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Saturday, July 18, 2026

The Culture: Yes, Point Out The Obvious One More Time

Oh look another Oldfag having to pivot to softer targets after breaking his ego on the Bros.

Again, a summary:"This system shifts player motivation from "killing everything" to finding creative ways to secure loot. Because combat is highly lethal in older editions, players are incentivized to use traps, distractions, and clever negotiation to avoid direct fights"

Again, "Fucking duh." Again, too many Commies and retards in the hobby so this needs to be made brick-to-face obvious.

That's nice. Why are they after the treasure?

It's not for the XP. It's for what that treasure buys, which XP is symbolic of: power, prestige, property.

You need it to pay the Training costs. You need it to pay medical costs. You need it to pay Upkeep costs. You need it to do Spell Research. You need it to do Item Creation. You need it to hire/retain Henchmen and Hirelings. You need it to build our your man's power structure--the castle, the town, the farms, the mines, the manufactories, the housing, etc.--needed to seize and hold land, land in turn needed to be the base from which your man strides forth to achieve his objectives and win the campaign.

All of that needs metric fucktons of gold and gems to do, as it is the fuel and the lubrication that keeps the war machine that is your man going.

Doing all of that cannot help but to lead to acquiring the experience needed to accomplish the Objective; Gold For XP merely formalizes this into a playable useful abstraction.

Which would not need explaining if this OldFag actually played the game properly.

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