We're doing this. Too many of you either forgot or didn't get the memo.
YOUR LIFE IS GOVERNED BY NETWORK EFFECTS!
Tabletop is utterly dependent upon Network Effects for their value. Your fucking product is USELESS ASS-WIPING PAPER without a user network.
The reason that The Only Game That Matters is Dungeons & Dragons is because D&D has the largest user network. Every single user is connected to EVERY OTHER USER because they all play the same game. This is what Ryan Dancey got on about 25 years ago when he pitched the Open Gaming License to Wizards of the Coast for D&D3.X; time proved him correct and continues to prove him correct.
Every other competitor to The Only Game That Matters that did not tap into the dominent network faltered and continues to falter. The utility for anyone coming into the hobby to learn ANYTHING other than D&D is a diminishing utility that is fast eroding as macro-level economics and global geopolitics continues to collapse and shift. Why? Because this is a hobby billed on being dirt-fucking cheap to get into and stick with, which sets very firm AND very low expectations regarding cost- this is why D&D Beyond, despite everyone and their uncle complaining about it or about WOTC, is still where the majority of hobbyists are and remain to this day.
You cannot compete within the hobby while being without the dominant network. YOU CAN ONLY LOSE SLOWLY.
"but-"
You have the apperance of competition because people somehow think begging on a crowdfunding site is not actually begging, and because publication costs are so low now that very small operations can--even after the tarriffs--can crack out product without needing to be Big Corpo, but that it all it is: APPEARANCE. Seeming. ILLUSION!
In reality, there is D&D and there is Fuck You Get Lost.
The reason? The utility of a Tabletop product is physical; you can't play by yourself, so you must have others who agree to play and that means that the game that gets played is the one everyone agrees to play. That's going to be D&D 99% of the time. It's just a matter of what edition to play, and the rest is details.
Therefore there is only competition within a network, especially in Tabletop, which means there is only competition within the D&D Player User Network and the further you get from that core--centered around Beyond--the worse your commercial viability becomes. Wizards of the Coast does know this, which is why the smarter people in the corporation decide to exploit that position at every turn; they just suck at succeeding at exploiting that position, but it doesn't matter because--contra D&DTube's Usual Faggots--alternatives to The Game That Matter are irrelevent because everyone does not agree on what to play other than D&D.
You have legacy subnetworks out there--Palladium being the oldest surviving one that still matters--and they survive by tapping into that D&D network through familiarity or similarity to a D&D edition, and you can slot the OSR into this for the same reason; it's why so many of them are/were B/X clones or built on those bones (e.g. Mutant Future cloning Gamma World).
The few other notable Tabletop properties out there are likewise Old As Fuck and remain on top because they are the dominant property through a dominant Network Effect, and so many of them have reached Escape Velocity where it no longer matters if the game itself is in print or published by this or that corporation or whatever; BattleTech was an outright dead game for years at a time and it still dominated Giant Robot gaming in Tabletop, with Heavy Gear only ever as a Number Two, and that's how D&D is overall.
(N.B.: This is why Star Wars in its d6 form remains so dominant despite there being d20 and Whatever That Fucking Abomination Is. Furthermore, it shows that 40K and Fantasy can be maintained should G-Dubs ever completely lose the plot.)
Tabletop has not been a Blue Water economic sector for generations; it was saturated by 1980, and crowded by 1990. The last serious shake-up was D&D3.X and Dancey's attempt at applying Copyleft principles to Tabletop, and we saw what happened as soon as he was out of the picture; at least that fuckup ended with the release of Current Edition into Creative Commons, and the forking of 3.X into Pathwanker, but in terms of actual "I am a serious businessman pursuing serious commercial endeavors" Tabletop hasn't been shit for dick since 1980. If you're not a Boomer or a Joneser, you're not a real player and you never were.
The hobby's commercialization was a gross mistake, one that entropy itself is now correcting, through the relentless power-flexing of the Network Effect. It no longer matters what WOTC does or does not do; D&D is now the Forever Game, with a Network Effect that cannot be beaten because it has escaped the control of any IP owner or controller, and thus it is to Tabletop what Xerox is to photocopying or Google to search engines- no, even worse.
This is why I say "Just play D&D". If you actually want to play, that's how it is and now that's how it will always be. The next Traveller edition will (again) be built on D&D's bones, and all of them will in due course. You go where the action is, and the action is the Network.