Sunday, June 7, 2026

The Culture: A Modest Macross Proposal

Okay, that Macross campaign proposal.

There's some gap on what goes down on Earth after the First Space War (specifically after the end of the original series). We know that (a) there's been an immediate push to start launching colonies into space to settle and tame Earthlike exoplanets, an effort that would succeed within a generation or so (e.g. Macross Plus).

We also know that the Zentran Fleet was not 100% annihilated, and that remnants did not 100% assimilated into Earth civilization; splinters remained an issue for generations after the First Space War (e.g. Macross Plus, Macross 7, Macross Frontier, Macross Delta).

Unfortunately, because of HARMONY FUCK YOU GOLD, Western licensing for play in this period is between shit and fuck-all. Therefore we'll have to make due with Robotech material because Palladium came up with some good asspulls that (with a little massaging) would fit just fine. Behold!



Like I said, there needs be massaging.

As these are long out of print, it would probably be wiser to call upon Captain Harlock to deliver some PDFs instead. You'll also need to make use of sites like MAHQ.net and the Macross Mecha Manual to fill in the gaps (in stat terms) that Palladium's former licenses could not provide for.

The top-level players control the factions vying for control. Other players can come in when Convergence inevitably occurs and combat occurs.

You'll need to change what Palladium published to conform to the Macross timeline, removing the HG RT BS, but otherwise keep 90% of the design structure. This means that you don't need to write up stuff from scratch using HERO, GURPS, or Mekton Zeta.

(You'll be able to replicate this for playing Southern Cross and MOSPEADA.)

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