tag:blogger.com,1999:blog-695527399731010011.post8504267987199861660..comments2024-03-23T15:19:07.016-05:00Comments on Walker's Retreat: The New Talislanta is a Dead Game WalkingBradford C. Walkerhttp://www.blogger.com/profile/10810129226163375188noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-695527399731010011.post-64428520069564282812017-03-31T19:26:31.279-05:002017-03-31T19:26:31.279-05:00It would seem to be relatively straight-forward to...It would seem to be relatively straight-forward to build your world online (or its framework), then ask others to come and participate, and help build it up over time. Wiki could be exported to PDFs (maybe multiple PDFs) if players wanted a snapshot for offline play. I'm sure that participation could be incentivized as well.<br /><br />How cool would it be if you had your Game built on a thumbdrive, rules and history built into say PortableApps, Wordpress, and XAAMP? And that was how you bought it from the designer. What if the thumbdrive or your NAS/Access point was what traveled with you to your games (with your dice), and you guest login'ed your players to their phones, tablets, laptops -- and all they needed was there, except the dice? <br /><br />Yeah, I can play this game you laid out here! I'm getting a taste, and as a player or a gamemaster, I think that would be cool.Man of the Atomhttps://www.blogger.com/profile/15936961988929608221noreply@blogger.com