Tuesday, July 7, 2026

The Culture: No Tolerance For Shit Gameplay Anymore

You miss out on some great observations if you're not in the scene. Hence me bringing them to you here. This is a collected Twitter thread which began here.

“An adventure may take 8 hours so we need to use pause time” carries the assumption that the party enters the dungeon and probably won’t leave until it is cleared. AD&D is built primarily on “get the money and run.”

“Creative” DMs: I am putting together a series of encounters that culminate in one moment! My players do not have the will to tell me it wasn’t really exciting.

Actually creative DMs: I have to weave together the results of gameplay to create a cohesive player driven story.

That’s the problem with prep addiction! The DMs either get really down on themselves for not producing an amazing narrative or they get high on their own supply!

Fortunately we can play The One Ring where apparently all the “story leads” are already in place.

Just italicized the title of a product, but otherwise presented as written originally.

Most players and Referees are dogshit faggots at this hobby, including the Oldfags (especially the Oldfags) and deserve to be shamed for their faggotry until they either shape up or ship out.

This also means that "D&DTube" is fucking useless and likewise deserves nothing but scorn and ridicule until they delete their channels or change their ways.

Don't think this hasn't been noticed by those wankers. It has, or you wouldn't have bullshitters like Grifting Beast constantly trying to get in front of the Bros and steer that ship back on the reservation; it hasn't worked, but rather backfired every time.

We know how to win. We're just going to have to do it the hard way.

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