Monday, April 6, 2026

The Culture: The Bros Have Won So Now Comes The Conquest Phase

Friend of the Retreat Jon Mollison made this post over this past weekend: "The Archipelago of Emergent Play".

Below are the salient points:

  • Five Blogs, Five Angles on the Same Idea: "These five blogs, and the others listed in the right hand column of this blog, form a coherent intellectual ecosystem. Each one approaches the same core questions from a slightly different angle."
  • What Actually Unites These Writers: "... the connective tissue is clear: Rules shape behavior more than intentions do, Emergent narrative over authored narrative, A wargame‑adjacent worldview, Simple rules → complex worlds, The GM as referee, not author
  • Small Pebbles, Big Ripples: "They’re about how systems shape behavior."
  • Why This Differs From Most RPG Discourse: "Instead of echoing forty years of RPG discourse that asks, “How do we tell better stories?”, these guys ask, “What happens if we stop trying to tell stories at all?” 1And the answer, the emergent answer, is way more interesting than anything a harried GM could script."

The result is that the BROSR is having an outsized influence on a hobby scene that has outsized influence on popular culture. The receipts are in the wholly independent arrival of others on things that the Bros previously presented, argued, demonstrated (with copious recepits), and proved beyond a reasonable doubt to be correct about what this hobby and medium is and how it works.

And we are seeing those threatened by the dying Status Quo of Endless Product Slop and GM-centric/Narrative-centric bullshit already trying to contain that influence in the most Mean Girls manner possible- and it's not going to work, not when one of the most important practice of the Bros--to show the receipts--is also being independently adopted and used.

More people will come forward doing the same thing: independent confirmation of independent arrival at the same conclusions that the Bros have made, with receipts proving that doing so vastly improves and upgrades the experience into something that justifies its existence apart from competing media (because the Soup Aisle's Status Quo cannot and does not, which is why it loses).

There is no benefit to the Cargo Cult's mode of play. Everything they do is done better by Vidya and boardgames. Everything.

Only the Real Game--recovered from the Memory Hole by the #BROSR--can compete against these other media and win, and it does so by doing what they can't. This is what the PDF Merchants, the Theater Kids, and the Soup Aisle won't admit- and they won't for a damned obvious reason.

One need not be a Commie to have one's interests color one's one judgement. The Bros exposed the reality that the hobby is not commercially viable when played properly, which threatens the Merchants and Corpos, so they are incentivized to bullshit to protect their paychecks. This, ultimately, drives freakouts like we see about people playing the game properly no matter how they arrive at that conclusion.

Sunday, April 5, 2026

The Culture: The Wane Of The Modern Audience

This is (slowly) coming to an end.

With the Trump Administration gutting the funding behind Blackrock's ESG bullshit, this is now in retreat- retreat, not yet surrender.

Surrender is coming so long as the pressure keep ramping up and no backstopping of funding appears; right now that is guaranteed, but a fuckup can change that on a dime. As it is, however, we are looking at this being dead and gone in about the time it took to bloom and flourish- a decade.

The reason? The Death Cult is always subserviant to the Mammon Mob, so when Line Does Not Go Up the Mob gets anxious and when it goes down and keeps falling they get mad- and blame the Death Cult (rightly) for it. As the Mob has the superior position (i.e. control over the money that makes it all possible), the Mob gets its way sooner or later and the Cult gets punted to the ditch.

The problem is people with the inability to get beyond instant gratification. This doesn't turn on a dime- not in film, not in TV, not in Vidya, not in Tabletop, nothing.

In addition to sandbagging by Stay Behinds within an organization, you have the ordinary issue of there being a long lead time for any major corporate media production. Films typically are three years, Vidya is three to five, OldPub is at least a year and often more, and Tabletop is at least as bad. It's going to take time for the cleanup to make itself manifest.

That means you're going to seek plenty of suck for the near term. The signs will begin showing up in no less than a year from now.

This also means that it's going to be uneven; some organizations will turn around faster than others, with the primary determinant being the ratio of Mobster to Cultist within an organization as the Mobster dominance will prompt faster turnarounds.

All said, remember that the Mammon Mob is not your friend; they serve a different demon, but they still serve a demon. All this means is that the Death Cult funnel from the Pop Cult gets cut off in favor of retrenching and doubling-down on the Pop Cult idolatry- they want full-tilt Idol Culture Give All Your Money In Devotion To Something That Can't Love You levels of false religion.

Saturday, April 4, 2026

The Culture: Make The Corpos Bleed

Good news: folks ain't buying TroonStodes.

This is evidence of Refusal To Engage.

The further tell that Games Workshop is backpedalling? The new edition. Fan favorite Imperial Guard hero is back? Blood Angels get the focus again? 4th War of Armageddon? They're retreating due to the poz push failing.

Retreating, but not surrendering. The tells are still there in the new releases--there's a signal for a new Girboss Commissar to take over from our hero, but GDubs has not yet committed to it--and you still have other signs of the sickness therein but this means that it's time to double-down on the pushback and hammer GDubs harder where it hurts--where they care--and pirate harder.

Those new models? The STL files should be in the wind ASAP so Printer can go BRRR and you can make them at home for a fraction of the cost and equal quality.

"But they demand official models!"

How will they know? You're going to treat those wankers as Enemy Agents and lie to them about the provenence, right? Of course you are. You do your part, and they'll pass any inspection necessary, so print away and give no fucks--or money--to corpos that hate you.

This is how it has to be done; play the game, but give them no money. Make the spreadsheets bleed.

Friday, April 3, 2026

The Culture: Catalyst Trying To Poz The Robot Game Again

Catalyst trying to poz BattleTech again.

