They talk all around the conclusion but dodge that conclusion like women dodge responsibility.
They can, and will, point out the symptoms of the problem with Tabletop but refuse to engage with the conclusion because they are all Conventional Play Cargo Cultists so they are also among those who profit from the problem and thus profit from the Endless Product Slop spewed and shilled as non-solutions that don't fix the problems.
In this video, they are all talking under the presumption of Tabletop as a Narrative medium. The conclusion to draw from all their anecdotes and observations is that Tabletop is not a Narrative medium, but instead a form of wargame centered around the pursuit of objectives where players engaged in extended Prisoner's Dilemmas.
They also express all the usual Cargo Cult shibboleths: Get Along Gang, Presumed Success, Videogame/Narrative priors, etc. Therefore they end up arging in favor of competing media like Vidya and Anime/Manga because those media do what they claim to be about better, cheaper, easier, and with far superior convenience (and are, cleaning Tabletop's clock to the point where "RPG" is presumed to be a Vidya category).
This is, unfortunately, the norm for Tabletop Conventional Play across the board. 50 years of doing it wrong has consequences, and we are only now correcting them.
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