Did not expect this, but I should have.
"With this federal grant, faculty plan to weave wargaming more deeply into the intelligence curriculum, allowing cadets to encounter simulations throughout their four years rather than only near the end of their studies."
https://today.citadel.edu/learning-how-to-lead-under-pressure-and-in-a-crisis-new-250k-federal-grant-expands-wargaming-at-the-citadel/
- Wargaming Weekly
Read on Substack
It's not like the beneficial effects of professional wargaming are not known.
What is not known is that there remains a relationship between Professional and Hobbyist wargaming. The dysfunction of one side is mirrored in the other.
"Anecdotally, after interacting with new game designers, the greatest difficulty is the equivalent of "writer's block". Getting started from a blank piece of paper or empty whiteboard is a significant challenge.
An effective method to overcome this initial blockage, kickstart the creative process, and inject the art into the wargame is by way of the Red Team."
https://www.mors.org/publications/phalanx
- Wargaming Weekly
Read on Substack
What I've seen by observation is that, while it is not flashy or fast-acting, you are far more likely to get effective and lasting (if not permanent) results by working indirectly and doing things via manipulation of Second Order Effects. A lot of the faggotry and stupidity we see in the commercial and hobbyist sphere can be, and will be, solved by fixing the professional side and thus creating the incentives and pressures that will make the commercial and hobbyist spheres get back in line.
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