To which I must remind people that Razorfist made the perfect rebuttal years ago.

Oh, you don't need minis at all to play. Chits, counters, and 2D standees are just fine. They're better because you can download the art, print them at home, and carry them around in Ziplock bags to go with your vintage FASA rulebooks.

Thursday, April 2, 2026

The Culture: Would You Rather Actually Play Or Have To Schedule Fun Like A Job?

The Soup Aisle refuses to admit that their cult non-game is better done by competing media.

I would much rather play their style of Tabletop using those competing media. Why?

  1. I am getting what I paid for, and I don't need to deal in Endless Product Slop to get the full game. Expansions actually optional.
  2. I don't have to worry about Theater Kid bullshit and their Calvinball wankery. The rules are the rules, so fuck you for not obeying them.
  3. I don't have to explain shit; the game actually tells people what to do and how to do it.
  4. It's not a job; I don't have to Schedule My Fun or be held captive to the least committed party.

"What competing media?"

This. Solo or with others, I am better off doing this than whatever they're doing in their basement cult cells.






And there's more where that comes from- even Offical Game has one (Dungeon!) and has since the 1980s.

This is what sells better than the Current Edition of The Only Game That Matters, not any indiecrap or Wack Hack slop or Grognard Delulu Porn. This is what the target audience for Wizards of the Coasts actually wants, AS SHOWN BY REVEALED PREFERNCE FOR 50 YEARS! Their C-Suite has the data to back it up, which is why they are changing Official Game to be more like what the Normies want, especially the younger generations that are AOK with microtransactions and Pay To Win.

What the Soup Aisle offers is Temu Version Gaming to them, which is why they lose so many prospects to Current Edition and its Walled Garden. The Clubhouse is now scooping up the rest because what we offer is something that's actually different, yet respects their time just as well as WOTC does. The Soup Aisle, being made up of estrogenic resentful fags, does not and never has.

This is why they are being crushed, and deserve to be crushed, by the twin forces squeezing them out of the hobby.

Wednesday, April 1, 2026

The Culture: Grifting Beast Lied To You

Grifting Beast is suckering you.

Summary (taken from the video): "A former game designer analyzes the changing landscape of tabletop RPGs and the financial realities of industry giants versus indie creators. The discussion explores new crowdfunding models, direct-to-consumer sales, and how companies are engaging with their audiences differently."

FORMER game designer.

This is no different than asking Sandy Petersen about Current Edition. It's a bait-and-switch scam meant to clickbait you into buying his bullshit.

What is that lie? "Indie is beating The Game That Matters!"

Meanwhile, the Mammon Mobsters and Death Cultists at Wizards of the Coast repeatedly tell people in their legally-mandated quarterly earnings calls that they have no such competition. Not only that, but that print products are not worth producing and retail is not worth bothering with in pursuit of their objectives to make The Only Game That Matters into a Billion Dollar Brand.

WOTC targets Normies, Casuals, and Tourists- a demographic that is does not go out of their way for a God-damned thing. They don't even know that older D&D editions, let alone any indie dogshit stinking up DriveThru or bilking buffoons on Kickstarter. Those people only use D&D Beyond. They only play Current Edition. They neither know, nor want to know, of anything else. They are the supermajority of people in this hobby. Beasty Boy here is taking you for a Ruse Cruise by claiming otherwise.

You want to know where WOTC's going? Pay attention to their Investor Calls; that's where they give the straight dope to those cutting the checks (and have attack lawyers on speed-dial if you bullshit them).

There is no "winning" here. WOTC is leaving the Soup Aisle behind. These grifters on YouTube are just flat-out lying to people to keep the adbux and Patreon Dollars flowing instead of getting a real job.

Tuesday, March 31, 2026

The Culture: Told You It's Was a Ruse Cruise

The Pundit reminded folks over this past weekend that the new Wizards of the Coast boss is a Death Cultist.

This is why I pegged the Greyhawk thing as a bait-and-switch sucker play. C-Suite in Seattle is still Enemy Territory, and Greyhawk is a property that WOTC owns but disdains due to it being defacto associated with Real Gaming- which they hate.

So long as the Enemy controls the levers, they will never permit contra-Narrative properties to thrive; instead, what we're going to see is a Limited Hangout where they placate the money (that would be us, folks) with 'Memberberry bullshit while they quietly reconfigure their business operations (which, I remind you, are plugged into the Money Printer and thus are disconnected from economic reality) to eliminate the print-primary, in-person primary business and social model that those rooked by the Ruse Cruise still assume to be the norm.

Where the Pundit goes wrong is in thinking that this is about Gen X and Gen Y money.

It's not. This is about Narrative Control. Wealth is downstream from Power. While the cohorts with cash are distracted, WOTC's pivot to digital-primary business with its new Seasonal cadence of product release (and its mimicking of the videogames that WOTC actually competes with) continues apace and with it a reconfiguration of how they acquire new prospective customers, train them into their specific form of play, and retain them over time. They are using the Live Service business model, mixing elements from MMOs, Battle Royales, and Extraction Shooters to turn Current Edition into something you play solo in drop-in/drop-out format on the go from your phone.

They are doing this because the Mammon Mob wants it that way. The Death Cult complies because a much more exclusive (for Tabletop) Network Effect makes it easier to exert control over the Narrative and psyop populations into taking the poz and embracing the Death Cult.

They will (again) beat the Soup Aisle because "conventional play" is just piss-weak against digital counterparts (which is why it loses every single time) and thus has no value proposition for the Normies, Casuals, and Tourists that make up the prospects. Only the BROSR offers a strong counteroffer due to being rooted in something Digital is still not able to do as wel as Analog.

This is how the Cargo Cult gets crushed.