This past week, the Roll For Combat crew demonstrated why Conventional Play cultists are fucking retards.
Oh holy shit, these retards still think that role-playing is acting. That's Theater Kid bullshit making itself felt.
We have the definition of the term. EVERYONE HAS GOTTEN THIS WRONG SINCE! AD&D1e DMG, page 86.
Consider the natural of each class of character. Consider also the professed alignment of each character. Briefly assess the performance of each character after an adventure. Did he or she perform basically in the character of his or her class? Were his or her actions in keeping with his or her professed alignment? (...) Clerics who refuse to help or heal or do not remain faithful to their deity, fighters who hang back from combat or attempt to steal, or fail to boldly lead, magic-users who seek to engage in melee combat or ignore magic items they could employ in crucial situations, thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself, "cautious" adventurers who do not pull their own weight- these are all examples of a POOR rating.
Yes, this applies to Palladium, Pendragon, Cthulhu, and everything else because there are roles in place implicity to make the thing viable for play at all. That's what the term means: doing the job that your man signed up to do. It is not dice-rolling. it is not Theater faggotry. It is DOING YOUR FUCKING JOB!
You signed up to be a Paladin? You signed up to do a specific job. You are rewarded for doing your job competently, and penalized for fucking up or refusing to do what you signed up for. Simple as. Signed up to be an Assassin? You have a job. Signed up to be a Druid? You have a job. Every class, every alignment, and I would argue every race alll have a job tied to them that matters in the campaign. You make a Not-Superman? You're expected do so Superman things. You don't want to do that? PLAY SOMETHING ELSE!
Yes, this does mean that the multi-classed demi-humans have competing class interests to balance in order to level up in addition to the permanent division of earned XP along all classes.
With this one error, the rest of the stream's topic is depreciated or rendered irrelevant; until you know what playing your role is, the question of the importance of math is not a relevant one.
And yes, these retards get other things wrong--yes, Mark, games by definition have to have win/loss conditions because they have end conditions--which is why the cannot be saved, nor should they, and when the end comes for them it will be better for the hobby.
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