstein. Put away the Cargo Cult and its stupid norms.

Think like a Normie that isn't in the hobby, but only sees it as the precursor to the Vidya versions. Specifically, think of the single-player adventure game where you control one man, doing things by himself without superpowers or items that emulate those effects. In short, your classic Fighting Man (or a boy growing into one); this is the sort of tale you see in the old days, almost all of which are in the Public Domain now.

What does that game look like?

"That's-"

No, not really. You're not looking at easily scaling things up from man-to-man to mass combat and this isn't a musou so he ain't a one-man army either; if he's facing two on one, he's in trouble, especially if they just pile on like it does in real life- and that's just other men. Monsters can easily be too much to handle even if it's just one of them.

"GURPS?"

No, not really; it, and HERO, are Dev Kit products. They are not games. They are tools to develop ideas into games.

You're looking at a ruleset that gets into the weeds a bit. Like Palladium, this is a circumstance where blow-by-blow matters. Like Traveller, this is a circumstances where you taking a hit is a serious problem. Your Pace of Decision is at the Second level, not the Minute or greater level, because the level of abstraction you're after here is one where what you wear, where your gear it, how hurt/hungry/thirsty/tired you are matters, and all of that factors into your man's performance. This is a level of abstraction that--normally--is anti-thetical to good, satisfying, or proper gameplay.

Yet few products that attempt to get this close to the single man perspective try to be readable technical manuals that Normies can read, comprehend, process, and apply in minutes and in small amounts as required. (Rolemaster being a particular offender here.)

If you're going to insist on publishing adventure game products, the least you can do is justify your existence by getting away from the space utterly consumed by D&D and its Network Effect as well as those already occupied by products/brands with similar status (e.g. HERO, Call of Cthlulhu, Traveller, BattleTech, RIFTS).

You lot need to sit down and think through what justifies your product being independent of those Networks and their Brands. Me doing this think-aloud piece above is that sort of work, because none of them do it well and few of them even comprehend the question- nevermind try to answer it.

Try to answer the question above: "What does the adventure game focused on one adventurer, with no powers, look like?"

Right now, it looks more like Sword World (and that's still a far cry from the answer) than anything else. You need to carve out the niche you claim to champion BECAUSE IT DOES NOT EXIST!

Wednesday, October 7, 2026

Sandman Dodging Champion For Another Year

My birthday is today.

I know the ritual. Folks in the family want to know what I want for my birthday, and since it's two months before Xmas I might as well put my Wish List in order.

So that's done: Amazon (Appendix N Lit, Concept Art Books, General Anime, Genre Fiction Media, Gundam Media, History Media, Middle-Earth Media, Miscellaneous, Old West Literary Canon), Steam, GOG- all sorted. In addition, the big lists I don't keep online (firearms, transit, services, Things Only (U)HNWIs Can Do For Me) are all also updated and I remind you that gift cards are always appreciated.

Additions this year include: WOW Forever bonus pack (link is to the top tier; Heroic is fine, so is just game time) and WOW sub time, a year of Twitter Premium, upgrading my PC's graphics card (not by much; I'm aiming for the 6GB version of my current card), a Palladium Grab Bag (if live by that point; if not they will before XMas) and this print of the original cover art for A Princess of Mars, a hardcopy of D&D: An American Institution, and someone somehow finding a print copy of the Robotech: Expeditionary Force Marines Sourcebook.

NB: Steam Autumn sale is ongoing, GOG's may not be over yet when you read this, Amazon has Prime Days going on, and some other storefronts may have sales.